Chris,
I fixed you brinstar_breakable script object. Fix is simple:
1 - On file scripts/maps/generic/destructible_objective_brinstar.script, change the line 165 from “setHealth(health-5);” to “setHealth(health-0);”.
2 - Open the map in EditWorld, locate the entity “mother_brain_jar” and add the key/value “collection_deployables” “deployables”.
3 - You can remove the old collections key/values: “collection_law_damage” “law_damage” and “collection_target_veh_all” “vehicles”.
Effect:
Step 1 will avoid the jar not getting destroyed when it health get to zero by a light weapon, but will make light weapons give no damage to the jar.
Step 2 will re-add the light weapon damage.
Extra:
You can make the object (in this case the mother brain jar) destroyable by booth teams just removing lines 154,155,156,157,158.
PS: I made some destroyable cover on my new map and this cover got destroyed after it take some damage.