its not about people not being able to stick with one charecter, its about people having significantly mroe fun if they can switch characters in a match and the match being much more likely to be balanced if you can switch characters in a match.
Confused about selecting character
It will just lead to people constantly trying to get the upper hand putting the people who actually stick to their original character and plan at a disadvantage.
in other words, you want there to be 1 very basic strategy. you don’t want people to have to adapt to the situation, instead you want charecters to be static, so you don’t have to think. People that refuse to think and refuse to adapt should be at a disadvantage. Winning should take strategy, it should not simply be knowing the optimal setup and executing it time and again.
Hardly, the opposite is that you DO have to think about your character.
What you will (use it for)/(want to do) by buying the correct perks for it, aswell as moving across the battlefield according to your specific bodytype you choose.
This requires a more intelligent mindset to overcome the obstacles that co-exist with the upside of your chosen bodytype, rather then to just “pick-a-better-type-for-this-specific-job”.
It requires you to think about your characters abilities AND disabilities, and act accordingly.
Adapting to the situation by merely changing to the right spec requires very little thought and insight. Using a fixed character in an unfit situation however, requires skill, creativity and experience.
it should not simply be knowing the optimal setup and executing it time and again.
Which is exactly what would happen if you let everyone change everything on the fly.
I kinda feel like it serves as something more than just strategy.
Not being able to change body type during a match adds to the variety of the matches a player will experiance. Instead of being given all three options where you can change for what you’d feel most comfortable as for each objective. You have to live with your choice you made at the beginning. It will push you out of your comfort zone during certain points in the game and force you to be on edge.
And added variety to the experiance will add to the longevity of the game.
Remember all those times a team was half pubsnipers on offense? Imagine if they couldn’t change instead of wouldn’t change.
You guys are arguing in favour of imbalanced teams due to too many bizarre specializations being assigned to one team with the likely result of stacks and ragequits. You can’t rely on bad players doing their part for the team, so if the good players aren’t allowed to then its time to change server.
Bodytype has nothing to do with class… so yes they can change if they want, regardless if the body stays the same.
Yes it does, its assumed some of the functions that class performed in ETQW, namely health and weapon loadout.
[QUOTE=Crytiqal;250526]Hardly, the opposite is that you DO have to think about your character.
What you will (use it for)/(want to do) by buying the correct perks for it, aswell as moving across the battlefield according to your specific bodytype you choose.
This requires a more intelligent mindset to overcome the obstacles that co-exist with the upside of your chosen bodytype, rather then to just “pick-a-better-type-for-this-specific-job”.
It requires you to think about your characters abilities AND disabilities, and act accordingly.[/QUOTE]
if you can switch your bodytypes, you still have to act on the abilities and disabilities of your bodytype. if you can switch bodytyped, you still have to buy the correct perks and learn to move across the battlefield according to to the specific bodytype you choose.
you will not always have the oppotunity to run away from situations and switch classes, and even when you do have that oppotunity, most of the time it is probably better for you and your team if you overcame the obstacle with a less ideal bodytype; so it would not eliminate the use of less ideal bodytypes for specific jobs.
basically your argument is the game should be less responsive because it takes more skill to adapt to the less responsive nature of the game, instead of the game being more responsive where the characters don’t have such a small window to create actions. basically, do you want to play tic-tac-toe or chess.
So the weapon can be changed, you said pubsniper that can’t change at all, when they can. A bodytype isn’t restricted to one single weapon like in ETQW when you chose that class… so no it doesn’t.
The big issue is health and speed, which wasn’t the factor to your hillhugger argument, it was the fact they were a hillhugger and nothing to do with the rest.
The weapons fall into weight categories and last time I looked this resulted in Heavies getting to use the Light’s primary weapon category as a sidearm. I’m willing to bet there’ll be more difference between categories than within categories.
Hillhuggers were examples of players who would rather play the game in a certain way than than contribute to the team, so that the players who wanted to win were penalized. The problem with fixed bodytypes is they’ll be doubly penalized because they can’t switch to the currently required body to cover for the Sons of Wookie Hill.
[QUOTE=DarkangelUK;250541]So the weapon can be changed, you said pubsniper that can’t change at all, when they can. A bodytype isn’t restricted to one single weapon like in ETQW when you chose that class… so no it doesn’t.
The big issue is health and speed, which wasn’t the factor to your hillhugger argument, it was the fact they were a hillhugger and nothing to do with the rest.[/QUOTE]
he wasn’t comparing the ability to change weapons of a pubsniper in most fps’s to the ability to change weapons in bodytypes in Brink. He was comparing the popularity of the pubsniper, to the popularity of a bodytype. and if Pubsniper’s won’t change from the sniper rifle despite how much most fps’s encourage it, how likely are people going to change from the most popular bodytype in brink, given how much the game would discourage it if they didn’t allow it without leaving the server.
If one configuration turns out to be especially popular then that hints at a balance issue, unlocking bodytypes wouldn’t be countering that, and even if they did, they would be countering a symptom.
Not at all, many players pick builds that are “cool” instead of ones that are useful, pubsnipers being the most well known example. Early version M60 medics in BFBC2 would be a good example of what you’re describing though.
If theres ones right config for every situation, thats a balance problem.
If you’re on a team of all Lights and Mediums and the biggest explosions are required but unavailable, that’s a game design problem.
Biggest explosions will simply never be required.
And really if a team wants to play cool rather than play well then that’s their problem, and also yours if you don’t have the creativity to play according the combination you landed in.
A bodytype doesn’t stop an objective being completed, it’s the class that determines that, sticking to the same class in ETQW when another is needed does stop the gameplay… sorry your point is rendered completely moot by the point its classes that complete objectives and not bodytype. A team of all lights, all mediums, all heavies… it doest matter, they can finish the map… a team of all covs cant in ETQW.
Thats great that you’re included in the in-house testing. Hook a brother up yo.
And really if a team wants to play cool rather than play well then that’s their problem, and also yours
Its everyones problem, at least until I’ve filled out my favorites list with idiot free servers.
if you don’t have the creativity to play according the combination you landed in.
No amount of creativity is going to allow a team without Demos/Soldiers to win in TF2. The romantic notion of playing your best according to your special individual setup doesn’t account for why as much as 80% of guns/classes aren’t used in any team based FPS at a competitive level.
You’ve made the common mistake of believing the practical limiting factor is classes when its actually killing enough of the opposition, something bodytype will be very important to.
You have nothing to say about the way people play regardless whether their bodytypes are locked or not. That’s an entirely separate issue.