I’ve got a headache from reading this entire post…but I think when Ironman said this he summed up the entire argument:
Tell you what. You use a mortar and I’ll use an SMG in a deathmatch. Guess who would win? It’s simply a waste of a player to be using a mortar. Your team is better off if they have a gun in their hands
He obviously doesn’t care about anything than playing Deathmatch. Probably a UT player trying to adapt his skillz. He’s one of those “Hop around and shoot” players that are easily picked off…
IF YOU DON’T LIKE THE WEAPONS, GO PLAY THE SIMS!
Each class has been balanced with pros and cons. It’s up to the player to utilize the pros as best they can. Unfotunately, Cov Ops is mainly a n00b class (meaning, new people to ET play Covert Ops, not that skilled players who play Covert Ops are n00bs) because they like to steal peoples pants…but the class is needed, and used effectively in the hands of a skilled player.
Your ramblings appear to be from the background of a pure deathmatch/Quake player who doesn’t worry about tactics or objectives…but from shear aggression. You sound like one of those players who doesn’t play for the team, but plays for themselves…Go back to UT and let the skilled players who know how to utilize strategy use the wonderful Mines and Mortars that are a fantastic addition to the game.
Mines = Good. A team can’t be in 4 places at once with heavy numbers. If you have to split up the team into 4 smaller groups to guard multiple objectives you’re gonna get smoked. Mines cover areas that your team can’t be at all times…Tactical…strategy. Two things you appear not to have…
ET is about beating the clock. Has nothing to do with how many kills you have, or how good you are with an SMG. Whoever completes the objective is the winner. Using tactics to do that is the real skill. If it takes you 2 to 3 seconds to avoid a landmine, then it will take the opposing force the same amount of time. Stay clear of those little flags and take the long way if you’re persistent in not defending the objective. What slows you down, slows down your opponents…and beating the clock is more favorable than being “Rambo.”
Don’t knock the game by advising that Classes or Weapons be removed. They’re there to assist with every map if used by a skilled player. Unfortunately, sounds like you play on n00b servers quite a bit…
The maps aren’t small by any means. They appear small because they have concentrated areas that both teams will flock to where the firefighting is at a peak. The Tug in Railgun, the tank in FuelDump/Goldrush. All things that keep the fighting centralized, but the maps themselves are quite large…How big of a map do you want to play? Tribes2 size? Something so large you need an airplane to get to the objective?
Try devising ways to utilize the tools in the game instead of bashing them…

