BRINK suggestions forum


(Bezzy) #241

[QUOTE=Nail;199506]I think it would be smaller gun = less spread
a 5.56 may be easier to shoot, but a 7.62 is more accurate and has more stopping power and a 12.5 even more so

5.56 (.223) accurate to 400 meters
7.62 (.308) accurate to 800 meters
12.5 (.50) accurate to 1600 meters

(edit) this is with standard ammo, not match grade[/QUOTE]

Sure, but this is about movement’s affect on spread. Smaller weapons are certainly more “weildy” in that respect.


(tokamak) #242

Spread is only there to simulate the difficulty of firing a gun. It’s only real-life equivalent is recoil. Though just putting recoil in a game is not enough.

My point is, if you’re looking at guns then it would make sense to think that big guns have more recoil than small guns, but this doesn’t mean that they’ll have to have more spread all the time. A big gun is actually easier to fire from a stable position than a hand pistol is (and therefore deserves less spread), however, a light pistol is far easier to use while moving than a bigger gun and so moving should have less effect on the spread of a light weapon than that of a big one.

And the same thing for body types. Someone with a good condition and who’s used to running fast all the time will have an easier time aiming a gun on the move than a big bloke in poor shape (so light bodies will have less spread on the move). However, big arms will have an advantage in holding a gun steady so heavy guys should get less spread on while standing still.

I’d like to see different spread behaviours for the guns as well as the bodies. If you only apply it on the guns than there will be less incentive for heavy guys to use light weapons because they will always be out moved by light guys holding the same gun. They’ll need a spread tailored to their slow body type, and get an advantage in shooting from stationary positions.


(Ads913) #243

Hope no one else has suggested this.
I would love to see the Button of Disrespect.This button once pressed would allow the player to make a disrespectful movement over his dying foe.It could be a dance or a Tea-bagging movement or a John Cena WWE can,t see me hand waving gesture(watch you tube ).It could be random or depending on how good you are in a level like QW a bonus new movement.


(tokamak) #244

You mean like a taunt in TF2? Would be nice ye.


(DarkangelUK) #245

To slightly steal what Loffy said, a training room for movement would be cool. Various obstacles ranging in difficulty, some that can be done with the SMART button, and practised manually… and some that can only be done by hand. Kinda like a Quake 3 Defrag freestyle room.

In fact screw that, Brink Defrag! \o/


(tokamak) #246

I loved the training room in COD4 where online records where kept for the fastest laps.

You could even show off the feature by letting the game automatically upload the demo to the stats page every time someone breaks the record.


(Fa22Dragon) #247

What about an option say up on the d-pad (im a console gamer who plays too much shadowrun lol) to tell people where you’ve seen enemies or whether the surrounding area is clear or not, especially nower days with party chats and this crazy idea to mute everyone apart from your friends in Brink which I’ve herd about…


(Shiv) #248

A similar system of v says was in quakewars so i am assuming it will be in brink (same engine upgraded ect.)
like counter strikes system… but better XD

so i think we are safe to assume its a yes, there will be a nifty “our leet tech”


(Rahdo) #249

I loved that too :wink:


(tokamak) #250

You could even run records for each main objective in the game.


(Wolfmeister) #251

i didnt see this thread,
Heres a suggestion i made http://www.splashdamage.com/forums/showthread.php?t=18637
i blame my noobiness :wink:

A good way to record demos and be able to convert them into AVI:s would be nice.

You can use Fraps of course but you still need the controls ingame to make it easier making the movies.
What im talking about is FF, RW, Goto H:M:S, a way to spectate a certain player, freecam or over the shoulderview.


(Cenron) #252

Heyy I am new here, but I have been watching this game for awhile now. Also I have some ideas for this game.

First off, I feel the atmostphere of the setting needs to feel alive(if it isn’t already). I had a lot of fun with Killzone 2, the atmostphere was amazing in that game with the falling ash and details.

Also I feel with 8vs8 isn’t strong enough to compete with the best FPSs(my PSP can do that much). It’s alright if the maps are small enough, but I think more are needed. At the very least 10vs10 if not a little higher. I could be wrong, as most previewers have enjoyed the game, but I am worried that players will be away from the action, and I’ll be bored quickly.


(DarkangelUK) #253

You’ll probably find yourself quite alone in the ‘need a higher player count’ section there, especially when it comes to clans. The maps are small enough for the player numbers from what we’ve been told, so more than likely anything higher will just saturate the area with players.


(ThunderWank) #254

True 1080p and 60fps on consoles…even though it won’t happen…never does…
And I wouldn’t mind a map editor.


(tokamak) #255

PR suggestion: Penny Arcade has been hired several times by publishers to make comics for their games. High quality episodic stories that keep people coming back to the game’s site regularly. Perhaps an idea for Bethesda?


(Fa22Dragon) #256

[QUOTE=Cenron;199817]
Also I feel with 8vs8 isn’t strong enough to compete with the best FPSs(my PSP can do that much). It’s alright if the maps are small enough, but I think more are needed. At the very least 10vs10 if not a little higher. I could be wrong, as most previewers have enjoyed the game, but I am worried that players will be away from the action, and I’ll be bored quickly.[/QUOTE]

please keep it as 8v8 i hate large games - some of my favourite and generally best games were smaller games like the first gears of war! I personally think its a much better experience as you actually get to know your opponent instead of not caring who killed you as there are 30 people on the other team


(Ads913) #257

Man i did’nt know such a thing existed.Plus i have the game.
Watched taunts in youtube pretty good but i am sure SD can do better

The Button of Disrespector or taunts could be selected in a players profile or the user can record sounds to a animation making your own taunt.:stroggbanana:


(mortis) #258

I also highly recommend this. It would be publicity perfectly aimed at the target market of FPS players…


(Mustang) #259

Custom taunts
Wow, that has a air of coolness to it


(Dormamu) #260

Take the dev team and go take Advanced Battlefield Skills Course or Hostage Rescue Course or Firefight Combat Simulation
Team building event and Brink Game Documentation, implement some moves in to the game and post pictures and movies , you can make a new trailer for Brink there “Security VS Resistance” :tongue:. Post the teams here so we can make a bet on who will win :D.