Closed Beta Update V39035 (25th September 2014)


(PixelTwitch) #41

Quickchat (Vsay) messaging system is now streamed as 2D and can be heard at any distance. (the positional element has been removed)
This will allow for improved teamplay & coordination
Added a Radio effect for quickchat entries
Players should no longer hear enemy team-specific VO

the worst change since I joined beta!
Good job guys -.-

Removes a positional aspect of the game.
Removes Merc personality.
Now I have no idea who is shouting for a medic without looking at the players name.
The Radio effect is horrible and I actually thought my headset had blown.

Really… My mind is completely blown!
I have no idea how anyone could have sat down and even considered this to be a good idea…

You say you are working so hard on Merc individuality then mask so much speak from the enemy, filter the voice to hell and back, make the overall gameplay effectiveness of VSay even shallower and make team play more difficult when teams are split and if a player is out of your FoV. Thats not to mention I was using the VSays to lure players out by shouting medic or taunts.

You make this sound like a “feature” when really its just to skip on things I assume you CBA to fix/add such as sound bytes being attached to the player rather then playing in the position they where spawned at OR it was a effort to increase performance and possibly lower file sizes by masking lower quality sound files behind the radio effect.

Honestly, I can understand these reasons…
I just don’t like feeling like we are being tricked into accepting a downgrade rather then being given the honest reasons behind the choice you made. I could be completely wrong however, it could just be a really silly choice that has been made. The problem with that is, I think it would be worse.

EDIT:
If this is not due to performance concerns. Please only have this effect apply after a certain distance between the players. Within 1000 unreal units we get the positional audio 1000-2000 we get a mix of both 2000+ we get the radio effect. Lets keep the best of both worlds guys…


(Anti) #42

[QUOTE=PixelTwitch;511161]the worst change since I joined beta!
Good job guys -.-

Removes a positional aspect of the game.
Removes Merc personality.
Now I have no idea who is shouting for a medic without looking at the players name.
The Radio effect is horrible and I actually thought my headset had blown.

Really… My mind is completely blown!
I have no idea how anyone could have sat down and even considered this to be a good idea…

You say you are working so hard on Merc individuality then mask so much speak from the enemy, filter the voice to hell and back, make the overall gameplay effectiveness of VSay even shallower and make team play more difficult when teams are split and if a player is out of your FoV. Thats not to mention I was using the VSays to lure players out by shouting medic or taunts.

You make this sound like a “feature” when really its just to skip on things I assume you CBA to fix/add such as sound bytes being attached to the player rather then playing in the position they where spawned at OR it was a effort to increase performance and possibly lower file sizes by masking lower quality sound files behind the radio effect.

Honestly, I can understand these reasons…
I just don’t like feeling like we are being tricked into accepting a downgrade rather then being given the honest reasons behind the choice you made. I could be completely wrong however, it could just be a really silly choice that has been made. The problem with that is, I think it would be worse.

EDIT:
If this is not due to performance concerns. Please only have this effect apply after a certain distance between the players. Within 1000 unreal units we get the positional audio 1000-2000 we get a mix of both 2000+ we get the radio effect. Lets keep the best of both worlds guys…[/QUOTE]

It’s to do with clear communication between teams. A shout for a Medic is no good if it’s shouted in 3D space and they are more than 2-3 seconds from you and can’t hear it, same for Health and Ammo shouts and so on. What is the point of a taunt if the enemy re-spawns the other side of the map and can’t hear it?

Not only does it make it more useful for communication it also follows more along the lines of what people will expect of a radio feature from other shooters like CS, ETQW or Tribes, that all behave this same way. I’m also not sure how this makes finding the speaker, without looking at the IFF, any harder either as teams usually double up on Mercs to some degree so voice alone is rarely going to be 100% reliable.

Is the filter a bit over done? Maybe. If that’s the issue then we can iterate on it, but I don’t think we’ll be reducing quick chat to a 5m bubble.


(BomBaKlaK) #43

Much better for this ! 3D is a nice effect but not usefull at all.

And what about the FOV ?


(Anti) #44

[QUOTE=BomBaKlaK;511168]Much better for this ! 3D is a nice effect but not usefull at all.

And what about the FOV ?[/QUOTE]

The way FOV is calculated was changed a few patches ago, it now works more like ID engine games rather than UT. For example the old FOV 90 is almost the same as FOV 65 now (if I remember correctly). Whilst the numbers seem smaller now the actual FOVs aren’t.


(tokamak) #45

Give the team-wide (or class-specific) shouts a radio static effect and keep the taunts and yells, and grunts or whatever in 3D.]

That way you keep the personality (like in TF2) without it being hard to discern.


(Szakalot) #46

[QUOTE=tokamak;511170]Give the team-wide (or class-specific) shouts a radio static effect and keep the taunts and yells, and grunts or whatever in 3D.]

That way you keep the personality (like in TF2) without it being hard to discern.[/QUOTE]

+1 though it may be heard to implement.

/ - sweet!


(Anti) #47

As far as I’m aware the system already does a distance check and if they are within X units it plays a shout rather than the radio message, will double-check though.


(tokamak) #48

If that’s the case then these messages need to start sounding differently.


(DB Genome editor) #49

Some comments on the changes to profile pages:


[ul]
[li]I’m liking the new arc-shaped VU meter-style graphic instead of the circles, the latter always felt like a 0-100% representation which doesn’t work for this type of data. However I would like to see the KDR and WLR show as blue vs orange segments (similar to what’s below for Match Performance) to clearly show there is a tug-of-war between two values there. Blue vs grey is fine for the XPM since that one is a stand-alone value. And KDR should still be last in that group :wink:
[/li]

[li]Data for the Match Performance section is not registering at the moment.
[/li]

[li]Could be my graphics card acting up, but in full-screen 1280x720 (16:9), the orange “0 losses” looks like part of the text is shifted sideways, making the whole thing look smeared and blurry, and the “0” look like “D”. I couldn’t take a pic since the screenshot feature doesn’t work in the front-end menu and Windows’ printscreen gives me nothing but black unless I’m in windowed mode (where the problem is not present…). I did a sweep of the other resolution and this issue shows up in 1280x800 (8:5) as well, but not in any other.
[/li]

[li]The hit and headshots stats for the Favorite Weapon are showing the same numbers as the kill and assists per min.
[/li]

[li]Recent Badges are not displaying.
[/li][/ul]

I noticed the selection for the Inventory sorting scheme has been relocated, but as far as I can tell all of the issues with the actual sorting I highlighted previously (http://forums.warchest.com/showthread.php/41304-Inventory-Organization) are still present. Also, I noticed today that the actual order of the items when sorting by Type and Newest can actually change from one game session to another :eek:


(Sun_Sheng) #50

[QUOTE=PixelTwitch;511161]Thats not to mention I was using the VSays to lure players out by shouting medic or taunts.
[/QUOTE]

I can’t really comment on the changes to audio too much as I don’t have access to my computer for a couple of weeks atm. That said, I wanted to pick up on ‘the idea in general’. I only really think of the game from a competitive perspective, that’s my background, clan matches more than pubbing. As a reviving med i don’t need 3d and would much rather have good clear 2d. It’s my job to know where everyone is and if as a reviving med you need 3d to give you that info about your teammates, then you suck and you aren’t doing your job properly.

From a pub perspective, when I played or play pub style, every time I go for a revive I’m putting my arse on the line and probably throwing myself I to a situation, completely defenceless, paddles out and charging to give a decent revive. If i do that, or I come around a corner and run into 3 guys who kill me, all because someone was screaming for a med that they didn’t need, next time they do need one, I’ll be in the corner with a cig and a pint, ignoring them.

I don’t wish that to sound personal or critical, it’s just the reality. I’m not going to risk my life for someone when there’s only a 50/50 chance they genuinely need me. That then makes it bad for the team and bad for me because neither is functioning as it should


(spookify) #51

All this talk about 2D vsay and 3D vsay or whatever it is — ALL I know is that whatever happened its broke…

I can v21 for a medic

or

V22 for ammo all day and NOTHING will Happen!!!

Not only does it not show up in the chat I also do not hear it…

I have gone right up to people and asked for ammo and nothing! I do not think they are being trolls either because they are legit competitive players…

Honestly I have no idea why we even have a v21 anymore… No one plays medic…
We have been screaming it since Alpha when you implemented pack Regen and then SD didnt get the hint when 50% of the people left the game when Medic pack regen would stop with one BULLET!! ONE!!! Whats the point of a pack!

Slows the game down BLAA BLAA — Ah know… Strong medic speed the game up and force teamwork!!


(Anti) #52

[QUOTE=Sun_Sheng;511176]I can’t really comment on the changes to audio too much as I don’t have access to my computer for a couple of weeks atm. That said, I wanted to pick up on ‘the idea in general’. I only really think of the game from a competitive perspective, that’s my background, clan matches more than pubbing. As a reviving med i don’t need 3d and would much rather have good clear 2d. It’s my job to know where everyone is and if as a reviving med you need 3d to give you that info about your teammates, then you suck and you aren’t doing your job properly.

From a pub perspective, when I played or play pub style, every time I go for a revive I’m putting my arse on the line and probably throwing myself I to a situation, completely defenceless, paddles out and charging to give a decent revive. If i do that, or I come around a corner and run into 3 guys who kill me, all because someone was screaming for a med that they didn’t need, next time they do need one, I’ll be in the corner with a cig and a pint, ignoring them.

I don’t wish that to sound personal or critical, it’s just the reality. I’m not going to risk my life for someone when there’s only a 50/50 chance they genuinely need me. That then makes it bad for the team and bad for me because neither is functioning as it should[/QUOTE]

Sorry, to be clear, the only global messages are quick chat taunts and general ‘Hi’ type messages. No auto bark, or team request, is heard by the opposing team, ever. If they are it’s a bug.


(Anti) #53

[QUOTE=spookify;511180]All this talk about 2D vsay and 3D vsay or whatever it is — ALL I know is that whatever happened its broke…

I can v21 for a medic

or

V22 for ammo all day and NOTHING will Happen!!!

Not only does it not show up in the chat I also do not hear it…

I have gone right up to people and asked for ammo and nothing! I do not think they are being trolls either because they are legit competitive players…

Honestly I have no idea why we even have a v21 anymore… No one plays medic…
We have been screaming it since Alpha when you implemented pack Regen and then SD didnt get the hint when 50% of the people left the game when Medic pack regen would stop with one BULLET!! ONE!!! Whats the point of a pack!

Slows the game down BLAA BLAA — Ah know… Strong medic speed the game up and force teamwork!![/QUOTE]

That’s a known issue that we need to fix. Plus we also don’t message spam protection correctly yet (some messages are blocked if you spam binds too often).


(PixelTwitch) #54

**** it im done.


(Anti) #55

OK, after running through it with you it seems there are four or five bugs breaking the design at the moment, will look into them. The way it’s performing right now is not how it was designed though, so less sass in the replies thanks :smiley:



(PixelTwitch) #56

Anti, we have now spoken about this and I just want to relay some of that talk to the rest of the people involved here…

The system is currently quite buggy, its not quite as bad by design as what I had expected but its still no where near anything that I would call a decent system. I think the game has taken a step backwards with this system as its only going to limit uses, confuse players and all that bad jazz. Personally I still think the system is silly and it is by design it seems, not necessity. I will re-comment on this once all the bugs have been fixed.


(PixelTwitch) #57

[QUOTE=Anti;511186]OK, after running through it with you it seems there are four or five bugs breaking the design at the moment, will look into them. The way it’s performing right now is not how it was designed though, so less sass in the replies thanks :smiley:


[/QUOTE]

£50,000 a year and I will do your bug finding…

More sass please :smiley:


(spookify) #58

I was wondering how Pix was going to respond to this patch… :eek:

Bug or no bugs this patch just seems odd… Odd was the best word I could come up with…

After playing almost 2 years we are starting to get use-to “odd” updates…

I have expressed above average frustrations over the past few days both on the forums but mostly in game… I might need to give myself a time out and wait for the next patch…

I am still very confused by Oneframelag… “On” I get 75 more Frames! But off it feels more responsive…; However with losing 75 Frames everyone is blocky…

I just dont know anymore…


(PixelTwitch) #59

OneThreadFrameLag allows the game to start rendering the next frame instantly regardless of many aspects (including mouse input) this means certain aspects do not need to be recalculated and stuff… This allows the framerate to be much higher but the trade off is the info you are shown is not 100% accurate. many games actually do this by default and simply do not have an option to turn it on/off.

It is as simple as it sounds though mate.
ON = Less frames but more accurate.
OFF = Less accurate but more frames.

If you can play the game with the setting off and maintain a smooth experience. That is what you should do.


(spookify) #60

[QUOTE=PixelTwitch;511190]OneThreadFrameLag allows the game to start rendering the next frame instantly regardless of many aspects (including mouse input) this means certain aspects do not need to be recalculated and stuff… This allows the framerate to be much higher but the trade off is the info you are shown is not 100% accurate. many games actually do this by default and simply do not have an option to turn it on/off.

It is as simple as it sounds though mate.
ON = Less frames but more accurate.
OFF = Less accurate but more frames.

If you can play the game with the setting off and maintain a smooth experience. That is what you should do.[/QUOTE]

Interesting… I like it “ON” because I get more frames HAHA!! Odd!!!

“OFF” my aim feels better but I loss a ton of frames so over all feels worst because Im at like 70 - 120 frames…

“ON” I can reach into the “200” and some times “300” Frames range…

I will keep it ON…

Very interesting… I will keep messing with it…