Some presentation/aesthetic questions
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[li]Gibs or no Gibs? Should the game be blood free for a lower age rating. Do gibs turn you off, on or neither when playing a game.
[/li][li]Ragdoll or Animated deaths? Single fixed death animation, multiple fixed animations based on in game factors (direction of travel, bullet location) or ragdoll deaths with some animation keying.
[/li][li]Interactive or Static Environments? Should the world and people in the world be interactive. ie can you smash windows, chairs, objects, do helmets pop off.
[/li][li]Customisation, to what degree should players be allow to customise with their own content. ie. Install their own hitsounds, upload their own insignias, sprays etc.
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Social
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[li]Killcam? Is a valuable option. Does the feature aid in learning where you went wrong and seeing techniques of others. Can it help alleviate to some degree people calling cheat.
[/li][li]Demo recording, video & publishing tools. Necessary? Should the game come with tools that make the creation and publishing of pictures/videos (including expansive demo recording).
[/li][li]With a view that a future game will be reliant on the Fireteam network for matchmaking, communication. Should there be other means in game to invite or alert others to a game when they are not logged into the website but may be online. ie. could you email, im a link to your active game or lobby.
[/li][li]Is the lack of Steam integration a good or bad thing?
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Technical
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[li]SDK, when should this be made available to the community?
[/li][li]Graphical/Console tweaks. Should tweaks be limited/blocked totally, limited and in menus only, expansive options through advanced menus only or left in the console for those who want them?
[/li][li]Mods and Maps. Should these be downloaded and installed outside of the game, seamlessly within the game on joining a server. Should Mods and Maps be held in a central location like Steam Workshop with a rating system and ability to vet content or left to be managed by the users?
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