BRINK suggestions forum


(Shiv) #261

Loki mentioned hitting ctrl while aiming down and using the smart button to “combo” the slide under the sensor.

I was wondering how intrusive is having to look at where you want to go with the smart button. Say i wanted to shoot at a guy infront of my but climb up on the scaffolding ahead of me and above. Is it possible to learn the exact distance of this smart move and just flick up super quick then flick back down, where i could miss… or maybe “combo” the smart button with a jump so i grab up so its possible to keep shooting at the rebel scum for as long as possible.


(Mustang) #262

I’ve had the same though for a while

I do recall an interview where it was said that using the SMART system is completely optional
And that all the same movements could be achieved, even better/faster by hardcore gamers
Willing to put in the time learning how to do it manually without hitting the SMART button

I’m also guessing that the SprintButton=SMARTButton is only for consoles
And on PC we will be able to have them on seperate keys
Allowing the more conventional sprint+crouch+jump+strafe etc. to achieve the same as SMART
Thereby not having to compromise losing aim on a target

All these are just surmisations of course
And it may well be better in the long just just to hit SMART and do a mouse flick
After all the working being put into it, would be a shame never to give it a go


(Rahdo) #263

Yeah, to be honest, this is one of the trickier parts of the whole smart system, climbing up stuff when you might not have meant to. The reason that shouldn’t be a problem is because basically, if you tap the sprint button, you’ll sprint like normal but not climb on anything (a sprinting toggle like CoD, for example). if you hold it, that’s when you start climbing up walls and scaffolding, or whatever.


(murka) #264

Having a seperate button for those(optional) won’t hurt. I for some reason have developed a lazy shift finger that in most shooters just falls on it(makes sense as i always run).


(Bezzy) #265

You can do things manually, and that can give you an advantage over relying on SMART exclusively, but it’s really not an either/or thing, though.

I find I use the SMART button in combination with the manual stuff. SMART button I just use for trivial things, and the manual stuff I use to eke out a little extra height in my vaults, or pre-cook jumps to intentionally fall short, or tap out a slide to fall off a surface fast, rather than sprinting off and jumping into space.

SMART really doesn’t take away choices. It’s just another part of your vocabulary.


(RoryGreen) #266

I like the idea of a Time-Tirial thing. Maybe in co-op so you can race a friend. Not a main game feature but a little extra. So in private matches (if they are in the game) you can choose race mode and then the map of your choice and there is a place where you start and a finish line over the other side if the map!


(tokamak) #267

Oh that would be cool, where the player and his objectives are ghosts to each other. So you both run assault runs in the same server trying to best each other.


(Vivi) #268

My suggestion is quite simple, reading Richard Ham at Crossfire I understand many of the developers from ET and Quake Wars are there, so listen to the ET guys!
Why? Cause they made the basics for success 6 years ago which remains active today and still getting players and competitions.

The basics for Brink look promising, focus on infantry again! thanks God! close combat etc.

Suggestions:

Blood! as an option at least, An FPS with no blood nowadays is nonsense. Mature players have the money to buy the game, not 10 year old kids ^^

Ironsight? a Big NO. I read Richard commeting some guys on the dev team hate it too, and man they are so right, simplicity is the key for exit.
Ironsight is not a profitable feature to add in any game, and definetly not splashdamage sign, we have 20000 COD’s for that and this was a big failure in Wolfenstein. Even focusing on console, theres no need for it. Keep firing simple.

Those screenshots will look much better if they had some blood there, it will remove the “battlefield heroes” smell.

Players like varierty in weapons, character customization, teamplay features… work on those… dont reinvent the basics you have already. Ironsight has no place, in an “arcade shooter” focused on infantry combat. We dont want more COD’s or Battlefields, we want arcades like ET was.

Just Remember one thing, since ET was released there has not been any similar game to his basics of teamplay, QW was a nice try, but vehicles, big maps and complicated features weren’t approved by the community…

BTW dont forget to add a similar system to http://www.gamestv.org/.
BrinkTV to promote your game for competitions and to stay active. Make it nice for competition and players will do the best free promotion.


(BioSnark) #269

When did the screenshots not have blood :confused:


(tokamak) #270

When did Brink turn into an ‘arcade’ shooter’?


(Vivi) #271

http://www.splashdamage.com/brink#/screens_brink/001_tb.jpg

Maybe im blind and I see no blood in any of the screenshots.

“Arcade Game”= A type of game genre that is a fast-paced action game (for PC or console), requiring hand-eye coordination skill to play.

Yes, its an Arcade Game.


(tokamak) #272

[QUOTE=Vivi;200750]“Arcade Game”= A type of game genre that is a fast-paced action game (for PC or console), requiring hand-eye coordination skill to play.

Yes, its an Arcade Game.[/QUOTE]

Following that definition, how are COD, Crysis, FarCry and Quake Wars not arcade games, they all have iron sights?

It’s even better, the most slow-paced shooter I know, Raven Shield, has no iron sights at all.


(Vivi) #273

Theres no blood there, just a red uniform in a red background.

Who says they are not arcade games? all those you mentioned are pure arcade style games.

If you said Operation Flashpoint or America’s Army ill say no but all those, yep arcade games.


(tokamak) #274

Good, that means that ironsights can work in an arcade style game. I think they add allot of depth to the game. I wouldn’t want this game to turn into a FP or AA either.

And yes you might be right, that picture doesn’t have to contain blood effects and can be a weird coincidence of background and uniform. Then I haven’t seen blood in the pics as well.

EDIT: wait this picture definitely has blood: http://www.splashdamage.com/screens_brink/014.jpg


(Vivi) #275

Well depends on the speed of the gameplay, but sincerely I dont see it in any other than the superb boring COD series where you move slower than turtles or in games with really big maps.

People want to move, aim and shoot, sprint, crouch and shoot… or even prone. Not thinking if they must use ironsight to reduce bullet spread or tweak cfg with 10000 cvars to adjust it.

Ironsight is annoying for the screen and annoying for the gameplay… just put some sniper rifles.

If this game has a crosshair, I understand even less the sense of ironsight in it.

EDIT: Wish you were right, but I still dont see blood there, just particles floating (from uniform?)


(Rahdo) #276

Just to be clear, there’s blood in both of those screens. We’re going “understated” for Brink. It’s there, but players aren’t drowning in gobs of the stuff :slight_smile:

Regarding ironsights, yeah, they’re in Brink too, but the game is being designed such that you don’t need to use them to be effective. You can run & gun and be 100% lethal with no problems, you’re not at a disadvantage if you don’t like iron sighting. They offer the same philosophical trade off that crouching and shooting does:

[ul]
[li]run & gun = fastest movement with slightly wider spread.
[/li][li]crouch & gun = slower movement with tighter spread.
[/li][li]iron sights = slowest movement with no spread (though you do have to deal with recoil)
[/li][/ul]


(tokamak) #277

Each stance just fits the right situation, and it’s up to the player to judge that situation. At some points you ARE disadvantaged if you don’t use IS, and at some points you’re just a sitting duck if you do use them. At least, that’s what I get from that trade off.


(Mustang) #278

Good

Good

Change neither of these, sounds perfect to me

does a small wee in excitement


(darthmob) #279

I got another suggestion. In case you will release Brink on steam please make use of the steam cloud system.

It allows to store all your savegames and configuration files on the steam servers so that when you install the game on another pc or uninstall it no settings are lost. There’s nothing worse than setting up a new computer only to realise that all your settings and character progress are beyond recovery.


(Nail) #280

Neither myself nor any of my LAN mates will buy any game that requires Steam to play