Why I like Radar
The Allies are attempting to steal components of the new Axis Würzburg 62A radar for technical analysis. The Axis must guard their two prototype radars and prevent the Allies from escaping with any stolen parts.
For more information listen to the news.
The Allies start from an abandoned Villa and can chose from 3 objectives from the word go which they can complete in any order to help them get to the second stage.
Capture the Spawn Flag from the Axis forcing them to spawn back and giving the Allies a forward spawn at it’s location. You should now have a pretty clear shot at destroying the Main Entrance and perhaps get an enemy uniform to open the Axis only door leading to the second stage. Till that main entrance is destroyed the Axis can take back the spawn and regain control. This leads to many frantic battles in and around the spawn building.
Destroy the Main Entrance, doing so will force the Axis back and will give the Allies the same spawn mentioned before however the it’s better to do option 1 first in this instance as the Axis spawn is quite close, you’ll be hard pressed to defend the dynamite. However you might just pull it off and gain some more time for the second stage.
Destroy the Side Entrance, this is located away from the main battle and leads to the second stage, destroying this entrance doesn’t make the Axis Spawn back. However once blown their is a command post that either team can build, if the allies (attack) build it, they can chose to spawn there creating a second front for the second stage to attack from. The Axis can destroy the command post forcing the Allies back to their default spawn at that moment in time.
The Axis’ default spawn is at the forward spawn bunker in the middle of this stage but they can chose to spawn back on the second stage which allows them to head of to the Side entrance to construct the command post and defend that entrance.
The great thing about this map is that technically it’s all one stage as you can complete the map without ever capturing the forward spawn and blowing the main entrance, it’s hard to win the map this way but is possible.
Anyway, on this stage you have to capture radar parts from two radar stations located at the East and West sides of the map, they are a huge amount of options you can take in order to reach them both, and even more if you build the command post at the side entrance, you can attack from both entrances.
To combat this the Axis (defence) can pick from two spawns on this stage each more suited to one of the radar stations and one crucial to recovering the radar parts which they have to take back through the main entrance and to the truck in the image posted previously.
The bottom half is the second stage. I’ve marked the main routes the allies can take, the red flags are the defence spawns and the blue flags are the attack’s, the circles are the radar parts and the triangle is where they have to take them to. The crosses are the entrances that had to be blown up.
At a glance it would look impossible to defend against this but the clever chaps at SD made the map in such a way that the defence can spot where the attack are coming from in advance and react accordingly, having some spotters at key locations so they can rely to the rest of the team where they are coming from is crucial so you can adjust your defence accordingly. You’re always kept on your toes.
The radar stations are located on higher ground with relatively low cover, this gives the defence some higher ground to spot the oncoming enemies in good time but doesn’t give them too much positional advantage as the guns in ET go where you aim and they can’t camp behind railings. (cough brink cough).
I’ll add more to this post when think up some more to say, been long day.