Community Question: V-Says and Automated Communication


(amazinglarry) #81

I may be wrong DA, but isn’t that just showing the name and class type of the player respectively? I don’t see anybody requesting ammo or anything like that in the screenshot posted above… and to add to that, the indicators don’t seem that much different than the normal healthbars of your teammates in any other SD game, other than maybe the size of the font.

I’ve been known to be crazy too, though.


(DarkangelUK) #82

[QUOTE=AmazinGLarrY;393850]I may be wrong DA, but isn’t that just showing the name and class type of the player respectively? I don’t see anybody requesting ammo or anything like that in the screenshot posted above… and to add to that, the indicators don’t seem that much different than the normal healthbars of your teammates in any other SD game, other than maybe the size of the font.

I’ve been known to be crazy too, though.[/QUOTE]

The health bars and team icons are there permanently even when in other parts of the map and not in view, those bars show constant read outs of health (and ammo when you’re a soldier), in other SD games the info isn’t shown unless you point your crosshair at your team mate… though to be fair, I said RtCW which isn’t a SD game. The only time perm icons are displayed over a team mate is when they ask for health or ammo and are in the players FOV, meaning (in theory) it shows when they want the medic or fops to know when they need a top up, not when the game decides.


(Runeforce) #83

No, prerecorded chatter should call out the support stuff and leave objective coordination to voip, with optional vsays.


(Humate) #84

^Oh dear.

The only improvement that can be made to the etqw system, is to also have the vsays listed in the binds section.
That way players can easily bind one to the mouse or an accessible key without too much hassle or any config knowledge. Theres no excuse about inconvenience then.


(DarkangelUK) #85

Nonsense, many games have proven that player driven chatter is effective, the one game that had it all automated proved that automated chatter isn’t.


(tokamak) #86

I really like that. I’m sure the sound guys are able to make the difference distinctive.


(Runeforce) #87

I believe that classifies as an opinion. And there is more than one game with automated chatter. I want it to take care of the trivial stuff like calling out for ammo and medpacks or spotted enemies etc. while leaving communication about objectives and what I am doing to me.


(DarkangelUK) #88

3 well received games vs 1 not well received game is an opinion? That’s a new one. I guess you’re right, it’s the opinion of all the players that played it and shows the masses didn’t like what they saw.


(Patriotqube) #89

Understandable if console players dosent want vsays

but beeing a pc player and not wanting them just seems well strange

I like the idea mentioned earlier that v21 (I need a medic) should only be heard by medics, awesome idea. same with all other classrelated vsays

but we should be able to do it ourselves, the other thing is just spam, often i die and dosent cry for help because my ammo is low, so im pretty satisfied with a respawn.

Only autmatic messages should be objective oriented messages like team a has just breached the maingate get back there and help defending it etc.


(light_sh4v0r) #90

Sorry Lakersforce, but I’m with DAUK. auto chatter I simply ignore because you hear the same thing all the time. The game doesn’t take in account wether it is at all appropriate to actually give someone health at that time.
If it’s manual, it means it’s a priority because the player took the time to say it. If it’s automatic, you have no way to judge how critical it is. Most of the time it’s not critical, so you’ll just skip it altogether and go by what you see.
I’d rather have no ‘I need a medic’ than automatic ‘I need a medic’.


(DarkangelUK) #91

[QUOTE=Patriotqube;393882]
Only autmatic messages should be objective oriented messages like team a has just breached the maingate get back there and help defending it etc.[/QUOTE]

Exactly, team critical info should be auto-chattered so it’s guaranteed that the team receive the important info relating to the game… the whole team NEED to know when the objective is being attacked, they NEED to know when you’re needing assistance completing the objective and I don’t trust the players to inform me every time, and this is where the commander worked well in ET/ETQW. The whole team DON’T need to know when you’re reloading, when you need health, when you need ammo.

I’m not sure I would limit medic calls to medics only etc, knowing when a team mate is down and needs potential cover so they don’t get gibbed while a medic is on route can be quite important, and the only way you’ll know is if they’re shouting for it.


(Apoc) #92

There are very few things less trivial than calling for ammo, health or spotting enemies…I mean you just named three of the most important things to a player; their health, their ammo, and where the enemies are. You dont want these things to be ignored by your team-mates because the alert system auto spams them with too many alerts. Also why is everyone so lazy that they cant even let their team know where an enemy is anymore? Or that they need health?

You say you want vsays for co-ordinating around an objective…i would suggest that voip was a much better means to co-ordinate around an objective, simply vsaying “attack” or “ill plant on the objective” does little for your team. Whereas vsays are a much better means to alert players of ammo/revive needs, and anything that shows indicators or enemies up on the map (even if your on voip, its often alot easier to just vsay for health or ammo, since otherwise you have to describe your location to teammates).


(Humate) #93

Nope, trivial information is predicated on the moment.
In a manual system, when something is considered trivial - it doesnt get commed.
Thats the value of vsays being manual.


(amazinglarry) #94

[QUOTE=Humate;393922]Nope, trivial information is predicated on the moment.
In a manual system, when something is considered trivial - it doesnt get commed.
Thats the value of vsays being manual.[/QUOTE]

To be fair, that’s true WHEN idiots aren’t spamming random **** for no reason, nonstop.

To clarify my point, the argument here seems to be something is commed when it’s important or relevant to the status of the current objective… but like some people may tune out automated chatter, I tend to tune out almost all chatter when it’s lost in the sea of idiots. There are extremes to both sides.

/devils advocate (but still best friend)


(DarkangelUK) #95

Always quashed with spam protection put in place which happened eventually in ETQW/ET did it not? (Cant remember)


(amazinglarry) #96

Yeah typically there was spam protection, and I suppose one could argue it falls onto the individual to seek out servers that enforce them but I can’t say for certain that they were or were not turned on by default.

Spam protection wasn’t an exact science either, especially when left up to the devices of server admins. I had more than a few occasions where I would indicate to somebody that I was a medic, they’d come for health packs, exchange the normal ‘thanks/welcome’ and I would then try to hit another vsay like “defend the objective” or whatever and get spam filtered.

Clearly, the defend the objective vsay is the most important and of course it got lost in the filter because I a) Indicated I was a medic so the idiot in front of me with no health would stop running away and take some god damn health packs. b) I would reply with the ‘you’re welcome’ to try to drill home that yes, I am playing a medic and I’m consciously TRYING to keep you alive, so get with the program.

I suppose those are extreme cases, like most of my replies here seem to be lately hahah. All I really wanted to say that it wasn’t an exact science but yes, spam filtering can work when done properly.


(Humate) #97

[QUOTE=AmazinGLarrY;394002]To be fair, that’s true WHEN idiots aren’t spamming random **** for no reason, nonstop.

To clarify my point, the argument here seems to be something is commed when it’s important or relevant to the status of the current objective… but like some people may tune out automated chatter, I tend to tune out almost all chatter when it’s lost in the sea of idiots. There are extremes to both sides.

/devils advocate (but still best friend)[/QUOTE]

Yes thats right, you could have a bunch of players spamming vsays, you could even have a bunch of players using the wrong vsays.

The difference is, once a player has confronted specific players that do this, they can be ignored.
While the players that do use them appropriately still get the benefits of using them properly.
In an automated system, the player cannot make the distinction - so everything is ignored.

edit: and yes there was spam protection for etqw


(amazinglarry) #98

See that’s where I disagree. The automated system is still delivering messages that are relevant to the status of the objective. I don’t understand why they would be ignored.

Yes, the automated messages of ‘needing ammo’ or a ‘medic’ can easily get lost in the background, but objective specific messages aren’t. At least, not to me and I still don’t understand why they apparently are to you, or to anybody else. There are certain keywords that always stick out, and as long as they’re not being used over and over (via vsay spam or automated “uselessness”) I can’t imagine how they’re possibly ignored.

You suggest to ignore players who spam? How do you do this, exactly? Do you suddenly become blissfully unaware of any of their vsays? Do you physically /ignore them in game so no communication from them is received? Or do you just roll on servers that don’t typically run into these people? Whatever you do doesn’t change the fact that the system can still be abused, especially if an average player has to consciously located servers where they’re less likely to find offending players or where they have to mute them.

The way I see it, there are potential faults in all of the systems and I don’t think any one game has done it perfectly yet.


(Humate) #99

Thats ok you can disagree.
But you are in the minority of those that have played SD’s games.

How do you ignore bad vsayers?
Simple. Their names come up on the screen with their request.
Anytime that person says - “need a medic” the player knows not to respond to the vsay with action.
Im surprised the question even needs to be asked to be honest :slight_smile:


(DarkangelUK) #100

I like how in Quake Live you can drop the console and type /block playername and you don’t see any of their chats after that.