clanbase trickjump rule?


(_NeT_WalBanger) #41

Well i believce it does server 2 other purposes

  1. Its another way to get to the flag as if it ONLY had the 2 other ways it would be virtually impossible to getr to flag…
  2. it could be placed there so A covert and engineer can sneak over and get through the door with out having to go through axis spawn (like on Fuel Dump)

Hmmmmmm maybe im playing on the Wrong servers but it seems VERY easy to go round the back and over the roof… i do it at least 1 time every time i play this map, and more ofter if we dont get the flag, i find it the easiest way :s

Once you get over that wall (and you Havent been seen)… Well i dont know where you get your times from but I just tried it and from when i spawned at the back as an Axis it took me 24 secs to get to the back (running) and disarm the dyno on top of the gun, that give someone a window of 6 secs to kill them selves and select the back flag… so if you plant it between 6-30 of there spawn time they CANT disarm it
Also THe allie player throws down the dyno and waits for a bit before arming it, then as soon as he arms it he runs to the other gun and his power bar will be ready to plant the 2nd dyno so all he has to do now is defend that gun which with 8 grenades should not be that hard…
ALSO when you are out back you have time to plant a few mines

AND while all this is going 90% of the axis players will be at the back leaving the front very open to the allies capturing the flag, so even if the engineer FAILS to blow both guns (very unlikly) they will have the flag and the waterpump built and dyno planted…


(_NeT_WalBanger) #42

I have gotten through to the back 2 times before and I blew both guns really easy once i was at back.

1 time All i did was plant about 4 mines and then i planted the dyno as discribed above, they stood no chance for 1st gun and the 2nd one they got blown up by mines and the 1 axis that did get to me i killed really easy with a grenade cause i could look round corner, and as soon as i killed him the dyno blew up winning the game…


(Fusen) #43

in publics it is extremely easy and quick to win this way as walbanger described =P thats the whole reason I want to sue it in clan matches :wink:


Ferrari tr specifications


(Sven) #44

Apart from the oasis wall jump(which I love, because 1 single engineer(me :D) can punish a whole team of spawnkilling axis) most of the jumps cannot be done without friendly fire enabled(like the jumps at fuel dump and battery). All jumps that require a boost of some sort(grenade or satchel) are impossable with FF off. Try finding a serious server with this setting.

The oasis jump will only be an issue in clan matches, since a quick plant on a public will most likely result in a match restart anyway.

My point? You are getting exited about nothing.


(Sauron|EFG) #45

Are you recommending someone to play FF off servers? :???:


(Spark) #46

Yeah Walbanger, I do believe you play on the wrong servers… :stuck_out_tongue:
You can always argue that a certain strategy is too powerful if the opponents have no clue of what’s going on (like a Covert Ops and Engineer going through the Tunnel at Fuel Dump). However, this will never happen against a half-decent team in an official match, and that’s all we are talking about (you can’t forbid anything on publics anyway).

I also did the walljump only two times yet. Several times it didn’t work because someone picked me off or I messed up the jump. One time it worked but my team captured the old city right when I planted the first dynamite and the whole opponent team was spawning near me… The second time, I was highly injured (because people were watching this spot!) so I hurried to plant the dynamite. If the last one I killed would have been smart enough, he could have told his team but he didn’t (unlikely in a match). There was only one decent player in the opposing team and once I planted the first dynamite, he immediately killed himself and spawned at the back, running to the north gun (where I was now, after planting at the south gun) and throwing a nade inside. With my 5% health left, there was nothing I could do and this was only one smart opponent. in a match you’d have six smart and strong opponents, there is just no way you could pull this off easily, unless your opponent isn’t the slightest bit of a match for you, in which case you’d win the game anyway, so what.

However, I’d eat my words if you could do this easily twice in a row (or once, if they at least knew about this) against an equally strong team during a cup match and showed me the replay. :slight_smile:


(Fusen) #47

its actually quite easy to pull this off even with decent enemy players as all ti requires is stealth and a little bit of waiting + crouching + prone =P


Cheap Vaporizer


(Spark) #48

That’s easy to say… Try it in a real match and send me the demo. :slight_smile:


(Sven) #49

Are you recommending someone to play FF off servers? :???:[/quote]

No, what I’m trying to say is you will (almost) never find good players on servers with FF off, so those tricks will never be pulled off in the first place.


(Sauron|EFG) #50

Are you recommending someone to play FF off servers? :???:[/quote]

No, what I’m trying to say is you will (almost) never find good players on servers with FF off, so those tricks will never be pulled off in the first place.[/quote]

I’m confused. The trick is possible with FF on you say, and all good players play FF on. Then why wouldn’t they try it?
(I doubt the FF on thing is true though, but nobody seems to be able to tell which cvar it is that lets you boost with grenades.)


(Kendle) #51

Are you recommending someone to play FF off servers? :???:[/quote]

No, what I’m trying to say is you will (almost) never find good players on servers with FF off, so those tricks will never be pulled off in the first place.[/quote]

I’m confused. The trick is possible with FF on you say, and all good players play FF on. Then why wouldn’t they try it?
(I doubt the FF on thing is true though, but nobody seems to be able to tell which cvar it is that lets you boost with grenades.)[/quote]
Sven is refering to jumps that require a boost of some sort…etc. The Wall Jump on Oasis ISN’T one such example. The Oasis Wall Jump IS possible with FF on, but others aren’t.

There is no client-side cvar that lets you boost with grenades. To do so requires the server to have FF disabled.


(PuP) #52
  1. I use this Oasis jump regularly, and I think it takes some talent. I realize that to plant is to ruin the game for all, so I often just set a lot of mines to suprise the newly-spawning axis. Not around their spawn, but inside the grounds… on their way to the guns. It’s the little victories that matter. :smiley:

  2. It all depends on the situation. This is a f-u tactic for an over-powered, spawn-camping axis team. It can be well used or abused. It can snatch a small victory for a devestated team, or it can turn a great map into a 2 minute waste of time.

  3. The ledges that make this jump possible are useful for something other than this jump. I often get up on this ledge, and lie down behind the bush, and wait for a returning axis to come through the door. In this situation, they often walk right through and I drop down behind them and sneak in. The result can be the same as the jump, but it’s a different method.

  4. The fact is that many of these maps have alternate, covert win methods… and they must all be defended. The point is that it’s not mandatory that you blow the wall to win, you could use a cvops to get through the door. And if you’re defending against that method, you’ll catch the engr jumper too.

  5. What’s all the bitching about anyway? Do you expect to convince people not to do that jump? The only productive conclusion is to ask mappers to be overly conservative against guarding against strafe-jumping tactics.

  6. The big question is “Did SD intend for this jump to be possible?” and “If not, how do they feel about it now?”. If the mapper doesn’t care, why should we?

  7. It’s just like the XP whoring discussions. There are people who abuse their power and ruin it for the rest of us. That’s the way it is in the real world too. The BIG question is, would we like the game if it’s so watered down that there’s NO advantage to an experienced/skilled player? My answer to that is no. Shit, I might as well be playing CS or CoD then. :bored:


(Sick Boy) #53

It takes some experience to know which aimbot fits you best :smiley:

But on topic:

from clanbase:

Only 1 panzerfaust soldier and 1 mortar soldier are allowed during the match.
Walljumping at oasis is allowed.
The following tactics are to be considered illegal:
-Intentionally blocking a door on any map.
-Making weapons recharge faster or making recoil disappear.
-Making any map environmental aspects (fog, grass etc) disappear if forbidden by pb settings (e.g. the use of cg_atmosphericeffects “0” is legal).
-Boosting more than 1 person
-Using any tactic that causes you to “lag” or “teleport” or “simulated packet loss” meddling with the video card to go against any of the pb settings.

Also planting at the rear wall at oasis is not allowed. Not in the rules, but not allowed :slight_smile:


(Gump) #54

The maps were clearly designed so that you have to get past the various “road-blocks” by destroying them. Bypassing them by jumping over them is clearly an exploit, whether it takes skill or not. If you do a map in a way the designers didn’t intend or foresee, it’s an exploit.

If you wanna show off your mad jumping skills in the game to clear large dangerous spaces like a speeing bullet or cause people to shoot wildly in the air missing you, that’s fine, but don’t use em to jump over walls, that’s just cheap.


(Kendle) #55

You don’t necessarily have to get past road-blocks by destroying them. You can win Fueldump by using a Covert to get through the team-door. Same with the team-door next to the wall in Oasis, or the team-door next to the main entrance on Radar, etc. The maps have specific elements within them by which they can be won using covert techniques. These, as someone mentioned above, have to be guarded against as well. Therefore bypassing these road-blocks is clearly not an exploit.

As for doing the maps in a way the designers didn’t intend… You can only speculate as to what they intended, and therefore cannot say with any certainty what would or would not, in their opinion, be an exploit.


(MadMattUK) #56

Couldn’t agree more. My only mods to my configs are keybinds for
thanks, hello, need ammo etc… :eek2:

Although, it is a little tricky I gather to do these jumps without the ‘tweaks’, it is possible?. :???:
Then I’d take it to be fair, even though that isn’t strictly the way the map is ‘supposed’ to be won.


(Sick Boy) #57

The jump over the oasis wall can be done without capping fps.

And I would be very surprised if SD didn’t know about that one, in fact, it looks like the last 2 parts of the roof were build only for that purpose, serving no other function and in perfect height difference to bounce from one to the other and over the wall. I assume SD being experienced with the Q3 engine knows all about distances that can be jumped and would have certainly checked the most important ‘walls’ in the game.

SD wants you to jump over the wall! :banana:


(highboy) #58

The walljump on Oasis is allowed.
Just read the rules.

Miscellaneous rules
Only 1 panzerfaust soldier and 1 mortar soldier are allowed during the match.
Walljumping at oasis is allowed.
The following tactics are to be considered illegal:
Intentionally blocking a door on any map.
Making weapons recharge faster or making recoil disappear.
Making any map environmental aspects (fog, grass etc) disappear if forbidden by pb settings (e.g. the use of cg_atmosphericeffects “0” is legal).
Boosting more than 1 person
Using any tactic that causes you to “lag” or “teleport” or “simulated packet loss” meddling with the video card to go against any of the pb settings.


(Abraxas) #59

Well what about the blacony jump then? It’s extremely hard but I’ve seen it done. (You jump around the axis’ little tower with the 2 windows) You achieve the same as the oasis wall jump but there are probably only a handful of ppl who can do it, that jump I doubt the developers had any notion of a jump there. I think trick jumps are fun, sometimes I’ll play ET just to practice a few jumps, its just another side to the game. Anyway, any of these jumps that actually give you any advantage are messed up if you get hit by even 1 bullet, it’ll throw you off. Just because YOU cant make the jump, dont ruin it for the rest of us. BTW, if I can make the jumps on my comp, you can make them on ANY comp.

-Abraxas


(Loffy) #60

Just because YOU cant make the jump, dont ruin it for the rest of us

But what if it is the result of countless of hours of practice? And given that it is a skill-related jump (he can do it on an average computer)?
// L.

EDIT: Silly me! I thought it said “can make the jump”, but it says CANNOT make the jump. Sorry. But judging from your next post I see that we agree. I spent many hours practicing strafejumping myself. I have an average computer (2 ghz cpu and geforce 3 ti500 64 mb). If the opposition fail to spot me jumping, I deserve to plant - especially on a clan match. Sometimes, however, when I jump on the first attack on a public server, and axis retake the flag, I don’t plant both. First I mine the path to the south (or north). Then I plant it. KA-BOOM. By now, Axis are pissed, some engi’s are back here near the guns (Im killed) and my allied buddies have taken the flag. Game continues.
// L.