[QUOTE=Humate;405811]*Charged Blaster or Akimbo /cough
*On average, how often would you change class per map? If you stuck mainly to 1 class, explain why.
*Proxy Mines - what was your preferred method of removing them? 1.defuse 2.nade/spam 3.activate and run
*Highest Kill Count per Weapon/Class
*What do you think about incorporating RTS elements into the ET model beyond deployables?
*Is there anything that is unique to Brink, that you would like to see in the new upcoming game?
*Would you /uninstall if you found out there were elements of Brink in the new upcoming game?
*Do cartoony gfx annoy the crap out of you? /cough
*/Kill - discuss[/QUOTE]
*On average, how often would you change class per map? If you stuck mainly to 1 class, explain why.
Depends on how well the team is doing, generally on pub I stick to sniper or medic. If the team can’t get anywhere I go RL/olbit or F.ops/opp to try to clear a path.
*Proxy Mines - what was your preferred method of removing them? 1.defuse 2.nade/spam 3.activate and run
Depends on where the mine is placed, and how many people are around.
*Highest Kill Count per Weapon/Class
Tech/Lacerator or Medic/AR
*What do you think about incorporating RTS elements into the ET model beyond deployables?
I think that’s silly. I want to pew pew not stratgetize!
*Is there anything that is unique to Brink, that you would like to see in the new upcoming game?
The SMART could of worked, but if It was implimented better, but I’m not sure how it could be.
*Would you /uninstall if you found out there were elements of Brink in the new upcoming game?
All depends on gameplay or me.
*Do cartoony gfx annoy the crap out of you? /cough
Nope, it’s refreshing to not see which developer has the best grey colour tablet.
*/Kill
On timer = Fine, any other = stupid ghey.