http://strawpoll.me/7318679 Look at this!! This RNG is either not working, or it IS working just FINE and the devs made it to be a scam so we buy credit boosters or elite cases. This is too freaking shady and LOTS of us demand compensation, refunds, or AT LEAST an apoligy! @Runeforce @FireWorks Honestly you two look like undercover Splash Damage employees. Is you are not, tell us WHY you are defending them here. and why you are defending with your lack of evedence.
Case booster are bull sh!t
[quote=“MarsRover;168285”][quote=“FireWorks;168240”]In which way?
The only 2things we knew were:
10b=1case drop time
linear growth.
and then everyone jumped to conclusions and failed at the truth. including myself[/quote]
Let me quote 2 things:
- in-game help: “a full stack of 10 drop boosters will accelerate the drop rate to the equivalent of equipment cases”
- Exedore: “the drop rate boost is indeed linear”
Acting on these two very precise bits of information is not “jumping into conclusions”. At no point before the event we were told anything about any complicated formulas including ticks, games played or whatever mumbo-jumbo What we were told in in no uncertain terms, is this:
- 10 boosters = expect a case in a few games just like a normal case.
- then the lead game designer says that boosters accelerate drop rate in a linear matter = if you have 5 boosters expect a case in twice the amount of games it takes to get a regular case, with 2 boosters - five times as long. I expect him to know what he is saying, because that’s what linear means.
We’re way, way past the point where the differences for, any amount of boosters, can be described as a statistical anomaly. Boosters do not work as they were described.
I appreciate you trying to help but what you are doing is just confirming how they actually work, which we can all see. That’s not the point. The point is we were acting on wrong information when buying cycles and boosters. We’re almost a week into the event and the only info from SD/Nexon we got is a vague half-explanation that contradicts both points above. Why do you act like it’s OK? It is not OK.[/quote]
This is simply wrong. It was our interpretation. It is one interpretation of what linear could mean, but obv. by now we know it was the wrong one.
While we still dont know the true numbers, we can do an example of chances instead of hours. Outcome is pretty much the same but I figured hours are easier to understand - at least it made it click for me in the end.
Say the spectrum is between 30% and 0,000001%. Linear… with numbers which im too lazy to calculate, but I hope you see the point.
Even with 9 boosters it would be rediculously low.
And I fear this is what Nexon, the masters of RNG would be working with.
[quote=“Runeforce;168299”][quote=“Gandalf_The_Bae;168294”]
They came from a poll on reddit with over 450 responses
[/quote]
Made with skewed qustions, and the opportunity for individual respondants to answer an unlimited number of times. Hardly conclusive![/quote]
well , why dont you make your own poll, where people can only answer once with un-skewed questions, i doubt the conclusions you draw from it will be any different then from this one,
Boosters simply dont work or/and they dont do what they have been advertised as doing.
i have played around 50-60 games with 4 boosters then 30-40 with 5 and 10-20 with 6, still 0 event cases.
something about this event seems odd
[quote=“FireWorks;168234”]Now here comes the thing that went under in the rage:
The crux is that you can do nothing with the drop values of 10boosters. It is basically the zero of the system.
If you have 5b its not twice as long as the 10b value…
It is half as long as the maximum (the 1 or even 0b). A maximum that is unknown to us!
Took me awhile to grasp that.
If they set the base value of 0 boosters to, say, an equivalent of 1every50hours. Then 5 boosters make it linear 1every25hours.
[/quote]
@FireWorks Sorry, but could you explain this in more detail, because I have a hard time to understand this. How can the maximum be unknown to us, when they say 10 boosters equal the drop rate of normal cases? And when 10 Boosters are the baseline value. Be it 30% chance or every hour, or whatever it is. And the process is linear. How can 5 boosters then not be 15% or every 2 hours? I am not trying to be a smart ass here. I just want to understand it.
My answer being, I had a long term relationship with these guys, and honestly, I trust their word over a few loud voices on the community forums. Shame on me, if I am wrong. And they are not being defended despite of evidence, but they are being defended, because of lack of rational evidence against them.
Does that mean all their decisions are always great? Fuck no! I despise the rng-system, and I think they should change it to something a little fairer, like the D3 catchup system. And they should have done this a year ago, so we could have avoided another of yet another of these debacles!
[quote=“Runeforce;168299”][quote=“Gandalf_The_Bae;168294”]
They came from a poll on reddit with over 450 responses
[/quote]
Made with skewed questions, and the opportunity for respondants to tamper with the overall result. Hardly conclusive![/quote]
Only SD has the true data…and I’m sure they’re looking at it and understand the situation. This is why the developer said they spent all weekend talking about this topic and he admitted the value of the boosters was mis-communicated.
Some transparency would go a long ways here. What are the variables that impact the chance of a case drop, and how do the boosters impact said variables?
Maybe they don’t want to give up all the details and expose themselves to additional scrutiny…that would be understandable…beyond doing this, I’m not sure what else to do to satisfy customers who were misled by their admitted error in communication.
My answer being, I had a long term relationship with these guys, and honestly, I trust their word over a few loud voices on the community forums. Shame on me, if I am wrong. And they are not being defended because of lack of evidence, but they are being defended, because of lack of rational evidence against them.[/quote]
no evidence? dafuq are you smoking?
Thing is, you look at a bunch of data but have no confirmation. What you accuse me of, is what I could accuse you the same way:/ Id rather have this sorted since I am also pissed about my credits at stake but seriously, witchhunts dont help resolving problems.
And let me put this straight: The drop rate for anything but 10 booster seems to be absolute shit.
But Id like to have this accusation towards SD/Nexon on solid ground.
I am still looking for the steamID of a person that claims to have 10boosters and that can be checked by a dev.
Bring me one and we can move onwards. Else we are just speculating on a wrong fundament.
Jezus my head hurts just reading all this. The problem is just that they miscommunicated the use of the boosters and the least they could do is apologize for that or give us a bit more information.
I trust them if they say the boosters work as intended eventhough I get way more normal cases for the moment, but don’t make us believe getting an event case is going to be as easy as getting a normal equipement case. I think the majority of the people complaining here are just pissed because we trust the devs and that trust is now severly damaged, which will not benefit the future relationship.
[quote=“Kelben;168308”][quote=“FireWorks;168234”]Now here comes the thing that went under in the rage:
The crux is that you can do nothing with the drop values of 10boosters. It is basically the zero of the system.
If you have 5b its not twice as long as the 10b value…
It is half as long as the maximum (the 1 or even 0b). A maximum that is unknown to us!
Took me awhile to grasp that.
If they set the base value of 0 boosters to, say, an equivalent of 1every50hours. Then 5 boosters make it linear 1every25hours.
[/quote]
@FireWorks Sorry, but could you explain this in more detail, because I have a hard time to understand this. How can the maximum be unknown to us, when they say 10 boosters equal the drop rate of normal cases? And when 10 Boosters are the baseline value. Be it 30% chance or every hour, or whatever it is. And the process is linear. How can 5 boosters then not be 15% or every 2 hours? I am not trying to be a smart ass here. I just want to understand it.[/quote]
The maximum waiting time = the minimal drop rate. Sorry for confusing wording.
EDIT:
Scratch that post with nonsense, sorry!
eclipsedHouse posted it properly below.
[quote=“FireWorks;168306”][quote=“MarsRover;168285”][quote=“FireWorks;168240”]In which way?
The only 2things we knew were:
10b=1case drop time
linear growth.
and then everyone jumped to conclusions and failed at the truth. including myself[/quote]
Let me quote 2 things:
- in-game help: “a full stack of 10 drop boosters will accelerate the drop rate to the equivalent of equipment cases”
- Exedore: “the drop rate boost is indeed linear”
Acting on these two very precise bits of information is not “jumping into conclusions”. At no point before the event we were told anything about any complicated formulas including ticks, games played or whatever mumbo-jumbo What we were told in in no uncertain terms, is this:
- 10 boosters = expect a case in a few games just like a normal case.
- then the lead game designer says that boosters accelerate drop rate in a linear matter = if you have 5 boosters expect a case in twice the amount of games it takes to get a regular case, with 2 boosters - five times as long. I expect him to know what he is saying, because that’s what linear means.
We’re way, way past the point where the differences for, any amount of boosters, can be described as a statistical anomaly. Boosters do not work as they were described.
I appreciate you trying to help but what you are doing is just confirming how they actually work, which we can all see. That’s not the point. The point is we were acting on wrong information when buying cycles and boosters. We’re almost a week into the event and the only info from SD/Nexon we got is a vague half-explanation that contradicts both points above. Why do you act like it’s OK? It is not OK.[/quote]
This is simply wrong. It was our interpretation. It is one interpretation of what linear could mean, but obv. by now we know it was the wrong one.
While we still dont know the true numbers, we can do an example of chances instead of hours. Outcome is pretty much the same but I figured hours are easier to understand - at least it made it click for me in the end.
Say the spectrum is between 30% and 0,000001%. Linear… with numbers which im too lazy to calculate, but I hope you see the point.
Even with 9 boosters it would be rediculously low.
And I fear this is what Nexon, the masters of RNG would be working with. [/quote]
There is no “interpretation” of what linear could mean. It’s a well-defined term. And you do not seem to understand the concept. Please google it, it’s basic school knowledge.
What @MarsRover said was completely right and it’s all the evidence we need to prove boosters are either not working correctly or the devs have been lying to us.
[quote=“FireWorks;168306”]Say the spectrum is between 30% and 0,000001%. Linear… with numbers which im too lazy to calculate, but I hope you see the point.
Even with 9 boosters it would be rediculously low.
And I fear this is what Nexon, the masters of RNG would be working with. [/quote]
Just for clarity, if the chance of a case drop is a simple percentage. And if:
- 0 boosters = 0.000001% chance
- 10 boosters = 30% chances
- Boosters stack linearly
Then 5 boosters would yield a 15% chances.
However if the chance of a case drop is based on time played. And if:
- 0 boosters = requires 1000 hours
- 10 boosters = requires 1 hour
- Boosters stack linearly
Then 5 boosters would require 500 hours of play time (not very appealing).
More than likely though, it’s not as simple as a single variable that changes as a function of the number of boosters. It’s probably more complicated. This is why some with zero boosters get a load out on the first day, and others with multiple boosters player for multiple days still have not received one yet.
And this is why marketing the boosters as a simple linear stack was a mistake (speculation).
Thing is, you look at a bunch of data but have no confirmation. What you accuse me of, is what I could accuse you the same way:/ Id rather have this sorted since I am also pissed about my credits at stake but seriously, witchhunts dont help resolving problems.
And let me put this straight: The drop rate for anything but 10 booster seems to be absolute @$!#.
But Id like to have this accusation towards SD/Nexon on solid ground.
I am still looking for the steamID of a person that claims to have 10boosters and that can be checked by a dev.
Bring me one and we can move onwards. Else we are just speculating on a wrong fundament. [/quote]
Im friends with a few who MIGHT but im not 100% sure. Jostabeere, SirMurder (his steam is RainFrom) and [fX]PixelPopper.
http://steamcommunity.com/id/PixelPopper/
I can not find MisterMurder, i suggest you PM him on the forums
[quote=“FireWorks;168306”][quote=“MarsRover;168285”][quote=“FireWorks;168240”]In which way?
The only 2things we knew were:
10b=1case drop time
linear growth.
and then everyone jumped to conclusions and failed at the truth. including myself[/quote]
Let me quote 2 things:
- in-game help: “a full stack of 10 drop boosters will accelerate the drop rate to the equivalent of equipment cases”
- Exedore: “the drop rate boost is indeed linear”
Acting on these two very precise bits of information is not “jumping into conclusions”. At no point before the event we were told anything about any complicated formulas including ticks, games played or whatever mumbo-jumbo What we were told in in no uncertain terms, is this:
- 10 boosters = expect a case in a few games just like a normal case.
- then the lead game designer says that boosters accelerate drop rate in a linear matter = if you have 5 boosters expect a case in twice the amount of games it takes to get a regular case, with 2 boosters - five times as long. I expect him to know what he is saying, because that’s what linear means.
We’re way, way past the point where the differences for, any amount of boosters, can be described as a statistical anomaly. Boosters do not work as they were described.
I appreciate you trying to help but what you are doing is just confirming how they actually work, which we can all see. That’s not the point. The point is we were acting on wrong information when buying cycles and boosters. We’re almost a week into the event and the only info from SD/Nexon we got is a vague half-explanation that contradicts both points above. Why do you act like it’s OK? It is not OK.[/quote]
This is simply wrong. It was our interpretation. It is one interpretation of what linear could mean, but obv. by now we know it was the wrong one.
While we still dont know the true numbers, we can do an example of chances instead of hours. Outcome is pretty much the same but I figured hours are easier to understand - at least it made it click for me in the end. [/quote]
“the drop rate boost is linear”
“boost is linear” = every additional booster increases chances by the same amount. This is the definition of the world “linear”. There is no debate here, this is what linear means.
Linear is 3, 6, 9, 12, 15, 18, 21, 24, 27, 30 and with the correction of wherever the base chance is hiding. The base chance is so low it doesn’t really matter. Anything else is not linear.
Then it’s not linear, and they lied. Simple as that.
No matter if you represent it with a percentage chance after each game or time between occurences, linear is linear. That’s why the only sensible thing to do after misleading us is to convert back our boosters and cycles to credits.
Thing is, you look at a bunch of data but have no confirmation. What you accuse me of, is what I could accuse you the same way:/ Id rather have this sorted since I am also pissed about my credits at stake but seriously, witchhunts dont help resolving problems.
And let me put this straight: The drop rate for anything but 10 booster seems to be absolute @$!#.
But Id like to have this accusation towards SD/Nexon on solid ground.
I am still looking for the steamID of a person that claims to have 10boosters and that can be checked by a dev.
Bring me one and we can move onwards. Else we are just speculating on a wrong fundament. [/quote]
Im friends with a few who MIGHT but im not 100% sure. Jostabeere, SirMurder (his steam is RainFrom) and [fX]PixelPopper.
http://steamcomnunlty.com/id/PixelPopper
I can not find MisterMurder, i suggest you PM him on the forums[/quote]
Sir Murder has 8, he PMed me already.
Ill pass Jostabeere on.
The second link you posted looks like a scam link… sorry bro.
[quote=“eclipsedHouse;168327”][quote=“FireWorks;168306”]Say the spectrum is between 30% and 0,000001%. Linear… with numbers which im too lazy to calculate, but I hope you see the point.
Even with 9 boosters it would be rediculously low.
And I fear this is what Nexon, the masters of RNG would be working with. [/quote]
Just for clarity, if the chance of a case drop is a simple percentage. And if:
- 0 boosters = 0.000001% chance
- 10 boosters = 30% chances
- Boosters stack linearly
Then 5 boosters would yield a 15% chances.
However if the chance of a case drop is based on time played. And if:
- 0 boosters = requires 1000 hours
- 10 boosters = requires 1 hour
- Boosters stack linearly
Then 5 boosters would require 500 hours of play time (not very appealing).
More than likely though, it’s not as simple as a single variable that changes as a function of the number of boosters. It’s probably more complicated. This is why some with zero boosters get a load out on the first day, and others with multiple boosters player for multiple days still have not received one yet.
And this is why marketing the boosters as a simple linear stack was a mistake (speculation).
[/quote]
@eclipsedHouse Thx a lot. With the time base thing, I finally understand it.
Thing is, you look at a bunch of data but have no confirmation. What you accuse me of, is what I could accuse you the same way:/ Id rather have this sorted since I am also pissed about my credits at stake but seriously, witchhunts dont help resolving problems.
And let me put this straight: The drop rate for anything but 10 booster seems to be absolute @$!#.
But Id like to have this accusation towards SD/Nexon on solid ground.
I am still looking for the steamID of a person that claims to have 10boosters and that can be checked by a dev.
Bring me one and we can move onwards. Else we are just speculating on a wrong fundament. [/quote]
Im friends with a few who MIGHT but im not 100% sure. Jostabeere, SirMurder (his steam is RainFrom) and [fX]PixelPopper.
http://steamcomnunlty.com/id/PixelPopper
I can not find MisterMurder, i suggest you PM him on the forums[/quote]
Sir Murder has 8, he PMed me already.
Ill pass Jostabeere on.
The second link you posted looks like a scam link… sorry bro.[/quote]
Hmm. Its not a scam link but it is in chinese. I dont know why. It is not a scam link though, please contact Pixel. Hes over 1k hours in and loves this game. Even places 4th in the latest dbn cup with his team. Contact him and evaluate his opinions and how much bullshi… I mean how many boosters he has
I edited that out again, sorry. Chance is chance. The linearity comes from the time based thing as I explained at the start of this all.
Here. http://steamcommunity.com/id/PixelPopper/ your link just got misspelled.
This is a real Signature.
[quote=“Frogteam;168338”]Here. http://steamcommunity.com/id/PixelPopper/ your link just got misspelled.
This is a real Signature.[/quote]
[quote=“Frogteam;168338”]Here. http://steamcommunity.com/id/PixelPopper/ your link just got misspelled.
This is a real Signature.[/quote]
Thank you
fixed