Bugs and feature requests for Enemy Territory


(kotkis) #21

Your suggestion would make the Panzer totally out of balance, no one wants to crawl like a snake just to fire one shot and then crawl again for the next 15 seconds. Remember that realism is never an excuse to change the game play.

Like Majin already stated, the exploding thing is the airstrike canister, which is quite natural and therefore far from being an exploit. I have no problems at all avoiding airstrikes, because I can see where the air strike bombs will land by watching from where the canister is thrown.


(I R O N M A N) #22

The “splash damage” is a realistic thing.

The indoor “airstrike” is the canister exploding, which should be changed because airstrike canisters do not explode in the real world. They are just a big smoke maker, like the little round ones that are fireworks. No explosion. They just quit putting out smoke.

The game would be better without mines also. They do damage to team mates as well as to the enemy. I guess the ideal FPS war game would be relatively simple as far as weapons are concerned. When you make weapons too varied you get into all kinds of problems, like cheating, exploits, and unfair use of the weapons. Keep that part simple. Few weapons, just good combat and tactics.

A real soldier could not run with a bazooka at all. They weight 30-40 lbs I would imagine (…and have a 50 lb. pack on thier back). But then, this is a game, so they need to be able to run somehow. However, if you see someone jumping normal distances with a panzer in his hands aiming at someone, I would question whether that person is using cheats. With a panzer, a player can jump normally HIGH, but not nearly as FAR. Occasionally you will see a sissy in this game using a panzer who can jump around like a rabbit while aiming it. When you see this, just remember: They need to cheat. Something went terribly wrong in their upbringing. Maybe they had druggies and scum for parents. Who knows.

Aren’t the scroll bars on this site bizarre? They are backward looking. The “low” part is the bar and the track is the “high” part. Never seen that on a site before. It’s 3D backwards. It fools me every time I come to this site. It sucks.


(I R O N M A N) #23

Another thought. Covert Ops class should be removed from the game. It is not used by players for what I think it was intended. The game is too fast paced for any Cov Ops to run around reporting enemy locations. Furthermore, it is aggrivating to have Cov Ops in the game. The class really does nothing good for the game at all, and only detracts form it.

Covert Ops are surely used under the most rare circumstances in close combat warfare anyway. They are used behind the enemy lines. So, it’s kind of silly to have them in a close combat, fast paced game. Now if the maps for this game were 5 times thier size, perhaps such a player class could be beneficial. I think it might be a while before maps get that big.

Remove from the game:

Covert Ops Player Class
Artillery
Mines

Then we will have a much better game.


(Kendle) #24

Well, apart from welcome back IRONMAN what can I say except “good grief”! :bored:

Care to explain how using the weapons the game provides you with could ever be called “cheating”.

Care to explain how? There are no cheats that will allow you to do this. The server admin could lower gravity, but that would effect everyone.


(I R O N M A N) #25

Welcome back? I went somewhere?

Kendle, I could not give a crap what you think kiddo. You are too dense to understand the subtleties of games. To someone like you, every game is Quake3. Whenever someone mentions the word “cheat” <u>anywhere</u> in these forums, there you are, attacking them. At some point it may sink into your noodle that this convinces everyone that you are a cheater looking for ways to prevent others from believing that anyone cheats in the game, which you cannot do, ever.

Now be a good little boy and go away. I will not respond to anything you post from now on. You’re like a little bug that picks at people, biting and nibbling to antagonize.

[b]SQUASH![/b]

There. Done with you.


(Eddie1989) #26

Umm, can’t take critics I see, lol. Can’t you answer a mere question?


(Kendle) #27

Now, now, no need to be childish. I didn’t insult you, so would have appreciated a civil response.

I assumed you’d “gone somewhere” because I’ve only just noticed you troll these boards incognito. I know it’s your right to do so, but most people don’t, so I just assumed, my mistake.

Your comments, as I’m sure you intended, don’t merit a response, so I won’t. Just, as before, I challenge you to prove your ridiculous claims rather than flame those that disagree with them. I assume by your pre-emptive statement “I will not respond to anything you post from now on” that you can’t.

EDIT: Would someone else please ask IRONMAN my 2 questions as he’ll no doubt either not respond to me as he says, or just insult me further, which I don’t mind as he’s pretty useless at that as well, but it doesn’t move the debate forward.


(FstFngrz) #28

IRONMAN = IDIOT


(Eddie1989) #29

Nuff said. :clap:


(Miles Teg) #30

IRONMAN, are you seriously advocating the removal of mortars, mines and covert ops, or is this a big joke so that you can laugh at those who take you seriously?

These weapons (and that class) are very tactical elements of the game. No, they’re not about hand-eye coordination, and yes, they can damage the team if used improperly, but ET is a tactical game and any weapon can harm the team if used poorly. These are the things that help transform ET into more than a glorified Team Deathmatch. And actually, as regards mines, if they do damage to teammates then that is almost always the fault of said teammates for not jumping over or going around them. If these weapons were open to abuse, that might be a valid reason for removing them (or altering them). But saying that they should be removed because they are open to poor use is nonsensical. If they are being used poorly, that’s the problem of those using them. If they’re never of use, nobody will sensibly pick them, so what does it hurt to include them?

Please, if you wish people to acknowledge and/or respond to your arguments for the removal of game elements, make them at least vaguely logical.


(I R O N M A N) #31

It is not logical to:

1. Have a Covert Ops in a fast paced game. The class is not used to report enemy positions, as was one of it’s origional concepts. It’s just used to kill people by running up behind them for freebie kills because they thought you were on their team. Where the maps are only 200-400 yards wide or long, a Cov Ops is pointless.

2. Have mortars in a game where they kill everyone including team mates and are used mostly for hammering the enemy spawn area - a distasteful use of a long range weapon. If you can’t stand the heat, GTF out of the kitchen. In other words, if you can’t stand to put yourself at risk with fighting where the enemy has a chance to shoot at you, then you don’t need to be playing the game at all.

As explained above, the mortar and Cov Ops have NO tactical use in the game at all. Perhaps in thier origional concept they did, but in the practical way they are used, they detract from the game. It’s not that they are “open to poor use” as you said. It’s that this “poor use” is the ONLY way that they are used in the game.

As for mines, there are many circumstances where you may need to go past the place where your team mates have planted several mines, but your path is blocked by the mines. If this game were just about mining off certain areas and keeping the enemy in one area, then mines would be the only way to go. But it’s not like that. Some of the most effective tactics come from getting to the enemy while they are in thier own general part of the map, and that is dificult to do with your team mate’s mines blocking a critical path.

In every FPS game I have ever played there are two “tactics” that belittle all others in making a difference against the enemy:

  1. pure agression
  2. hitting the enemy at the right place at the right time

It is difficult to be heavily agressive when mines are blocking your route to the enemy. It is also difficult to hit the enemy where they need it most when mines are blocking your path to the targeted area. Furthermore, mortars only compound this problem. In any particular game, a good player can do much more damage with a firearm that whoever is using mines and mortars.

If pounding the spawn area with mortar rounds (while killing your team mates in the act) and setting mines which keep your team mates from accessing the enemy where they are weakest is your idea of good gaming, then I’d say you need a game of mortars and mines, not Wolf ET.


(Miles Teg) #32

You seem to have decided the one role you find acceptable for covert ops, and then dismissed the roles they tend to play in games because they aren’t what you were looking for.

Firstly, Covert ops are useful for reporting enemy positions. Any enemies that a covert can see show up on the command map, which can allow an attacking engineer to avoid concentrations of enemies, or a mortar to put shots there. They’re also essential for spotting enemy mines. But you’d rather play without tactical elements like mortars and mines, so these reasons probably don’t count. :bash:

They have another role, though - spreading confusion and disruption among the enemy. The smoke grenade is a useful tool for blocking sight. Satchel charges destroy constructions and can be used in ambushes. The ability to disguise means that the enemy must be more alert, and gives the covert more chance of making their way through to take out an emplaced enemy (using a mortar or MG, for instance), and opens up alternate routes on some maps.

No, not tactical at all.


If you think that mortars have to be used either to spam an enemy spawn or else they will kill as many friends as enemies, I don’t think you can ever have seen a good mortar player. They can be used to disrupt enemy defences, disperse groups gather to attack, block off routes to objectives, etc.

And as for mines, I found what you were saying slightly incredible. No good engineer (there may be situations where this does not hold, but they are few) will lay mines in such a manner that teammates, knowing their locations, cannot avoid them. Quite apart from that I would question the wisdom of total aggression when defending objectives, but if you want to play like that, my mines aren’t going to stop you.

Perhaps if you played with better players you wouldn’t get so annoyed by these weapons?


(I R O N M A N) #33

Could be, if the maps were muuuuch bigger. As is, they are rarely used for this. Mostly just for easy kills.

No, it means that both teams are wasting valuable time looking at each other to see if that guy with the sten or MG is a Cov Ops, so they can decide to shoot him or not.

I don’t THINK they have to be used for anything. What I KNOW is that they are used almost exclusively to try to block paths (both teams take the brunt of it, yours included - how bright is that) and for spawn spot pounding. Neither of which is useful on maps the size of those in this game, and pounding the spawn spot with a mortar is for sissies too afraid to compete in person.

Something is only worthwhile to a team if it provided them with a one-way advantage. If your team mate is blocking the path of your mates by trying to block the enemy, where is the advantage? Both are killed indescriminatively. No advantage there. In fact, when you are killed by friendly mortar fire you have to run farther to that spot from your spawn than the enemy. This actually makes it a disadvantage when 2 or 3 mates get killed by friendly fire and have to spawn and run back to the fight, which gives the enemy the advantage of time.

Huh? Happens all the time. Almost every map, almost every game. If you place mines so the enemy can’t pass, you can’t pass either. As for leaving a little clear place for your guys to pass the mines, well, sounds good but just doesn’t happen enough, and you might get killed trying to get past them anyway since you don’t have to step right on the mine for it to go of anyway. Try walking 1-2 ft. to the side of a mine and see what happens. lol I have no idea how you got so far off on that one.

Huh? Better players? I play on the busiest servers and amongst mostly skilled players. If I join a game and I can tell that the majority of players there are not terribly strong, I leave. I have no inclination to compete without a serious challenge. “Better players” has nothing to do with it anyway. It’s the nature of the weapons in a game with maps the size of those in Wolf ET. These elements (Cov Ops, Mortars, Mines) only detract from the game.

Of all the servers I’ve joined, I have only seen someone using a mortar to do something other than block a large or critical path or pound the spawn a few times. It does not provide an advantage for either team because everyone dies, both teams. No advantage there I’m afraid. Again, if the maps were 5 times bigger, the mortar might be a good thing.

Of all the servers I’ve joined I’ve only seen someone using Cov Ops without running around getting easy kills a couple of times. A GOOD PLAYER KNOWS WHERE THE ENEMY IS CONCENTRATING WITHOUT ANY DAMNED COV OPS ANYWAY. A skilled player knows where to hit the enemy and when. The mortar and cov ops are simply the replacement of skill with a tool, which adds nothing to the game whatsoever. Once more, if the maps were 5 times bigger, maybe a Cov Ops would be a good thing.

Of all the servers I’ve joined I’ve only seen someone place mines that do not hinder to some degree their team as well as the opposing one a few times. Mostly times, however, I have needed to get past a place to hit the enemy where they need it but cannot because a mate has placed mines all over. Then you have to waste valuable time running way around to get to the enemy, who by then is waiting for you in greater numbers.

What planet are you playing this game on?


(TNCK) #34

I don’t know what planet he is playing on, but I bet he has a button on his planet that lets him jump over mines.

As for mortars, I have on numerous occasions seen good mortar soldiers keep the tank pinned down on fueldump and goldrush almost single handedly. I suppose that keeps the axis players from turning the tank against the allies, but I am pretty sure that it provides a huge advantage to the axis team by making sure the allies can’t win.


(Sick Boy) #35

Are you aware of the fact you can easily jump over mines? Only in very rare cases the engineer has deliberately placed the mines in an unpassable formation, you can not pass. Doesn’t happen often.


(GAS:InvisableKid) #36

make it on the servers lists it should tell u if its 6 or 3 map campeign, i would also like the cov op assasin to be better, u shouldnt loose ur descise as an assasin at all, if u knife some one then they should be intelligent enough to read the killing list thing and realise ur desciuise or jsut put there crosshair over u, the flak jacket is GREAt, the level 4 medic is great as is the level 4 field op but the level 4 cov op sucks, also level 4 shouldnt be able to be seen my a level 4 field op.


(Pamper) #37

Ok, let’s list what things were added to RTCW to make Enemy Territory:

Covert Ops
Mortars
Mines

I guess this means you really want to go back to RTCW, huh?


(Englander) #38

You say u played with good mostly skilled players ,TBH u cant have to come out with these comments.Havnt you ever been let in through team doors to win the game,C-Ops have let me in countless amounts of time to win games on Battery and Fuel Dump its also possible to do it on Oasis and a good C-Ops will spot mines as well wich helps the team out a lot not to mention the smoke nade wich in the right place on certain maps can be very benificial for the teams attack to be successful and what about the secondary objectives they can blow up,I really cant see were ur statements have any logic or basis,do u actually play the game or is it C-Ops simply waste u every time they come into contact with you and thats why u want them to be removed,ur playing on n00b servers if all u see is them running round to get cheap kills and I would say ur better off on those servers if you think C-Ops is useless.

With this comment I would say u havnt seen a good one at work ,if you had you wouldnt say such idiotic things.

Valuable time? I can tell in a split second,certainly sounds like u get wasted if it takes all the time ur saying.


(I R O N M A N) #39

I can’t say that I’ve ever played a game of Wolf ET where I could see that a Cov Ops, mine, or mortar did a damned thing to help my team win. Well, perhaps a few mines helped.

If the mortar were used more than rarely for a purpose other than pounding the spawn or blocking a path (for both teams) it could be possible to change my mind about it. I don’t see that happening soon.
And the guys who use it to drop rounds randomly in the enemy area of the map? They are killing your team mates as well, and poorly at that. I can have 5 times the hurtful effect on the enemy with a SMG and in more important places than someone dropping mortar rounds could ever have.

Tell you what. You use a mortar and I’ll use an SMG in a deathmatch. Guess who would win? It’s simply a waste of a player to be using a mortar. Your team is better off if they have a gun in their hands.

If I could even occasionally notice that a Cov Ops was doing anything other than shots to the back of the enemies’ heads I might change my mind about Cov Ops. I don’t see that happening soon either.

I realize that there is appeal to having such weapons in a game. Unfortunatley, if has yet to provide a real benefit, and has proven to cause problems. Perhaps in future games it will be more useful to have these things in a game.


(ETplayer) #40

dude… ironman… the only thing i ever see u do on this forum is

COMPLAIN

AND

BITCH

about other players…

The one time its about u calling people cheaters, the other time its about covert ops not beeing any use or mortars killing people…

ill tell u what…

THERE IN THE FRIGGIN GAME U FUCKING MORRON, SO PUT UP WITH IT OR BE GONE !! :angry:

GOOOOOOOOOOOD, the thought that u were gone from this forum made my life so much hapier…

But now im all down and depressed again… :bored: