I’m guessing you’re not a weight lifter or a fitness instructor either.
Community Question: Stamina Bars
im ghetto. gym machines have pullies and pulls and 180kg is more around 20kg and make you pay for a membership and build up muscle of a year or 10, doing quick lifts with a barbell is another world and full physical weight of the kg and makes real muscle you can use in a punch and carry a gun
your grasp on reality is tenuous at best, stick to C/P mods, you don’t seem to know anything else. 180 kg on any exercise machine I’ve ever seen would squish you, unless of course you can bench 400 lbs, but I kinda doubt it
180kg on gym machine like, is nothing, and you can lift it at skool when your 12 yrs old, its not even 1kg bag of sugar strain for atleast 15hours non stop pulling
muscle is being made when it starts to ache, you cannot lift no more, 15mins later you do another quick burst with your barbell, and making muscles doesnt take years, it take 6months
To use a rahdo quote - lets not mince words here… its ET3 (ok maybe not the last part)
What you’re proposing is essentially a monopoly mechanic, which penalises players for moving and shooting.
Youve justified it by stating that its a risk reward mechanic, and forces players to think of the appropriate time to engage.
That already exists.
Just make it optional so each one can have what he wants.
In generla I’ve seen to many features (both server and player side) from older games being removed due to developers claiming that the players did want it. Always sounded more like an excuse for not putting in the time coding it.
Let’s stick to the topic at hand and leave the bench-pressing discussion for another thread and/or the next issue of Men’s Fitness.
[QUOTE=Humate;385151]To use a rahdo quote - lets not mince words here… its ET3 (ok maybe not the last part)
What you’re proposing is essentially a monopoly mechanic, which penalises players for moving and shooting.
Youve justified it by stating that its a risk reward mechanic, and forces players to think of the appropriate time to engage.
That already exists.[/QUOTE]
It’s a monopoly mechanic (I prefer cognitive vs cerebral over tennis vs monopoly but if it gets the point across, sure) and it’s an elegant one at that. Instead of the absolute ‘knife /no knife’ choice, you get a dynamically shifting consequence which in its turn will require sound judgement and timing to get the most out of it. The decision between waiting a bit so you have faster spread recovery or being in such a hurry that you’re willing to forego that OR taking it into account and moving and aiming at a steady pace (so that there isn’t much spread to be reduced in the first place) is far more interesting than deciding whether or not the situation warrants you carrying a knife.
its was still on topic… to get like
its like bench pressing 40-55kg…
most soldiers in games have stupid size muscles, and a gun is nothing to carry
its was still on topic… to get like
its like bench pressing 40-55kg…
most soldiers in games have stupid size muscles, and a gun is nothing to carry
So you think realism should prevail over gameplay mechanics? Because I can draft a pretty long list of realistic features that would completely ruin any shooter.
Stamina Bar is not needed. There should just be tradeoffs to choosing to sprint and/or jump. The most obvious tradeoff in my mind is that if you are sprinting then you cannot ADS until you stop sprinting. If you are jumping then your accuracy will be ruined. ETQW really got all of these basic mechanics right already.
There was no real penalty to jumping in a fire fight in ET:QW, except for the other player as hotboxes got messed up as a result.
Install game, get shot and you’re not allowed to play it ever again because you died. There’s realism for you.
Back to topic:
The stamina bar in RTCW/W:ET never really bothered me, but I prefer the way things work in ET:QW and Brink. It promotes fast paced games which is what I like.
Dr. Funkenstein
The reason the on/off method of knife works, is because it demonstrates the player’s intention. A stamina bar that refills on being stationary, crosses many other game behaviours that prompts a player to stop. Meaning you’re being rewarded for something, you might not be consciously managing.
Secondly the reason players are able to control burst firing well, is because they understand the gun’s spread reset. When this constantly changes based on a bar, shooting no longer takes skill; because youre only guessing the length of the bursts.
I understand why you would want such a monopoly mechanic (I hope sd starts using this term in their internal discussions). If you attack someone from behind, after the first few hits - they can exploit the fact you might not be able to aim by dodging. The reduction in spread bonus by crouching or going prone, may not be enough for you in most cases. My opinion is, if you have trouble aiming - it shouldnt be enough for you.
The situation is already tilted in your favour, any more tilting is BF3/COD territory.
Secondly the reason players are able to control burst firing well, is because they understand the gun’s spread reset. When this constantly changes based on a bar, shooting no longer takes skill; because youre only guessing the length of the bursts.
It’s either paying attention to your bar or your bursts.
damn that sounded wrong.
This.
I never played W:ET, but I cringe to think about playing ET:QW or even Brink, being crippled by a stamina bar.