nUllSkillZ is right. Even though I know which one I’ll be playing the most, you have to take into account that other people will have different tastes or succumb to other hype machines. In the end I think having three games like that will just split more the probable community of a game, and that’s a bit sad not only because of the obligatory childish flaming that will follow but also because no game will reach their full ‘numbers’ potential unless it’s accepted by the vast majority.
2142 game modes do sound a lot like assault/et based types. I won’t be playing it (BF2 has burned me enough), but when I saw EA’s announcement of that game I couldn’t help but feel sad for the slice it’ll inevitably be taking from ETQW. I hope it’s released pretty later than ETQW.
UT2k7 probably won’t have a skill/class system (they never had it), but one thing they did mention on a recent interview is this: (in onslaught) they don’t have a class selection screen, but since the players don’t spawn will all weapons, your choice of which weapons rack to go for is basically your choice of a ‘class’ since each weapons rack has some different weapons grouped… and some areas don’t have certain weapons at all. So sometimes you’ll have to spawn at a different place or move in a different direction after respawn to grab a certain number of weapons. In context, this is an interesting idea which also elliminates the need for delayed spawn ‘waves’ since the player needs a few seconds to gear up anyway (I’m not saying if that’s better or worse, just pointing how their gameplay choices work).
Personally, I’ve always liked ONS a lot and I have a lot of respect for Epic, so I believe it’ll be good too. But as usual, the division between “quakers” and “ut’ers” is so abismal I can’t see major acceptance for the game outside of the scope of their already converted audience. Maybe because some people hate ut’s dodge so much (I know I do).