
With update V39035, we have updated the new user experience while making some much requested changes to Trainyard. For new players, we’ve added the first tutorial level and streamlined the first Dirty Bomb experience.
In Trainyard, we have switched the first objective away from its former capture zone status over to the much more explosive C4 detonation objective. The map has also received a modified version of its former 3rd stage, alongside a bit more love for wall-jumping!
Shotguns have received some much needed tweaking, and the Merc selection process has received a bit of a visual overhaul, we hope you like it! Pertinent Merc barks have been reworked to be more useful across the team, and we’ve hammered away at some annoying bugs, including some tweaks to performance.
As always, we’re eager to read your feedback, so be sure to drop your thoughts in the posts below!
DESIGN
General
[ul]
[li]The new user experience has been updated to make getting into Dirty Bomb much easier [/li][LIST]
[li][*]We have also added Dirty Bomb’s first tutorial map! [/li][/ul]
[li]Added an option to enable or disable automatic reload[/li][li]Min/Max FoV settings values have been changed to 65 and 100 respectively[/li][li]Added feedback for successful ‘hit’ of Concussion grenade[/li][li]Default sensitivity has been changed to 10 based on player data[/li][/LIST]
Balance
[ul]
[li]Ever-so-slightly increased Turret lock-on times[/li][li]Made the mine more visible by brightening the emissive parts and slightly increasing the size of the glow[/li][li]Shotgun pellet damage fall off now starts earlier and takes place over a longer distance.[/li][li]Increased default Timik-47 Assault Rifle spread and recoil by 5%[/li][/ul]
MAPS
[ul]
[li]Multiple minor art and collision fixes have been applied across all maps. [/ul][/li]Trainyard (Updated)
[ul]
[li]First objective changed to C4 plant[/li][li]Deliver to train objective removed[/li][li]A modified version of Trainyard’s former 3rd stage has been added[/li][li]New final carry objective added utilizing a modified version of Trainyard’s former 3rd stage: deliver carryables from crashed train to the helicopter[/li][li]New Trickjump routes added throughout the map[/ul][/li]Dome
[ul]
[li]Rotated AA Gun 180 degrees to prevent attackers from pulling back.[/li][/ul]
USER INTERFACE
Front-end Menus
[ul]
[li]New screen: My Profile[/li][LIST]
[li][]Added new profile screen housing high level player stats[/li][li][]Can now set your clan tag on this screen, without crawling through the innards of the developer console[/li][li][]The profile’s various subsections are being reworked as well - look for them in future updates[/li][/ul]
[li]New screen: Mercs Hub[/li][ul]
[li][]Added an alternate, much more visual Merc selection screen[/li][li][]The previous grid selection screen can still be toggled if needed[/li][/ul]
[li]New screen: Merc Load-outs[/li][ul]
[li][]See all of the load-outs you’ve collected for your Merc so far[/li][/ul]
[li]Added character quotes to the Merc profiles for that personal touch[/li][li]Various smaller improvements and tweaks to Merc Profiles[/li][li]Settings - The option selected are not highlighted when tabbing through them in the settings.[/li][/LIST]
HUD and In-session Menus
[ul]
[li]Reworked the Merc selection menu when incapacitated to be more prominent and easier to understand[/li][li]Random Loot Drops are now displayed during the Match Review sequence[/li][li]Updated art for all Loot Drops to be 300% shinier[/li][li]Esc now defaults to Options in all game modes.[/li][li]Added “Resume Game” to in-game menu[/li][/ul]
AUDIO
[ul]
[li]Quickchat (Vsay) messaging system is now streamed as 2D and can be heard at any distance. (the positional element has been removed)[/li][LIST]
[li][]This will allow for improved teamplay & coordination[/li][li][]Added a Radio effect for quickchat entries[/li][li][*]Players should no longer hear enemy team-specific VO[/li][/ul]
[li]Added sound effects for Self Revive ability[/li][li]Added cooldown to Quick Chat to prevent repetition[/li][li]Added a selection of character barks for front end interactions[/li][li]Fine tuned the augments “Sneaky” and “Big Ears”[/li][/LIST]
BUG FIXES
A number of small performance optimizations have taken place across the following areas. These will affect computer systems differently. Some people may experience reasonable performance improvements, while others may not notice any.
[ul]
[LIST]
[li][]Lighting optimizations[/li][li][]Character LOD optimizations (characters at a distance will be lower quality)[/li][li][]Various 3d art optimiations[/li][LIST]
[li][][]Ammo station[/li][li][][]Viewarms[/li][li][][]Various map assets[/li][/ul]
[li][]Memory usage improvements[/li][/LIST]
[li]Erroneous Anti-Virus flags have been fixed[/li][li]Fixed a server crash on Whitechapel & Bridge when the EV is repaired after a player that has contributed to the repair is no longer connected[/li][li]C4 will now take priority when dropped on a dead body and a defender is trying to defuse[/li][li]Mounted gun firing audio now stops when dismounting[/li][li]Measures have been taken to reduce frame rate stutter when a player connects to a server[/li][li]Minor client side performance optimisations have take place[/li][li]Fixed various issues with mounting MG nests with a high ping[/li][li]Fixed various issues with looping audio[/li][li]Fixed an issue with being unable to respawn after rebinding the jump key, the key bound to jump should now always work for respawning[/li][li]Fixed occasional delayed audio[/li][li]Fixed all characters appearing to level up the same during the End Game Review when they actually didn’t[/li][li]The game will no longer run unless the Nexon Launcher is also running, closing the Nexon Launcher whilst the game is running will cause the game to terminate[/li][li]Fixed missing Map images on the Lobby when connecting to a match in-progress[/li][/LIST]
KNOWN ISSUES
[ul]
[li]Merc profile descriptions are a work in progress[/li][li]Clan Tags do not yet appear bracketed in-game[/li][li]NOD32 ESET and AntiVir erroneously flag ShooterGame-Win32-Shipping.exe as a virus. We are working with each company to address this problem.[/li][/ul]
Looking forward to test it!



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