Quickchat (Vsay) messaging system is now streamed as 2D and can be heard at any distance. (the positional element has been removed)
This will allow for improved teamplay & coordination
Added a Radio effect for quickchat entries
Players should no longer hear enemy team-specific VO
the worst change since I joined beta!
Good job guys -.-
Removes a positional aspect of the game.
Removes Merc personality.
Now I have no idea who is shouting for a medic without looking at the players name.
The Radio effect is horrible and I actually thought my headset had blown.
Really… My mind is completely blown!
I have no idea how anyone could have sat down and even considered this to be a good idea…
You say you are working so hard on Merc individuality then mask so much speak from the enemy, filter the voice to hell and back, make the overall gameplay effectiveness of VSay even shallower and make team play more difficult when teams are split and if a player is out of your FoV. Thats not to mention I was using the VSays to lure players out by shouting medic or taunts.
You make this sound like a “feature” when really its just to skip on things I assume you CBA to fix/add such as sound bytes being attached to the player rather then playing in the position they where spawned at OR it was a effort to increase performance and possibly lower file sizes by masking lower quality sound files behind the radio effect.
Honestly, I can understand these reasons…
I just don’t like feeling like we are being tricked into accepting a downgrade rather then being given the honest reasons behind the choice you made. I could be completely wrong however, it could just be a really silly choice that has been made. The problem with that is, I think it would be worse.
EDIT:
If this is not due to performance concerns. Please only have this effect apply after a certain distance between the players. Within 1000 unreal units we get the positional audio 1000-2000 we get a mix of both 2000+ we get the radio effect. Lets keep the best of both worlds guys…



