[QUOTE=BioSnark;408113]
and other people have nothing to add.[/QUOTE]
Nevertheless we all are flaming, like it would be important, whether or not Rad Soldiers for PC will have a commander class.
Let’s take it easy, idea is super-cool, as fun as ultra-realistic village simulation, it just does not fit “The Unannounced”, maybe it is the title…
Yet why don’t you guys describe the idea in detail, so we can pick what both sides want from the game, not necessarily inside the commander class. Don’t forget it’s enough to ask a teammate for something - the teammate will either like the idea and will do it, or won’t find it good and will not. Isn’t that totally natural? We have been playing like that all these years, especially with deployables, med-crates, airstrikes, team members allocation in space, class structure of the team. Moving it all away from simple “do that” into the sea of communication between ppl builds the ETQW deepness. Loses nothing, and making game more interesting… It may get one nervous, but still - shooting at idle bots stands as an opposite… The game must be challenging. No difficulty leads to no satisfaction.
To clarify - all the things, that can be achieved with the commander class, in terms of how the gameplay changes on one players decision, are available without the class “commander”. Therefore unless we want to force ppl to certain decisions, normally they would make themselves, we totally don’t need the commander. And whats the point - if your idea seems good to ppl who are capable of realizing it - they will do it. Where is the problem?
So, what things you guys would like this “commander” class to be able to do? Set turrets? Place med-crates? Just to know what exactly we are talking about.
And have a good day!