Making the medic class more of a team player doesn’t change that, if someone decides to still go alone they can, they just may find things hard going till they have a teammate near by and hopefully learn to support others as result.
As things stand we have 5 classes, the Solider, Fops and Covops are generally underutilised, I personally think this is because the medic class is so combat effective, there’s no incentive to use anything else beyond the engineer for defensive items and the current objective class, again, generally speaking that is. Make the medic less combat effective, though not useless and make the other classes just as deadly in their own ways, hopefully folk will start using those other classes and come up with interesting ways to use them, without the game telling them to. At the moment I don’t think any class can be as consistently as deadly as what the medic can be no matter how you decide to play those other classes.
[QUOTE=Humate;408373]
The point is that the whole thing collapses, the moment the medic is nerfed.
They become more of a priority target than they already are - because now they either cant heal themselves, or they are given a weaker weapon or they dont have the ammo to compete or they need someone else to handhold them in combat. And the players that get screwed arent the rambo medics… they will just switch to hyper. The players that get screwed are the ones that play medic in a traditional way.
The difference b/w a 40 kills per map rambo medic and an 80 kill a map rambo medic?
The 40 kill medic relies too much on using health to gain advantages during a fight. They try to extend the fight as long as possible so that whatever chip damage has been exchanged, they have the advantage.
The 80 kill medic frags them straight up, with superior aim and battlesense. They use the medpacks to replenish whatever dmg is taken for the next fight. [/QUOTE]
It wouldn’t be nerfed though, how I hate that word.
They may not be able to heal themselves but another medic would, if they stick together they would be just as affective as before, again tone them down slightly, I’m not suggesting for one minute a medic shouldn’t be able to fight back, what I don’t particularly agree with is that in a team based game a medic can play a game for 20 mins without once considering helping his team or require help from his team. Rambo medics are generally killed by other rambo medics, the toned down combat effectiveness applies both ways, boohoo if they can now only get a kill streak of 4 instead of 8.
I don’t get what you’re trying to get at with the kill differences, a higher skilled aimer will always get higher kills than someone else of the same class. If they start using other classes instead though, great in my opinion, either way skilled players will still be able to be deadly if they learn the limitations and how to overcome them for any given class.