I was discussing the disadvantages of certain wepons. Nobody is bitching or complaining about anyone. Oh wait. You are. hehe
Bugs and feature requests for Enemy Territory
Ok, I’ll have a take on this… I should say before arguing that I have no objections regarding thinking that a class should not have been included in ET or not (compared with wolf). So I’m not arguing against that and think that such a discussion could be fun. To be honest when ET came out I hated mines, cov ops and moratars, but I have changed my view on these classes and features since then. But Ironman your arguments about the classes are unfortunately dead wrong.
Cov ops: COULD, and often are, essential on maps like fueldump and battery. Why? Without a cov op, axis could concentrate their defence on only one part of the map. With a cov op they have to (i) guard the tunnel (fuel dump) or (ii) guard the back entrance (battery). This is just one argument for why they are often essential for a victory on a map. Others are spotting mines, blowing up command posts, causing distratction.
Mines: One example to prove that you are wrong. Axis oasis: planting mines near the wall. No chance in hell your fellow axis players would run there. Another example would be goldrush allies planting mines outsisde Axis second spawn before the tank is built. No chance in hell your teammates would run around there. I could go on forever.
Mortars: On battery and fueldump. A good mortar on battery can distract and kill a lot of axis camping near the ramp. This means that it is easier for allied engineers to build the ramp. Note: there are no allies at the hill so there is no risk killing your own. Hence your argument is wrong. Another example is axis fueldump where a good mortar can make it difficult for the allies to fix the tank and the bridge. Again, if the games is even it is not likely that the axis have a lot of players near the tank or the bridge.
How can i find new version off shrubmod vor ET Version 1.02 ?
The old one doesn’t work. :disgust:
They are NEVER essential in this game. A Cov Ops is required for Axis to defend more than one area of a map? shaking head What the hell are you talking about??? Not having a Cov Ops does not prevent a team from doing any such thing. You do not need a Cov Ops to run over to the tunnel, through the entrance to Allied side, to the gates, or anywhere else.[/quote]
Axis Oasis: If you want to steal their flag and force Allies to spawn farther back from the wall (one of the most important things a player can do in this game), then your teams mines will hinder you from doing this. So you see, there is no advantage to the mines. Where they hinder the enemy they almost alwatys hinder your team as well. Once more, we come back to the maps not being big enough for mortars and mines to be worthwhile.
Allies Goldrush: “planting mines near the wall. No chance in hell your fellow axis players would run there.” Balance this spot against all the times the mines keep the team that planted them from going where they need to to hit the enemy where and when needed and you begin to have a scale weighted heavily toward “The mines suck and do far more harm than good for both teams”.
Perhaps this is one of the few places in the game not next to a spawn spot where the mortar can be effective for a few minutes. All of the bad things about the mortar far outweight having one or two circumstances where having a mortar is useful, and leave us with a scale that says, “The mortar sucks and does far more harm than good for both teams”.
Gosh. It’s been quite a while since I saw anyone using a mortar to land rounds on the hill while a ramp is being built. Either these “mortar users” you talk of can’t hit it, or most don’t do what you are saying. My argument was that the mortar is seldom used for anything that is productive and instead is almost exclusively used for pounding the spawn area or dropping rounds around the map indescriminently. IF it were used for purposes like the ones you stated consistently, and the maps were much much larger, I would agree that having mortars could be a good thing. It’s just that in Wolf ET, the mortars do more bad than good, and there are too few places (almost none) where a mortar is effective for a team (pounding the spawn is not playing effectively, it’s just distasteful and cheap… not good gaming), since they kill both players because the maps are not larger.
They are NEVER essential in this game. A Cov Ops is required for Axis to defend more than one area of a map? shaking head What the hell are you talking about??? Not having a Cov Ops does not prevent a team from doing any such thing. You do not need a Cov Ops to run over to the tunnel, through the entrance to Allied side, to the gates, or anywhere else.[/quote]
Ok let me do this more slowly: If the ALLIES have a cov op it is possible to get through to either the fueldump (map=fueldump) or the gun control (map = battery) either through the tunnel (fueldump) or the backdoor (battery). Therefore: Axis must defend both these positions IF the ALLIES have a cov op. If they didn’t they could care less about these two positions.
Why you would have to run over the mines to get the flag back is beyond my understanding. Do you have to run close to the wall or what? Second, you cannot blow up your teams mine with a grenade so I don’t understand what your talking about. Third, it was Oasis that the mines should be near the wall not goldrush. On goldrush put mines close to the second spawn and when the tank is built and stolen: Booooom.
I agree with you that many people who use the mortar have no clue what they should do with it. In particular those firing without thinking if their own team is there or not. BUT, a good mortar knows what to do and on certain maps and certain points they are very useful. This goes for example for Battery. I guess you are just unlucky when it comes to servers and bad mortars.
What you say is true. However, in Fuel Dump, the Allies can use an Eng to blow the gates and get everyone in. How is the Cov Ops essential here?
In Battery, it is true the Cov Ops can get the door open, but I do not see groups of other players following him in. I’m looking at my scale again, and it says, “Cov Ops sucks because it is seldom used for anything other than cheap headshot kills and a better use of a player throughout the game in general is ANY other player class.” Far from essential, as you said. Perhaps if the maps were larger if would force players to use this class striclty for it’s intended purpose, instead of running around popping people in the back of the head with a sten. Perhaps games aren’t quite there yet in this regard. Maybe the next generation of more powerful PC’s and bigger maps will make Cov Ops something that is truly worthwhile. Untill then, almost all of the Cov Ops will be running around getting cheap kills.
I agree about Battery being one goos use of the mortar. However, as I have said, IF maps were much larger, players would be forced to make more effective use of the weapon, since the targets for it would be more specific and farther between.
Mines are almost never positioned so that you can’t get over or around them. The reason they kill the enemy is that they don’t know where the mines are.
I could go on about your insistence that aggression is always the best strategy, but I feel a bit too much like this smiley: :banghead:
That’s a complete lie. The gate is INVULNERABLE to engineer dynamite.
In Battery, it is true the Cov Ops can get the door open, but I do not see groups of other players following him in.
Haven’t played much, have you? This happens ALL the time- its the only reasonable hope for an Ally victory. (Although normally the other players don’t “follow” him, they go first.)
However, it’s true that the Covert class is much too weak, and that it’s generally useless. Coverts are only needed for 3 reasons:
<u>Opening important doors</u> (only Ally on battery or fueldump)
<u>Spotting important mines</u> (only Axis on railgun, or Ally on fueldump, oasis, or radar)
<u>Satcheling important buildables</u> (which does NOT include a normall commandpost) (only Axis on battery or radar, or Ally on fueldump)
Unless you’re on one of the specific maps that needs a covert, it is true that any other class will be more useful. (There are a few more tiny exceptions, but they’re very rare). A Covert Ops is sometimes less powerful than an SMG soldier.
force players to use this class striclty for it’s intended purpose, instead of running around popping people in the back of the head with a sten
That is the intented purpose! They’re supposed to sneak behind enemies and kill them! Problem is, Coverts are so weak that a Medic can do a better job at it.
For an example of an ancient game where the CovertOps-equivalent class was actually strong enough to be sneaky and useful, play TeamFortress. (And TF was an even faster-paced, more violent game than ET)
I guess that means you’ll go find some other game to play…
If this game were just about mining off certain areas and keeping the enemy in one area, then mines would be the only way to go. But it’s not like that.
Um, yes, it’s EXACTLY like that. You must learn more about the game before critsizing.
You see, there’s this side called “Axis”, and they are what’s called “Defenders”.
Their job is to keep the “Ally” (or “Offensive”) side out of some area. They want to block off paths. It doesn’t hurt them at all to seal off a corridor, because there’s not really any valid reason for Axis to push way up into the Ally base. It’s not like you can get an instant victory by blowing up the rubber rafts!
In every FPS game I have ever played there are two “tactics” that belittle all others in making a difference against the enemy:
- pure agression
- hitting the enemy at the right place at the right time
Once again, I must remind you that only one of the teams can win by agression. The other team, by design, wins by CAMPING. If you don’t like it, go play a CTF game.
When Axis gets too agressive is when they find themselves all running around an empty Ally spawn listening to the announcer say “Dynamite planted at the North Anti-Tank Gun”, “Dynamite planted at the South Anti-Tank Gun”
It is difficult to be heavily agressive when mines are blocking your route to the enemy.
Exactly. So if mines are blocking the enemy, they can’t use the tactic of “aggression” against you, and they can’t win.
When you block a path you block both teams. The valid reason for pushing to the base is to dominate. You do not seem to understand the most impoortant aspects of such a game…
Aggression
Momentum
Timing
Diversion
Deception
If you are not an experienced chess player, I suggest that you play a lot of chess for a while. These concepts will begin sinking in to you, and you will perhaps realize how important they are in FPS games as well!
Either team can win with aggression. Have you never played in a game where Axis (for example) dominated the Allies who were the “agressors” and who needed to achieve the objevctives? It happens all the time.
I have no idea at all what you are talking about. If Axis were doing that, it would mean Allies is getting killed as fast as they spawm. Damn, that would be the ultimate domination wouldn’t it?
Mines are only effective for a limited amount of time. They kill one or two guys then they dissapear for a long time. A single grenade can take out 1 or 2 mines… then you are free to roam. Aggression does not become stiffled by mines. I cannot tell you how many times I have run over mines and been killed while heading to the enemy, then spwaned and came through where I had been killed and fragged a guy or three. Why? Aggression.
You have to watch out for the little blue or red flags. They are not power-ups! They are mines! I think this is why you are getting killed so many times. Remember - Stay away from the flags! You don’t need to thank me.
Don’t be a putz. Insolenge begats a lack of respect. Sianara Nagasaki Hoshirama or whatever your name really is.
I am sorry. I did not mean to offend. I have read many of your posts, and judging by what you’ve written, you don’t seem to be very experienced in this game. So, to be helpful, I mentioned that you shouldn’t walk on mines. (Remember, you did say that you could not count the number of times they killed you). Clearly, you took offense, and so for that I apologize.
Spawnkilling is really such a bad thing, but u can’t blame mortars for this, blame players 
Covert ops in your team can show where enemies are in the G-map simply watching at them!
This is the real function of cov ops, Gathering intelligence about the enemy.
And, if you know how to use a mortar, and you have a good covert op, well…
That is a NOOB mortar player.
if a mortarer fires over teammates or over mates is a noob, nothing else to say.
last thing, server admins should take the habit of limiting Heavy weapons in general, 1-2 Heavyes of heach kind MUST be enough for a team of 12-16 players.
Those kind of players must be banned.
cheers :drink:
They are NEVER essential in this game. A Cov Ops is required for Axis to defend more than one area of a map? shaking head What the hell are you talking about??? Not having a Cov Ops does not prevent a team from doing any such thing. You do not need a Cov Ops to run over to the tunnel, through the entrance to Allied side, to the gates, or anywhere else.[/quote]
Ok let me do this more slowly: If the ALLIES have a cov op it is possible to get through to either the fueldump (map=fueldump) or the gun control (map = battery) either through the tunnel (fueldump) or the backdoor (battery). [/quote]
don’t forget that allies can win oasis in 3 mins just sneaking an eng and a cov op inside.
Cheers, :drink:
Don’t forget Allies can win oasis in 3 min just by sneaking 2 eng inside, with no need for cov op at all (Jump over the destroyable wall)
Don’t forget Allies can win oasis in 3 min just by sneaking 2 eng inside, with no need for cov op at all (Jump over the destroyable wall)[/quote]
hmmm… i’ve to try this… 
cheers, :drink:
OMG! OMG! Today’s big laugh…
To damn tired and in such a lack of skill writing in english prevents me from saying mine but IRONMAN is so totally lost that it’s funny…
Engineers blowing up the big gate att Fuel Dump… no one’s following the Covert on Battery… mines are useless…
:banghead: