UPDATE: New version
Brinstar [Alpha 2]
Background
GDF are planning to attack the last and biggest of the off-shore stroyent facilities discovered from intel captured during the liberation campaign in the UK. Fresh intel however has also indicated that the strogg have one of their ‘Mother Brains’ located at the same facility which are responsible for devising tactics for the invasion force as the war rages on. The GDF now aim to kill two birds with one stone by elimating the last source of Stroyent in Europe and crippling the strogg invasion strategy with one single strike.
Objectives
*Deploy the MCP on the Island
*Hack the Shield Generator
*Overload the reactor with the energy cell
*Destroy Mother Brain
Screenshots
More in this directory, http://www.battle-of-wolken.co.uk/images/etqw/brinstar/ (webpage coming soon)
Download
UPDATED to Alpha 2a
Credits & Notes
Audi100 for the torso model, previously used on Maridia map.
Shirosae for vampire texture tidy up.
Some brushwork taken from SD’s map references.
This map hasn’t been play tested yet, I can assure you it wont be too balanced yet, I need your input on vehicles available, spawn times, map layout and so on, I’m not happy with the energy cell and reactor positioning, I was thinking of adding a 2nd energy cell, radar style, in the north east corner.
The last stage is now in with some alterations to existing stages.
There will be bugs in this map, if you find any dont panic, just post them here and I’ll get around to fixing them.
Also if anyone has any ideas on how I can get the MCP and shield generator to spawn properly in the map instantly without the _caller entities I’d appreciate your input, I’ve not had any luck as of yet.