Concerns/Solutions: a.k.a What we *DON'T* want in ET:QW.


(Danyboy) #21

not many people i know count from 0

£10 says Giskard is a computer scientist


(B0rsuk) #22

First, I don’t want people to use the term ‘intellectual property’
http://www.gnu.org/philosophy/not-ipr.xhtml

Second, weapons seem to be different. Strogg weapons overheat, but don’t need to be reloaded. Additionaly planetquake et:qw faq says this:

The Strogg, however, are very different. They use directed-energy weapons, gravity manipulation and cybernetically augmented command and communications technology. Their weapons include remote-control drones and a greater array of area-affect and damage-over-time capabilities. Their tactics are dictated by their technology. For example, the tracer effects from Strogg weapons are more likely to give their position away, forcing the Strogg to seek direct combat instead of cover or concealment. The Strogg experience battle differently when they take damage, their vision is distorted by distinctive interruptions to their biomechanical augmentations.

I’m especially curious about ‘damage over time’ part. Could this mean a flamethrower ?!

I don’t have big problem with rifle grenades. They’re very situational, and dependant on map layout. It takes a lot of time to prepare grenade shot, too.Pansiers are much more annoying, because they fail less often.
Wils said most previews don’t mention there are weapon choices per class; he said engy has both rifle with grenades and shotgun to choose from.

In case someone missed it, both ‘Soldier’ classes can spawn with guided rocketlaunchers.(this is about supposed air dominance)

I don’t want medics to dominate the game like in W:ET. Judging by E3 footage, medics can eat their own medpacks, but don’t regenerate. This encourages hogging medpacks even more. I would do the opposite - forbid them to pick up medikits, but give constant health regeneration back.

I don’t want maps to be flat. Some vertical combat is very nice, and I don’t mean vehicles. Rail Gun is a flat map. Gold Rush is not.

I don’t want instant /kill command. 10 second delay would be fine.

I don’t want strogg technician to be able to revive just like human medic. Stroggs revive other strogg in E3 video. Where’s the assimetry you were talking about, SD ?

about sniper dominance: not a chance. Not with all these vehicles, especially flying ones. And if you bothered to look at screenshots, you’d see a lot of cover everywhere.


(AnarchyAngel) #23

Im only on his back cos he obviously hasnt read a single word and is telling people how he wants it when he dont have a clue!


(Wils) #24

There’s no need to be so abrasive, though. I could probably sum up the entire first post as ‘make it like Wolf ET’, but it’s still worth reading.


(ayatollah) #25

I just have one thing to say in response to Concern 2, in particular the Strogg Technician creating rolling spawn points. Rolling spawn points are not created, the spawn that is created by the Technician lasts for one spawn and for one person only, it is not a permanent spawn point. Once it has been used people go back to original spawn. It would be possible with a very good technician to just keep creating spawns off dead GDF lying around but this is extremely unlikely as they will either die or run out of bodies.

And Giskard a lot of your points have been addressed elsewhere so look it up first before posting this…


(Sauron|EFG) #26

Here’s my list of things I don’t want in the game:

  • Faeries
  • Elvis impersonators
  • Smelly herrings
  • Talking animals (this includes tapirs)
  • Interplanetary trade negotiations (those things can go on for weeks)

Wils: Will you have time to not make all that and still be finished before the release (i.e. when it’s done)?


(B0rsuk) #27

I don’t want the ‘the faster you click, the faster you shoot’ feature. (garand, pistol). It’s…

  1. Exhausting in the long run
  2. Kills your mouse.

(XziteD) #28

Here’s my list of things I don’t want in the game:

  • unrealistic items such as robots, plasma guns and such

A realistic modus would be cool.


(kamikazee) #29

Too late. Stroggs are in. :smiley:

BTW: ET is about all the arcade stuff shaping it, not reality.


(Isabel Lucas) #30
  • Rifle grenades - use caution, became a primary weapon in BF2 to the exclusion of all other weapons. Even the top league players wanted some nerfing on this one as they rendered guns useless. (Don’t copy EA though as their fix was really cr*p as well although thats another story). My thoughts on this are that the best way to restrict rifle grenades is either to make them anti-vehicle only so they won’t detonate when used against troops or alternatively restrict their supply so eg. you only get 1 rifle grenade per round. That way players are forced to use some skill and use guns and not just run around constantly firing grenades at everyones feet.

  • Snipers should kill with 1 head shot and maybe even with a single chest shot. Other areas should be 2 shots. I’m not a great fan of snipers myself but its stupid when it takes 3 or more shots to kill someone. Easy answer here to stop abuse is to take the COD approach and only allow so many sniper kits per team at anyone time (COD does it with the shotgun I believe)

  • Asymetric teams sound good to me, should encourage team work and got to trust the desginers on this one regarding balance. I’m sure they’ll get it right.

  • Air power should be overwhelming, thats how its supposed to be. At the end of the day a Battlefield is like a food chain and the air units are the top predators. There should be ways to take it out granted, but equally it should be powerful. I never had a problem with air power in BF2, it was exactly how it should be. I never played Quake so can’t comment on what its like in that, but again I trust the designers to get it right.


(kamikazee) #31

I was a sniping addict in RtCW, but I think the W:ET approach was not that bad after all. 1 headshot kills, unless the medic has boosted your HP up. Of course, it must be noted that a sniper is mostly camping, whilst a W:ET Covert Ops is not supposed to do that.

So I would keep the sniper as a quite powerfull weapon, but not make it an uberkilling thing to make the covert op’s class abilities go to waste. It then only takes skill to hit 'm on the head.


(Senethro) #32

You can take Lucas out of the Battlefield, but you can’t take the Battlefield out of Lucas :slight_smile:

Try doing things the SplashDamage way before judging.

Nothing should ever be overwhelming, including air power and snipers. Remembering that even regular SMGs could take 3-7 shots to kill then 3 shots max for a sniper rifle seems about right.


(Zyklon) #33

No. RGs are fine, as long as it takes some skill to kill with them. Nothing is more boring then a game where you only get killed by bullets, even if it would be more balanced.

  • Snipers should kill with 1 head shot and maybe even with a single chest shot. Other areas should be 2 shots. I’m not a great fan of snipers myself but its stupid when it takes 3 or more shots to kill someone. Easy answer here to stop abuse is to take the COD approach and only allow so many sniper kits per team at anyone time (COD does it with the shotgun I believe)

Snipers killing easily makes gameplay rather slow because it forces you even more to use cover, and it simply is not fun to be killed by a guy instantly while you have no chance of coutneracting. W:ET’s system is very good, snipers are not overhelming.
And I like to have access to most of the guns anytime, and not to be restricted to keep my weapon just because some silly kiddo wants to be teh 1337 snipahr.

  • Air power should be overwhelming, thats how its supposed to be. At the end of the day a Battlefield is like a food chain and the air units are the top predators. There should be ways to take it out granted, but equally it should be powerful. I never had a problem with air power in BF2, it was exactly how it should be.

Why is it supposed to be that way? Realism? Come on. This is a game, it is supposed to be fun, and it simply is not when something is really overpowered. It boils down to “teh first one at the plane pwns everyone!” (that’s why there are so many tks for aircraft in Bf2) and it takes a lot of simple playing skill away when you can’t duel the right way just because some son of a silly person interrupts your firefight killing all of you.
Bf2 is simply the worst example for incorporating vehicles.

Btwl, I don’t get you: you think RGs are overpowered against infantry, but invincible aircraft isn’t?


(Hakuryu) #34

I agree with you Zyklon.

Sorry Isabel, but saying planes in BF2 are fine is ridiculous. Post your BF2 screen name… I’m curious how much you used them.


(senator) #35

That wouldn’t be a good idea, just imagine Strogg AoE weapon damages a GDF team, Medic patches his teammates up and they are back in action in no time, and our poor medic? Has to stand around for 30 sec., until his health regenerates because there is no other way to do it? How boring is that, you can bet that most will just /kill than to respawn with full health. So, medic eating their own healthpacks is fine for me, as long as they are unable to shock themselfs back to life :wink: Or do you want to restrict FieldOps to only distributing ammo to others and beeing unable to supply themselfs?


(Zyklon) #36

I like the concept of medipacks bein usable by everyone (it makes much more sense) and of not having self-regenaration. I firstly agree with senator, and also, no automatic healing makes firefights for the medic harder, and if he wants to heal he has no weapon ready.


(Isabel Lucas) #37

Sorry Isabel, but saying planes in BF2 are fine is ridiculous. Post your BF2 screen name… I’m curious how much you used them.

I’ll save you looking them up - these are my stats screenshot.

Out of 876 hours total play, 20 hours in planes and 72 hours in helos.

Its not that I think RPG’s are overpowered against infantry, just that they are low skill and it can get very annoying for someone who wants to take the skillful option and use a gun if every Joe Noob that comes round the corner can instantly 1 shot kill you with a grenade launcher from practically point blank. Thats what happened in BF2 and although nade launchers were initially fun, it did detract from the skill of the game in the end. What I’m essentially saying is that there needs to be some check on ande launchers so they don’t become the only effective infantry weapon.

As for planes, they should be powerful, because thats what planes are. No-ones talking realism here, arcade is good, but even BF2 is a long way from realism. In reality if a plane dropped a bomb it would kill you from 50-100yds away not 6 feet as per BF2. balance yes, but underpowered air vehicles no, and I say that as infantry.

Just my opinion though.


(Senethro) #38

If planes are so overpowered that you can kill 30 people in them in a regular spree then I’ll TK team mates to get it when it spawns.

Hence I play games where infantry are strong and vehicles are not a win button.


(The Pope) #39

“Air power should be overwhelming, thats how its supposed to be. At the end of the day a Battlefield is like a food chain and the air units are the top predators.”

Thats one of the most ridiculous things I’ve read in quite a while. Air power in real life is nothing more than support.


(Giskard1708) #40

A couple of things.

First, I really disagree with the notion that riflegrenades somehow need to be nerfed from their Wolf:ET version. They are already limited by class, low ammo, powerbar consumption, and a per-fire reload time that is simply terrible. If people have a problem with tking with the riflegrenades, I think the problem is the group of friends you are playing with. I haven’t had much experience with the riflegrenades in Battlefield as I hardly ever play that. And it DOES take skill to use riflegrenades. Not just anybody can grenade people coming out of the tunnel in the tank from the top of the fuel depot tower.

Second, I’d like to say thanks to all the people that contributed information about ET:QW as well as those who posted their own ET concerns. From what i had read on the big gaming sites about the e3 demo, I hadn’t thought that much information was even out there.

Third, to the people who have been using my post as an excuse to throw ad hominem attacks at me: Get a life! Not everyone can be an Internet Expert like you. Information does not always have to be dispensed with a snide remark about how stupid I am for not knowing it already.