BRINK suggestions forum


(Apoc) #701

Um, suggestions…

[ul]
[li]Not a console port
[/li][li]Weapons that reward skill and accuracy
[/li][li]tactical depth possible
[/li][li]nice clear helpful hud :slight_smile:
[/li][li]a head box (so headshots are possible (reason im not playing quake live all the time))
[/li][li]quite small spread
[/li][/ul]

I think the hardest decision you have is about the servers…do you make them ranked or not?
See if they arent ranked then players not playing competitively (ladders, leagues, torneys etc) feel that they arent making any progress and that they are wasting their time. However if you do rank them, then you will have 2 choices:

Either all servers are ranked in which case there will be stat whores who make custom maps and things that mean they can just go there and play on a 3 ft by 3ft map shooting and reviving each other to boost their stats, which then discourages the other honest players as they feel theres no point playing as they will never reach the top when people like that are around.

Or

You start off with pure servers as ranked then, (this will take some effort and activity by makers) SD or whoever is in charge of it, can aprove custom maps and mods for ranked play and make servers with those mods on ranked also…

Thats all i was thinking anyway

:stroggtapir: :stroggtapir: :stroggtapir: :stroggtapir: :armadillochase:


(H0RSE) #702

Why don’t you just have ranked and unranked servers available all the time? A lot of games have this.


(zXSwordXz) #703

[QUOTE=H0RSE;205926]If they do have voice masking, they need a Patrick Stewart voice option, since he can make anything sound epic and important.[/QUOTE] Yes, the professor without the mutant’s. hehehehehhehehe.


(SockDog) #704

The RPG elements are also unnecessary for it to be a competent FPS. They directly interfere with the gameplay both due to the need to generate XP and also the payoffs given in return for that XP. The fact it’s common in FPS doesn’t mean it’s any more needed that a third person view.


(dezerter69) #705

The map should have few way to perform the tasks. And some hidden way. Team must have few strategy to play and win map :smiley:


(H0RSE) #706

The RPG elements are also unnecessary for it to be a competent FPS. They directly interfere with the gameplay both due to the need to generate XP and also the payoffs given in return for that XP.

But you don’t “need” to generate XP. If everyone around was gaining xp, and you were not, you would still be just as competent at playing the game, since the core factor of “who’s better than who” is still skill. The skills you earn aren’t going to make you more powerful, it’s more like making you more versatile, or making the game more fun to play since you opened up new options. It’s not going to be, “man I can’t wait to get to lvl 50, to get the most powerful gun in the game.” The XP is there to add flavor to the game…a extra reward for playing, other than the satisfaction of winning a round and stats. The FPS gameplay will still be solid.


(dezerter69) #707

I think XP and levels will enable develop your character and help adjust to your style of play .
For Example you like speed so your character will be fast you like shooting so you can make your character will be more accurate.

But thats will not affect the outcome of the match and just help you win


(tokamak) #708

Or WILL make it annoying. Xboxlive is a frigging asylum.


(SockDog) #709

My point was the RPG (character building) elements of Brink are unnecessary to the core FPS game. As you’ve just said, ignore XP and play the game it comes down to skill, so really the XP is largely a distraction from the core game (even if it’s a finely tuned and entertaining distraction for many).

I just found it hypocritical of Tok to criticise a suggestion for including 3rd person mode just because it’d be popular when the only reason we have RPG elements is that it’s a popular feature. I’m sure given time a 3rd person mode could be implemented into a FPS with equal reasoning that it’s a benefit to the game.


(Apoc) #710

Xp or Ranks or Achievements are important to keep a game populated, as without them players feel like they are wasting their time, no progress or imprint is made.

Im not saying they are good, they are just necessary to keep a game alive…and well they arent doing any harm to those that dont want them, since they dont have to look at them. Those who do like them, feel motivated to play more and enjoy it more which is only a good thing.


(Stroggafier) #711

As much as many people like KB+M, there are many more folks who prefer a controller for its simplicity and ease of use. IMHO, the console controller has far outpaced the KB+M in attracting people to electronic gaming…and the evolution continues, whereas KB+M seems like a dead end.


(Exedore) #712

See what I did there? :wink:

It’s all relative…


(darthmob) #713

[QUOTE=Stroggafier;206021]As much as many people like KB+M, there are many more folks who prefer a controller for its simplicity and ease of use. IMHO, the console controller has far outpaced the KB+M in attracting people to electronic gaming…and the evolution continues, whereas KB+M seems like a dead end.[/QUOTE]It’s at a dead end because it is as good as it can get!
My impression is that controllers only change for the sake of change. “We have got a new generation of consoles, we have to make everything look different!”. There’s no real evolution as it doesn’t improve, it only changes. :rolleyes:

I agree on one thing though, consoles do attract a much wider audience. Too bad that precision input doesn’t seem to get valued that much. Maybe once the novelty of motion controls wears off we’ll see proper controls again.


(tokamak) #714

[QUOTE=SockDog;205985]My point was the RPG (character building) elements of Brink are unnecessary to the core FPS game. As you’ve just said, ignore XP and play the game it comes down to skill, so really the XP is largely a distraction from the core game (even if it’s a finely tuned and entertaining distraction for many).

I just found it hypocritical of Tok to criticise a suggestion for including 3rd person mode just because it’d be popular when the only reason we have RPG elements is that it’s a popular feature. I’m sure given time a 3rd person mode could be implemented into a FPS with equal reasoning that it’s a benefit to the game.[/QUOTE]

Adding rpg elements doesn’t stop or impede the game from being fps, adding a third person does so.


(tokamak) #715

Okay I will have to swallow some the words I said, third person CAN be fun, especially for consoles, if it becomes a server-wide mutator.

It’s either all third, or all first having it optional in game ruins it.


(SockDog) #716

[quote=Exedore;206028]See what I did there? :wink:

It’s all relative…[/quote]

I also can’t wait to see the reaction if console gaming gets gobbled up by the likes of OnLive. If you think PC gamers complain about dumbing down just wait until games get altered to compensate for latency.

As for controllers. Why not, as someone suggested here, put a bloody trackerball in the controller. It’s not so much a problem I have with the method of control it’s the compromises the game has to make to accommodate them.


(SockDog) #717

[quote=tokamak;206091]Okay I will have to swallow some the words I said, third person CAN be fun, especially for consoles, if it becomes a server-wide mutator.

It’s either all third, or all first having it optional in game ruins it.[/quote]

Hey, I’m not for a 3rd person mode to be mixed either. My point was just that if 3rd person was integrated into the game at the same level as the RPG elements the argument against or for either would be mostly the same.

As you said yourself, 3rd person is in ETQW already. It could be expanded and labeled as a perk, “area awareness”.


(zXSwordXz) #718

[QUOTE=tokamak;206091]Okay I will have to swallow some the words I said, third person CAN be fun, especially for consoles, if it becomes a server-wide mutator.

It’s either all third, or all first having it optional in game ruins it.[/QUOTE]

For some people, yes. For me it suck tapir balls…hehehhehehehe…I try it for about 15 games and I just can’t get it. Sometimes, I forget the character running is mine…lol…it was a nightmare.


(Stroggafier) #719

Clever @Exedore. But I agree - this argument should be used to find the best control tool. BTW, does that mean you agree, and we can expect a motion control capability? :smiley:

Seriously, if a new control tool came along that was simpler to use and did not detract from the game then why not use it? Wiimote may or may be the right tool, but KB+M detracts because much of the “skill” derives from mastering the archaeic controls.

@darthmob, I certainly don’t believe the KB+M is the best it can be. There are specialty products that use a keyboard, combined with a tracking device, where the keys are arranged specificaly for gaming. Also, using KB+M on a game that has a variety of movement modes (fps, flying, ground, water, e.g ETQW) begs for controls to match. KB+M fail somewhat in that regard as they don’t really allow analog 3-D movement, such as dual joysticks could provide.

If Brink will be limited to FPS only, this is less of an issue, but then so is the need for “extreme” accuracy. Since the split between FPS, 3rd person, and RPG can be somewhat arbitrary, or at least contrived, there is no good case to be made for splitting controls along these lines either.

It seems to me that the dual stick controller is still the best choice for all situations, especially if there is a “shift” capability that could almost double control featuress, plus situational menuing which is as “feature stackable” as one can get with any control device.


(H0RSE) #720

but KB+M detracts because much of the “skill” derives from mastering the archaeic controls.

kb/m has a much smaller learning curve than learning to control two analog sticks with your thumbs. Consoles have auto-aim for a reason…

It seems to me that the dual stick controller is still the best choice for all situations…

Even at the highest sensitivity settings, controllers cannot compete with the speed and pinpoint accuracy of a m/kb. Not only are mice MUCH faster, but they are much easier to control and maintain accuracy at higher speeds. You can argue that controllers are more comfortable, or you prefer them for your own reasons, but there is no arguing that a m/kb setup is faster and more precise, especially for FPS games, where accuracy is key. This would make controllers NOT the best choice for all situations.

Oh, and the “archaic controls” line…was this a half-assed attempt to mock them for being old or outdated? Does this mean they can’t possibly be any good since they aren’t modern or ‘hip’? Classic Rock fans would like to have a word with you.