Proper names, or give the option to name the demo if you decide to save. I’m guessing the avidemo stuff will still be intact, but there never was any good camming options for idtech4 games, that would need time dedicated to it and not just thrown in.
BRINK suggestions forum
And making ‘movie making’ accesible is basically letting the game promote itself throughout countless machinima hobbyists on the internet for free. Blizzard offers huge support to their machinima community.
maybe a
<mapname>_<date>.demo
filename?
at least then its easier to look through quickly, i agree numbers was horrible :x… i ended up deleting some cool ones accidently because my demo folder got massive.
[QUOTE=tokamak;201510]Quick suggestion from SH again: That game features endurance. Every game you complete increases your endurance, the endurance is a factor that multiplies your overall score (and in that way the xp you get).
So after completing one match you get 10% more xp, second match 20% more xp, etc etc (percentages are pure for illustrative purpose).
This to encourage people to stay in one campaign together (and I suspect it was also done to avoid rage-quiting). People leaving and joining are really detrimental to the overall team balance and fun.[/QUOTE]
How does it work if you connect to a server, go make a pizza, come back and start to earn XP?
So the situation is you are afk for an hour or so, when you come back presumably you would be at a 50% XP boost
All for just idling, taking a server, and disadvantaging your team for being a person down for an hour
[QUOTE=tokamak;201510]Quick suggestion from SH again: That game features endurance. Every game you complete increases your endurance, the endurance is a factor that multiplies your overall score (and in that way the xp you get).
So after completing one match you get 10% more xp, second match 20% more xp, etc etc (percentages are pure for illustrative purpose).
This to encourage people to stay in one campaign together (and I suspect it was also done to avoid rage-quiting). People leaving and joining are really detrimental to the overall team balance and fun.[/QUOTE]
How does it work if you connect to a server, go make a pizza, come back and start to earn XP?
So the situation is you are afk for an hour or so, when you come back you are at a 50% XP boost or something
All for just idling, taking a server slot, and disadvantaging your team for being a person down for an hour
I think it should be like; the moment you go AFK your endurance starts degrading again.
In SH you simply get booted though :-p
Yeah made a thread on it in the OT: http://splashdamage.com/forums/showthread.php?t=18709
what’s to prevent you from doing that in etqw? (and hence, most likely, brink) I don’t know for sure it’s possible but I would assume so if you can have the server switch afk players to spectator.
I think idling is a crime by itself and should have it’s own measures against it, whether or not there’s endurance in a game or not.
Yes at some point that can get annoying, but in a co-op game it is critical to kick idle players as they might louse achievements. Which can be pretty de-motivating, and players play to have motivating events :eek:
Somewhere waaay back in the Q&A section Rahdo said something about a bot replacing idle players for a while I think.
Bots ?
That’s a joke or a smart move, depending on the AI.
I’m not sure if that will turn out well.
Anything better than a character standing still for the rest of the match, that’s worse than having one player less because the teams would still appear balanced.
Indeed, i’d rather the player was doing something, anything, than just standing still contributing nothing at all.
I remember getting so frustrated by two idle players that I spent the rest of the match reducing their K/D ratio as a medic.
This is sadly not always the case. It’s great if mechanisms in the game prevent these occurrences and really, idling has to be amongst the biggest grievances you can encounter in a game.