clanbase trickjump rule?


(Sick Boy) #21

Sounds like the worst idea ever :twak:

A good thing I don’t play on these ‘fun’ servers.

I really hated the double jump in UT2K3 :angry:


(_NeT_WalBanger) #22

OMG

right answer me this…

  1. Why did they build the wall there and a 1 way door by the side if they just wanted you to to walk over it…

  2. The fuel jump what a load of crap… Why have they built a “FORTRESS” type thing if you are just going to jump over it??? why didnt they just make it flat?

I tell you what when people do things like that i feel like hitting them, it spoils the game for everyone else, If i was in a Cafe or something and i saw someone doing that (even on my side, no in fact even if i was just watching) I would jump on themn and twat them, and keep jumping on them till they realised that MY “trick” jump on there nose is just as fun…


(Rippin Kitten) #23

Pulled that move in a game 3 days ago. Tough as hell since you need a good amount of health, and if anyone even shoots you while you try it you’re screwed.

I think its legit. Its incredibly easy to defend against, and you’d have to be doing something seriously wrong to give an engie enough time to set that up.

RK


(mouse) #24

Damn, what are you being so agressive about, i just asked for your opinion, not to be crushed, take a :beer: mate

Exactly my thoughts…


(kotkis) #25

The jump requires skill, so not everybody can do this. (you can do it with a poor machine also, like Majin stated, and you don’t even have to have pmove_fixed set to 1). So I think they want to favor the ones who have the skill to do this jump.

The jump you’re talking about requires full health bar and a quite lot of time to do. So if you’re able to sneak behind the whole Axis defending line without losing any health and you’ve the skill to do the jump, so why not? Just a new tactical element to the game. I see no reason why these kind of jumps shouldn’t be used…


(_NeT_WalBanger) #26

Skill??? Skill??? what skill is involved in Setting your graphic low setting your FPS to one of the “Magic Numbers” and tweaking your machine so that when you press jump you are jumping like you are on the moon???

If you can do it when you 1st install ET and dont have to “TWEAK” ANYTHING, then fair enough im all for doing it…

But you cant so there for its cheating IMO

Maybe ill just tweak my system a little bit to include the script of an Aim bot??? That will invole a load of “skill” on my part cause i have to install it… Pffttttt what ever


(duke'ku) #27

many don’t. and if the server has it set, all clients are forced to use it too.


(Majin) #28

many don’t. and if the server has it set, all clients are forced to use it too.[/quote]

You aren’t forced to use it. When it is on, you can’t use mg42s and such properly. I can turn it on/off mid game and see the errors start/stop with mg42s and such.


(Kamel) #29

wow, i guess i’m SOL – i’d be doing damn fine to be getting 12.5FPS, but that’s doubtfull depending on how many air strikes are going on. (i get an average of 8-10fps on oasis)


(kotkis) #30

I can, without any problems. I made an alternative install of ET for the 1.02 patch, but before doing anything else (well ok I binded crouch to CTRL, is that cheating?), I went to an empty server and did the jump ten times without failing once.


(NightFaLL) #31

The game was meant to be played that, the more moves that only skilled players can do in the game the more competition friendly it is.

They made the wall there because it stops the entire team from going through, your entire team most likely cannot all make that wall jump in a 30 second time frame.

They also put the wall there so the non skilled players like yourself can play the game and enjoy it, so please go back to your all white named campaign server, and leave the competition elements to the Pros, thanks.


(_NeT_WalBanger) #32

No skill involved in Tweaking a top end machine and pressing JUMP…

Or maybe that is the height of your skill :blah:


(SCDS_reyalP) #33

If you actualy had a question about clanbase rules, the proper thing would be to ask a clanbase official.

Getting the right FPS is a pre-requisit for some trick jumps, but most of them also require skill and coordination.

Strafe and trick jumping have been in id games for a long time (since q1 at least). It is quite possible to make the code prevent them (as the true combat mod for q3 has, and various other games have) but id and splashdamage have chosen not to. I think it is fair to say all the splashdamage mappers and coders are well aware of sprint and strafe jumping.

AFAIK, FPS specific jumps (like getting on those 64 unit tall crates on mp_assault) have never been banned. OTOH, exploiting unintended features of various maps has been restricted (gold passing on mp_village, for example). Whether the oasis walljump falls into this catagory is entirely up to the officials of the league in questions. No amount of bitching here will change that.

My personal opinion, is that the wall jump isn’t a big deal. It is something that can be gaurded against. If an engineer does get through, the proper thing for the axis team to do is set their spawn back to the guns, and /kill for the next spawn. If they are lucky, they will have a chance to diffuse. If not, they still have another gun to defend. Only if 2 engineers got through simultaniously are they completely screwed. If that happend, they obviousy weren’t defending very well.


(sniser) #34

Read the post of kotkis above yours. Neither a highend machine nor pmove_fixed is needed for the jump. You promised to shut up, now do.

You’re not getting one basic thing (or you just try to be an annoying brat) - maybe skill is the wrong word (it’s all just a matter of definitions isn’t it), but to successfully “trickjump” you definately need to practice a lot. It’s about pressing the strafe keys and flicking the mouse, which gets you speed. It’s only natural that after it was discovered that certain framerates give a little (!) bit more height, that they use it (more height means also more distance). But it’s not at all important, not even close. This is like whining about getting owned by a boxer that it’s because of his superior gloves. Face it, it’s because he has 50 pounds more muscle than you.


(Majin) #35

If you think these jumps just require you to have a certain FPS and then pressing jump, you don’t have a CLUE how these jumps are done.

Read what Kotkis said. Without tweaking or anything, kotkis did the jump 10 times without failing.
I just went and tried for a while. I made it one out of 50 times. (using pmove_fixed)

It takes skill to do these things.


(_NeT_WalBanger) #36

If you think these jumps just require you to have a certain FPS and then pressing jump, you don’t have a CLUE how these jumps are done.

Read what Kotkis said. Without tweaking or anything, kotkis did the jump 10 times without failing.
I just went and tried for a while. I made it one out of 50 times. (using pmove_fixed)

It takes skill to do these things.[/quote]
Hmm you might be right then, maybe i dont know how these work…
All im goin off is the Trick Movies where they are just walking along and press jump…
It dosnt look like they “flick” the mouse or Strafing…

Now in the movies there is some skill to do some of the jumps they do as even with the “extra” range on the jump its still hard to make but the one over the wall on Oasis dosnt look like skill at all…

BUT it still dosnt change the fact that you are Skipping out a WHOLE part of the map which if you were honest you are supposed to do (or at least work with a covert)…


(Spark) #37

Guys, please… Sanity… :slight_smile:

Observations:

1.) You can do the jump easily without a highend machine, without pmove_fixed and without a tweaked com_maxfps (I had mine on 43 because my computer sucks, but it also works easily without it while I get around 30-60 FPS at that part of the map in singleplayer).
You just need to know how exactly it’s done. There are some videos showing how they just walk to the edge and then jump on the wall with one strafejump. THAT is the one which requires pmove_fixed or decent FPS. However, if you use the higher platform behind this one to gain speed, then jump on the edge of the second one, then you can easily do it every time as long as you know how to strafejump.
If this is still unclear, I could show a demo of this or illustrate it. I know there is at least one demo showing this jump and I’m sure it’s also featured like this on some videos.
Bottom line: Everyone can do it (not sure about 10 FPS or something, but then you have other problems).

2.) The platforms near the wall which you have to use for this jump don’t serve any other obvious purpose. They are placed perfectly in exactly the right heights and distances to make this jump possible.
It is unlikely, that this jump is indeed an “accident”, especially as the distance between the platform and the wall should look suspiciously small to anyone who knows a little bit about Quake physics. It’s unlikely that nobody at Splash Damage (including the mapper himself) wouldn’t have caught this.

3.) It is everything but easy to use this jump to get an advantage, especially when your opponent knows about it and expects it.
First you have to get on the roof of the flagroom in the first case. This is not easy, because exactly this part is heavily guarded at the beginning. Once you are on top, it is unlikely that nobody has seen you and if they have, they can easily hunt you down.
Then you actually have to do the jump, despite of Axis defenders beeing near the wall. Whether they know you are there by now (likely) or not (unlikely), it still makes the jump dangerous.
Once you are above, you have the problem that your team MAY NOT capture the old city before you have planted the dyna, because otherwise all the enemies will spawn near you… So your team has to lose time while you walk to the anti-tank gun.
If you are lucky and nobody knew that you are there or you are godlike and killed all defenders, you can plant the first dynamite. Now at the very last, ALL the opposing team will change their spawn and your team is still too far away to help you. If you are lucky, they won’t spawn fast enough to defuse the first dynamite and if you are even more lucky, they won’t spawn fast enough to keep you from planting the second dynamite. However, good luck trying to defend it long enough before they can defuse it, against up to SIX of the opposing team. Chances are zero, so if everything worked as expected, your team has lost quite some time and maybe captured the Old City by now, you still have to dynamite the other gun.
Don’t you think that’s a fair deal, considering the huge amount of risk (and skill) this move involves? If it goes wrong, your team has lost a lot of time for nothing and still hasn’t even captured the Old City spawn.

All the above considered, I’m just amazed that some people still call this an exploit or get all agressive about it.
ClanBase might ban it anyway, but I wouldn’t understand it (like many ClanBase decisions).

I would be extremely happy if Splash Damage would simply speak up and say once and for all which jumps/plants they consider an “accident” and which are on purpose. Then we could stop the insanity.


(Ragnar_40k) #38

Yep. That would be nice.


(Loffy) #39

Well said Spark. I agree to all things you said there.
// Loffy


(Fusen) #40

I posted thism on 3 forums including clanbase forum and I’ve heard from friends that clanbase don’t reply at all quick enough when the clanmatch in question was the day after I made this post also if you read the title I’m mearly asking everyone if they no if its allowed or not not asking there opinions on the subject although I don’t mind at all about everyone posting theirs lol


Smoke kills