Closed Beta Update V39035 (25th September 2014)


(prophett) #61

I have always played with onethreadframelag off. Turning it on is practically unplayable for me in terms of ability to track/aim :confused:


#62

Anti, I wasnt aware Pixel was your boss.

PixelTwitch, I wasnt aware you and Anti had private talks about DB that didnt involve the rest of the beta members.
So, thanks, for sharing this time.

What cause is there to have private talks?

Youtubers, websites, etc with audiences, get special treatment, so them youtubers and websites give good grades? Classic I know.
But thats not how you make customers happy. Thats how you sell games. And the difference between selling and making your customers happy is quite big.

So, pretty please, explain this nonsense.

SD should have learned by now that 20 awards means NOTHING, if your buyers dont like the game.
Meh!
Meh!!
Should have seen the SD website for ETQW. Filled with awards, and players in despair. Nice!

Sorry, for this negative feedback.
I really dont want to be negative, but please, wtf?


(prophett) #63

Not a big deal dude. Anyone can talk to them via irc or pm…


(Sun_Sheng) #64

[QUOTE=spookify;511180]
Honestly I have no idea why we even have a v21 anymore… No one plays medic…
We have been screaming it since Alpha when you implemented pack Regen and then SD didnt get the hint when 50% of the people left the game when Medic pack regen would stop with one BULLET!! ONE!!! Whats the point of a pack!

Slows the game down BLAA BLAA — Ah know… Strong medic speed the game up and force teamwork!![/QUOTE]

I’m in Belgrade at the moment so I’m not able to play at all, but personally, I’m loving playing medic these days. It’s a great role and gives me the most enjoyment of any. Love it!!

@ Anti - thanks for the clarification which strengthens my point even more. As a med or field ops there is nothing more annoying than being screamed for either when you aren’t needed, or as an FO when you get there and then spend 30 seconds chasing after someone that you’re throwing ammo packs at. Thinking of that, would it be possible to implement a strong and loud “Here you go. Stop running away you bar steward” type auto vsay for every time you throw a pack?


(PixelTwitch) #65

[QUOTE=JBRAA;511195]Anti, I wasnt aware Pixel was your boss.

PixelTwitch, I wasnt aware you and Anti had private talks about DB that didnt involve the rest of the beta members.
So, thanks, for sharing this time.

What cause is there to have private talks?

Youtubers, websites, etc with audiences, get special treatment, so them youtubers and websites give good grades? Classic I know.
But thats not how you make customers happy. Thats how you sell games. And the difference between selling and making your customers happy is quite big.

So, pretty please, explain this nonsense.

SD should have learned by now that 20 awards means NOTHING, if your buyers dont like the game.
Meh!
Meh!!
Should have seen the SD website for ETQW. Filled with awards, and players in despair. Nice!

Sorry, for this negative feedback.
I really dont want to be negative, but please, wtf?[/QUOTE]

its simple really…
I posted my feedback, Anti messaged explaining my feedback made no sense. We jumped on the VIP server to test some stuff out and it turns out the system is not running how it is supposed to currently and a few of the issues I have are due to bugs rather then design. It’s obviously not special treatment as I have already mentioned in previous post I do still think that this is a horrible design choice and I really do hate it.

I feel it is simply because I have a good track record of pointing out flaws, he just wanted to see what on earth I was talking about.

:slight_smile:

If that was the case I would be pushing for the right to publish videos publicly like other YouTube channels have been able to do in the past.


(spookify) #66

Not to get to far off here but yes medic is fun time to time as a change of pace.

Its a much different shooting style then the AR or other guns…

The frustrating parts of the Medic in this game are:
#1) No one is playing Medic on the team…
— Their Abilities are Generally Weak and so is their gun compared to Killers…
#2) Lots or running and hiding and healing up…
#3) Revive is getting better but flopping bodies and odd revive or unclear revive paddle area’s make it hard to revive time to time… Feels like you need to be right up in the person to revive…
#4) I think a little more work needs to be put into the shield… I am seeing medic’s revive more people now… 3 or 4 people boom bam but everyone is still dieing unless that one person runs out of ammo and no help comes…

Please Just Test (SAW)-
Insta 25% HP and then fast regen if not shot
Fast regen up to 25% even if shot but then stops.
— Throwing the packs is nice to give that player additional HP right off the bat but acceleration in this game is so crazy that if a person RLRL or simply moves you miss them… OR its the fact that the packs arent being thrown hard enough…

Side Note - I have got my wires crossed because it takes so long to switch weapons or bring out packs… I love that perk! Speed up default just a little though…

To much emphasis on these perks and are slowing down the normal game rather then complimenting it.

Same Tests for Phoenix:
Speed up his Ora… or a more define area… I am always worried I am going to miss…

OVERALL game needs more focus on Team play…
this is beta and everyone is running around fragging.


(BomBaKlaK) #67

An option to remove the music, or a music volume option can be really nice, right now this is really loud.
and a button to skip the intro please !


(RasteRayzeR) #68

[QUOTE=BomBaKlaK;511228]An option to remove the music, or a music volume option can be really nice, right now this is really loud.
and a button to skip the intro please ![/QUOTE]

Agreed. Was a bit confused not to see an independent level for this.


(Sun_Sheng) #69

+1
“You must spread some Reputation around before giving it to PixelTwitch again.”

i don’t always agree with Pixel and his views, but I definitely think they are worth listening to in detail, if only for the fact that they are well considered. …even If sometimes wrong as well :wink: :stuck_out_tongue:


(Exedore) #70

Wait, there isn’t a skip button? Are you talking about the 5 second Dirty Bomb intro? Are you seeing this intro more than once?

It should be skippable, and you should only see it the first time you run the game.


(tokamak) #71

It’s every time. I every round. Not skippable.

Same goes for the xp-aquirement screen. Which may be even more annoying because that one eats in to the limited time you have left to review the post-match results.

EDIT:

Oh that menu intro. Yeah that’s just once.


(Mustang) #72

No, he’s talking about the pre-mapround intro.


(badman) #73

[QUOTE=Djiesse;511175]Some comments on the changes to profile pages:


[ul]
[li]I’m liking the new arc-shaped VU meter-style graphic instead of the circles, the latter always felt like a 0-100% representation which doesn’t work for this type of data. However I would like to see the KDR and WLR show as blue vs orange segments (similar to what’s below for Match Performance) to clearly show there is a tug-of-war between two values there. Blue vs grey is fine for the XPM since that one is a stand-alone value. And KDR should still be last in that group :wink:
[/li]

[li]Data for the Match Performance section is not registering at the moment.
[/li]

[li]Could be my graphics card acting up, but in full-screen 1280x720 (16:9), the orange “0 losses” looks like part of the text is shifted sideways, making the whole thing look smeared and blurry, and the “0” look like “D”. I couldn’t take a pic since the screenshot feature doesn’t work in the front-end menu and Windows’ printscreen gives me nothing but black unless I’m in windowed mode (where the problem is not present…). I did a sweep of the other resolution and this issue shows up in 1280x800 (8:5) as well, but not in any other.
[/li]

[li]The hit and headshots stats for the Favorite Weapon are showing the same numbers as the kill and assists per min.
[/li]

[li]Recent Badges are not displaying.
[/li][/ul]

I noticed the selection for the Inventory sorting scheme has been relocated, but as far as I can tell all of the issues with the actual sorting I highlighted previously (http://forums.warchest.com/showthread.php/41304-Inventory-Organization) are still present. Also, I noticed today that the actual order of the items when sorting by Type and Newest can actually change from one game session to another :eek:[/QUOTE]
Just wanted to say that this is great feedback - thanks!

The two-tone gauges are a neat idea, and I believe the bugs you mentioned are already being actioned.

Regarding the inventory sorting, that’s a known issue as well and we’re looking into making that actually accurate.


(BomBaKlaK) #74

[QUOTE=Exedore;511260]Wait, there isn’t a skip button? Are you talking about the 5 second Dirty Bomb intro? Are you seeing this intro more than once?

It should be skippable, and you should only see it the first time you run the game.[/QUOTE]

Each map intro, not the tutorial.


(Exedore) #75

That’s an animated loading screen, you can skip that as soon as you’re done loading.


(BomBaKlaK) #76

OK, I understand that, still better than a loading bar. maybe be able to cut the voice sound during loading screen can be a good thing. when you see this for the 100 times then maybe that can help.
Lot of things are OK when you see it for the first time, but long time players don’t care anymore.

Please remove the Text on objectives, and make icon more tranparent and little.
When you are in attack it’s a big problem you always have a *****ing text and a giant icon in the middle of the screen, this is just horrible …


(Exedore) #77

AH. /me facepalm

Uncertain if they’ll be skippable at the moment, but you’ll at the very least be able to bring up the scoreboard/chat window during it. Philosophically I’ve no issue with them being skippable, it just depends on how tricky it is to do.


(spookify) #78

[QUOTE=Exedore;511300]AH. /me facepalm

Uncertain if they’ll be skippable at the moment, but you’ll at the very least be able to bring up the scoreboard/chat window during it. Philosophically I’ve no issue with them being skippable, it just depends on how tricky it is to do.[/QUOTE]

Here’s the code:

User x–>Bind Jump=Skip Map Intro–Flow—>ReadyUp-(No Move Until Time Up) = Start Game and Game Timer

I heard SD is hiring! Above is my resume ^
:smiley:


(BomBaKlaK) #79

[QUOTE=Exedore;511300]AH. /me facepalm

Uncertain if they’ll be skippable at the moment, but you’ll at the very least be able to bring up the scoreboard/chat window during it. Philosophically I’ve no issue with them being skippable, it just depends on how tricky it is to do.[/QUOTE]

did you make party all WE long ? you look tired :wink:


(BomBaKlaK) #80

Whatever you did 100 is not enough !
After playing few maps I really need more than 100 105 can be perfect so please rise a bit the number or give us a way to change it in the .ini files (can I already ? )