Community Question: Favourite Objective Types


(badman) #1

This week’s Community Question is all about objectives. We’ve had many different kinds over the years, from escorting the massive vehicles to stealing documents or blowing stuff up with dynamite. Each of them brings with it different tactics and class dynamics, and we’d like to know the following from you:

Which objective types do you enjoy the most and what map has the most fun version of your favourite objectives?

Cast your vote in the multiple choice poll above and be sure to let us know which map(s) are best for your favourites.


(Breo) #2

Definitly destroy who doesn’t like explosions :smiley: and sometimes you get free kills (or tk) with the charge ^^


(Snotling) #3

Carrying intels or databrain, teams really need to play coordinatly to deliver their objective and protect the carrier.


(Scrupus) #4

My favorites for primary objects are destroy (with defuse option), and carry, so voted for those. They both encourages massive team work from both sides to complete or defend.

Repair,construct and hack is pretty much the same mechanic IMHO, and more fitted for secondary objectives. It’s more lemming type of work, but of course - in some maps they work good for primary too.

Escort can be ok in some cases - if it fits the map layout. One major problem with many escort missions (which I think is very visible in Brink), is the single route problem - it often favors the attacker on the start, and defenders in the end. The MCP worked a bit better, as it could defend itself a bit, and take slightly alternative routes. The forward spawns and transport vehicles also helped to balance it out when the object moved along the route.

One thing I do like about escort mission though, is how they dynamically moves the conflict zone through the map. Implemented properly with a good map layout, it can be great. Maybe this worked best with the tanks and trucks (and boats) in W:ET, when I think of it. Venice map from W:ET is a good example (and goldrush ofc)

:flamethrower:


(DarkangelUK) #5

Definitely Destroy and Carry, a perfect combination (Radar, here’s looking at you kid).

I loath hacking/construction objectives, especially with decay in place… those are just lemming objectives, suicide running in to get that touch so your progress doesn’t decay and get lost. Do it often enough and you complete the objective after 30 deaths (Slipgate, I’m scowling at you -_-)


(Slade05) #6

BLOW THE **** SKY HIGH

I love all of them, though.


(light_sh4v0r) #7

Mainly destroy because it is the only one of the 3 location objectives that don’t work with lemmings, and carry because it gives so much freedom in your approach and lends itself well for team coordination.
Constructs and hacks are better when they have stages, where a completed stage doesn’t decay.


(.Chris.) #8

Destroy and Carry for main ojbectives, as mentioned the hacking/constructing aren’t that great but when you have a map with more than two stages, re-using the destroy and carry objective types isn’t that great, In my ET:QW maps I normally place construct/hack objectives first to get players warmed up almost for the main stages thereafter.

As secondary objectives I think they are OK though if they have a short completion rate and are reversible/decay-able. For example, hacking a team door that only remains only for short time (decay-able) or constructing a footbridge that can be easily destroyed (reversible).

Escort-able missions can piss right off though.


(light_sh4v0r) #9

Oh yes, I forgot to mention that escort objectives are poo. The result is ALWAYS spam. Never ever have I seen an escort objective that wasn’t spammy and slow and annoying.


(schnoog) #10

Never ever have I seen an escort objective that wasn’t spammy and slow and annoying.

You visited the wrong servers :wink:


(Indloon) #11

Destroy!

Ofc in Fueldump…Dynamite Planted…Dynamite Defused


(DrFunkenstein) #12

Definitely the “destroy” and “carry” objectives. Those require team work, which seems to be the point of the games SD creates. The others just promote “lemming” behaviour, imho.

I assumed that the “carry” objectives also include the “transmission” objectives you see in ET:QW.

Dr. Funkenstein


(UJERebel) #13

[QUOTE=Genert;383937]Destroy!

Ofc in Fueldump…Dynamite Planted…Dynamite Defused[/QUOTE]

Hehe yea :smiley:

31s left :slight_smile: yeaaahhh axis loses again :smiley: … ow damn :smiley: hihi so funny

I love most obj’s from ET, but the map has to offer teamplay!

btw, what is the lemming thingie? i only know the game :smiley:


(.Chris.) #14

Running to an objective with blind hope you will complete it or at least partially increase the progress, however more often than not you will die doing so.


(light_sh4v0r) #15

I also forgot to mention that special objectives like Volcano’s flyer drone objective are great fun, although in the case of volcano slightly hard to balance. Be inventive, that sort of stuff is really cool!

I also like destroy objectives that actually take weapon damage to destroy instead of a plant. Duskmod for instance has maps where you need to destroy the enemy cyclops. Not only does it fire back, it also freely moves across the map so that makes for a nice challenge both for attackers and defenders. You can combine this sort of thing with a hack objective that slows the cyclops down, or a construct objective to lock up the cyclops in a certain part of the map.

/client_Brainstorm_mode 0


(Humate) #16

Good:

Destroy - For me this is the most exciting, but what’s more exciting was the way it was handled in ETQW. I like how you can plant anywhere on the surface, and that dictates how you defend it. The flat surface, “plant here” mechanics in Brink pretty much destroyed :pun intended: that objective type. Also liked being able to see the progress of the defuse, no matter which team im on. Found that added a great deal of excitement to the game.

Doc Run - The map design and overall gameplay play a big part in how good/bad this is. I could say more, but I think you can read b/w the lines here.

Bad:

Escort - If theres an objective I always completely avoid its escort. I find it slows the game too much.


(light_sh4v0r) #17

+1 Humate, ETQW destroy objectives were more interesting than Brink destroy objectives.


(Tardis) #18

More Axis attack maps !!! :cool::cool::cool::D:D:D


(Violator) #19

Carry’n’destroy for the same reasons as most have said vs hack/construct (lemming) + escort (spam).


(BioSnark) #20

[ul]
[li]Destroy - trade off of offense/defense that works even in the most disorganized games. (salvage)[/li][li]Carry - this is how escort is done best. no mcp/tank or bot. better when it’s oriented toward carrying the objective into the defense than stealing it out imho. good with at least a bit of organization. (island)[/li][li]CTF - dynamic changes of offense, defense and VIP escort. Way more fun done oldschool where the flag needs to be on the stand to cap. Works best with reasonably balanced teams.[/li][/ul]