Cheaters/nexon/forums/Splashdamage/activity/Losing confidence


(Silvanoshi) #41

Many of you are highlighting the fact that you would like to see improved communication regarding what we’re working on, the future of the game(what we’re aiming to achieve), and the areas in which we would like to receive feedback. That is coming. We’ve got articles on the way from every corner of the office that’ll highlight what we’re working on/looking to do, that will also stimulate discourse surrounding those topics.

As development continues, the ship that we’re steering increases in size; making it that much more difficult to adjust course in a nimble and responsive manner. With that said, we very much want to continue to receive feedback from you guys to steer the game in the direction that the community wants, as much as possible.

These articles will also go a long way toward improving overall transparency between the studio and community. We want to keep you up to speed with what’s going on as much as possible.

I know a small bit of frustration has set in for some of you, but I think you’re going to enjoy seeing more of the game come together over the coming weeks and months :).


(spookify) #42

[QUOTE=Silvanoshi;505174]Many of you are highlighting the fact that you would like to see improved communication regarding what we’re working on, the future of the game(what we’re aiming to achieve), and the areas in which we would like to receive feedback. That is coming. We’ve got articles on the way from every corner of the office that’ll highlight what we’re working on/looking to do, that will also stimulate discourse surrounding those topics.

As development continues, the ship that we’re steering increases in size; making it that much more difficult to adjust course in a nimble and responsive manner. With that said, we very much want to continue to receive feedback from you guys to steer the game in the direction that the community wants, as much as possible.

These articles will also go a long way toward improving overall transparency between the studio and community. We want to keep you up to speed with what’s going on as much as possible.

I know a small bit of frustration has set in for some of you, but I think you’re going to enjoy seeing more of the game come together over the coming weeks and months :).[/QUOTE]

Sounds Amazing!

  • Feeling like I am saying the same things over and over and it doesnt benefit anyone so hopefully I can buckle down and focuses on specific things like I did in the past. (Mostly Balance haha!)
  • I wish I could fly to the UK and sit down with Smooth for awhile and bounce Idea’s off him and also get a small inside scoop and re-bounce thoughts off him. (I could fly but not invited I should say)

You guys going to be in the USA anytime soon?

If so you could have a stock holders meeting of sorts for people that can make it. I would dish out the Money :smiley:


(MrFunkyFunk) #43

I don’t think your weekly pocket money is enough to buy you a seat at the grownups-in-suits table :wink:

Regarding communication, it’s an endless circle: poor/no communication for a while > people complain > CM/devs reply that it’s gonna get improved and offer a lengthy forum post > players get all fuzzy & warm and praise SD > rince & repeat.

I hope Silvanoshi won’t let us down!


(AsKo_) #44

[QUOTE=Silvanoshi;505174]Many of you are highlighting the fact that you would like to see improved communication regarding what we’re working on, the future of the game(what we’re aiming to achieve), and the areas in which we would like to receive feedback. That is coming. We’ve got articles on the way from every corner of the office that’ll highlight what we’re working on/looking to do, that will also stimulate discourse surrounding those topics.

As development continues, the ship that we’re steering increases in size; making it that much more difficult to adjust course in a nimble and responsive manner. With that said, we very much want to continue to receive feedback from you guys to steer the game in the direction that the community wants, as much as possible.

These articles will also go a long way toward improving overall transparency between the studio and community. We want to keep you up to speed with what’s going on as much as possible.

I know a small bit of frustration has set in for some of you, but I think you’re going to enjoy seeing more of the game come together over the coming weeks and months :).[/QUOTE]
this has been said like 100 times throughout closed alpha/closed beta.

less talking, more action!


(tokamak) #45

Well that’s not fair if at every other moment we complain about SD not talking enough.

It’s worth considering the possibility that the alpha test is only a part of the general development process.


(Silvanoshi) #46

I understand that some people are fairly frustrated. We’re working to get more information out to you guys, but none of it is quite finished yet, so right now all I can say is that we’re working on it.

I do know that as a player myself, I can never have too much info about the games that I love. Please bear in mind that we can’t release ALL THE INFOS in one go/a short period of time, there’s still much of the game that’s being worked on and evolving thanks to the feedback that we’re receiving from the community. I would just ask that you understand that we can’t release info updates even every few days, but we will be working to get them out as frequently as possible, while being as responsive on the forum as we can be.


(Glottis-3D) #47

[QUOTE=Silvanoshi;505272]I understand that some people are fairly frustrated. We’re working to get more information out to you guys, but none of it is quite finished yet, so right now all I can say is that we’re working on it.

I do know that as a player myself, I can never have too much info about the games that I love. Please bear in mind that we can’t release ALL THE INFOS in one go/a short period of time, there’s still much of the game that’s being worked on and evolving thanks to the feedback that we’re receiving from the community. I would just ask that you understand that we can’t release info updates even every few days, but we will be working to get them out as frequently as possible, while being as responsive on the forum as we can be.[/QUOTE]

i understand, that work in progress and stuff…but…dont go full Steve Buscemi plz!

//youtu.be/tMdA-Q0TueU

:slight_smile:


(PixelTwitch) #48

[QUOTE=Silvanoshi;505272]I understand that some people are fairly frustrated. We’re working to get more information out to you guys, but none of it is quite finished yet, so right now all I can say is that we’re working on it.

I do know that as a player myself, I can never have too much info about the games that I love. Please bear in mind that we can’t release ALL THE INFOS in one go/a short period of time, there’s still much of the game that’s being worked on and evolving thanks to the feedback that we’re receiving from the community. I would just ask that you understand that we can’t release info updates even every few days, but we will be working to get them out as frequently as possible, while being as responsive on the forum as we can be.[/QUOTE]

Actually I find this post quite odd…
I think its because I don’t understand how information is not ready in this context…

I honestly do not think that it is about releasing info every couple of days about every topic in the game. I feel its simply that many of us feel we have never (at least since I joined the game) had that one information update that tells us exactly what the concept is or where this is all going. I assume this is likely a response to things like the Total Biscuits video and some of the PAX interviews where you guys had mentioned loads of things that are no longer going to be a reality and you are worried about doing it again… If that is the case its simply because you guys yourself don’t know where the game is really going and that scares many of us to death lol. If you could just give us a time scale to a super post you will alleviate many of the concerns (at least for a while lol). I know our concept of “soon” and yours is very different but its been nearly a month since we was told monetisation plans will be released “very soon”.

Truth is… trying to keep us excited is really not going to work… We are already very jaded by the whole process and I can honestly say you are in damage limitation right now when it comes to this “core community”.


(fragon89) #49

ohh potty potty… I feel your pain
tbh I allready gave up on this game
for me its almsot 1 year of hope, for some its even more, since i joined generally it goes down and less and less hope stays in my heart. by what chance it will change?


(BomBaKlaK) #50

“Core community” as you said is totally leaving the game …
there is only few Alpha player in the beta but not much.
All the trust and support you get for over a year is gone !

We dont have any news, nothing new since a long long time, always the same horrible maps, crashes, etc …
So yes people are leaving, still no player retention at all.


(Silvanoshi) #51

You’ve gotta love Steve Buscemi…but in this situation, no, we won’t be following his lead ;).

@Pixel,

There are numerous reasons for the process to take quite a bit of time, chief amongst which is the fact that everyone here is extremely busy working on actually developing the game (and surrounding strategies).

Few people are fortunate enough to have free time to pen a piece for publication. Once they have, it goes through multiple review passes to make sure that it addresses the key points that need to be discussed. Often times we’ll need to pull pictures from the latest internal build, which isn’t as simple as grabbing screenies from the standard release and also requires verification. In some cases we want to create brand new art to make the accompanying info easier for a broader audience to consume.

Part of what I’ve been doing since arriving is to look at getting pipelines in place that’ll help to manage the bottlenecks somewhat, and make it easier to get regular updates out to the community.

A follow-up point might be that some of you don’t need all of that hullabaloo, you’d prefer quick and dirty updates. I completely understand that, and we’ll continue to discuss topics on the fly here on the forum. With that said, plenty of people miss points that have been addressed in various threads that go on to sink to the bottom of the forum. By creating these larger publications, we’re creating centralised information hubs for each particular topic, which will also serve to foster further discussion on that particular point.

One thing to bear in mind is that there are many people within the community who’re looking for different points to be addressed and discussed. While you seem to be highlighting general game direction, as well as the monetisation system, others feel that map discussion needs to take priority, or Mercs are the most important, or spawn timings need their own thread. We’ll look to address the highest demand topics in order.

You’ll be happy to know that a post featuring monetisation will be one of the earlier (although not the first) articles to go up. As for a high level overview of the game:

In the aftermath of a mysterious radiological attack on London, intense battles rage in the city’s streets. Teams of Mercenaries, some reputable and some not, fight to extract or destroy the secrets and riches left behind.

Dirty Bomb is a multiplayer First Person Shooter in which teams of Mercenaries face-off against each other in an asymmetrical objective based fight for survival. Skill is everything. Be the best at completing objectives and keeping the enemy dead, and you’ll make off with Evac Vehicles full of intelligence and loot. Finish second best? Congratulations, you’re first of the losers!

@BomBaKlaK
As far as player retention goes, there is indeed very little of that in the game at the moment. We’re well aware of this and have elements on the way (in the not too distant future) that’ll greatly help with that.


(PixelTwitch) #52

These several review processes are likely one of the things that make it sound overlay corporate and lacking in emotion.

If it was up to me to release information I would keep it simple…
I would actually start a thread and release each little bit of information at the end of each day that is deemed important…
Would take you less time then you think would keep all info in one place and at least we would have the illusion of progress (we are simple people really)

something like…

16th July 2014

We have continued working on a few of the sight attachments for some of the primary weapons. Looking into seeing if we can balance sights with recoil or if they should be purely cosmetic. We have added a couple of new SFX to some of the materials being shot and simple “clink” type of noise so signify the end of a clip on automatic weapons. Environment artists have completed 2 new car models for placement in maps. We are talking internally at the moment about the speed of what you can move with iron sights and we will have more information later.

Yes I know its not like that everyday but tell us its not like that. The big updates and large posts actually make everything feel like a days work… Let us see what happens daily to provide “hope” during down times (like since the beta cup the game has not been the same in terms of activity any fun for many people)

I know we get frustrated and stuff but we do at least kinda understand how hard it must be for you guys… So sorry for that.


(Silvanoshi) #53

The review processes are primarily to ensure that we get the most accurate and up to date info out to you guys. Multiple ways of tackling any given element of the game are discussed every day, ensuring that a final decision has been reached and that it’s be communicated accurately is pretty important :).

As for a more regular update with smaller points to highlight, you’ll be happy to know that that’s also something that I’ve been working on. It won’t be as granular as every day updates, but it will provide a broader idea of what we’re working on.


(BomBaKlaK) #54

A follow-up point might be that some of you don’t need all of that hullabaloo, you’d prefer quick and dirty updates. I completely understand that, and we’ll continue to discuss topics on the fly here on the forum. With that said, plenty of people miss points that have been addressed in various threads that go on to sink to the bottom of the forum. By creating these larger publications, we’re creating centralised information hubs for each particular topic, which will also serve to foster further discussion on that particular point.

The problem for me is not really about updates, I can wait for it. The point is communication, we dont have any news, only few answers sometimes.
We don’t need super videos, we need infos and how can we focus on the “Futur” for this game. All the lines are blurry, people don’t really know where you wan’t to go. Just by telling us what are you working on can give us some reason to wait for a better futur.

We’re well aware of this and have elements on the way (in the not too distant future) that’ll greatly help with that.

Another riddle ? Still no real infos …

I understand we are a pain in the ass, but we are part of the few who still stick around … Show us some love !


(Silvanoshi) #55

[QUOTE=BomBaKlaK;505290]The problem for me is not really about updates, I can wait for it. The point is communication, we dont have any news, only few answers sometimes.
We don’t need super videos, we need infos and how can we focus on the “Futur” for this game. All the lines are blurry, people don’t really know where you wan’t to go. Just by telling us what are you working on can give us some reason to wait for a better futur.

Another riddle ? Still no real infos …

I understand we are a pain in the ass, but we are part of the fiew who still stick around … Show us some love ![/QUOTE]

I’d love to give you concrete dates on future releases, but there are many moving parts, any one of which failing causes a delay. As such, rather than promising a schedule that we may not hit, I would rather work on getting that content out there as soon as we possibly can.


(Kl3ppy) #56

[QUOTE=Silvanoshi;505285]
@BomBaKlaK
As far as player retention goes, there is indeed very little of that in the game at the moment. We’re well aware of this and have elements on the way (in the not too distant future) that’ll greatly help with that.[/QUOTE]

Pls keep in mind that all previous “we improve the retention rate soon with cool stuff” failed every time since 1 1/2 years. I hope you are not telling fairy tales :wink:


(onYn) #57

I don´t think that anyone expects exact dates on when which updated is going to come. Some clarification on what is being worked on RIGHT NOW and details on what is being introduced with the next update(s) would be enough. No need for exact deadlines.


(BomBaKlaK) #58

Yeah this is the kind of things I’m afraid of.


(Silvanoshi) #59

Nah, I’m not pulling a Pinocchio ;).


(BomBaKlaK) #60

RECORDED ! Now we want something real.