Oh come on, handing over health packs I can take, but shooting players as a medical practice is just one step too far. Plus the obvious gameplay problem.
As for TK’s:
It’s really a matter of economics here. Quotas hardly ever work, taxes do.
You want as little team kills in the game as possible . Still TKing and grieving are seperate issues. TKing can be a part of grieving, but it’s also being a part of carelessness and indifference. The careless and indifferent people have only one thing they care about, and that’s their own improvement.
That’s why a hefty xp penalty is very effective here. And just a consistent one as well. Kill a player, lose a big chunk of hard-earned points. Note that Brink is also a scale lower than most W:ET and QW games, it’s not a full scale war, it’s a skirmish, making causalities on your own team is far less acceptable than in the other games.
Yes it would. It gives one player too much power, it simply turns the tables to grievers who can jump into other player’s nades and then wave them goodbye.
Teamkill-grieving would largely be banned out, especially if you make it also that players can go so far as regressing into their progress and be demoted and lose unlocks/talents/perks whatever if they lose more XP to TK’s than they would gain through playing the game.
You can also make the costs of teamkills go up exponentially. So the first might technically be a raised finger, the next fine a normal fine and huge sanctions for everything beyond the third one.