BRINK suggestions forum


(DarkangelUK) #221

Yeah I think I may have gotten a little heated, the discussion should have ended long ago. Apologies tokamak.


(Rahdo) #222

(tokamak) #223

[QUOTE=Nail;199030]This should be default armor for new Resistance players

:stroggtapir:[/QUOTE]

That’s brilliant.

Reminds me of a picture of guerilla fighters wearing bicycle helmets somewhere.


(deadlights) #224

Classic. Great actor, Jeremy Piven.


(Joe999) #225

can bethesda please introduce an fps controller for consoles with brink? would be awesome. i mean, if they can make a plastic dj controller for a game which probably nobody wants to play anyway and which isn’t even compatible with any other games, why is there none for fps games? the gaming world would thank you in eternity. also rage could use it. and brink 2 and 3. kthxbye


(Chrissstrahl) #226

I believe if a game is developed mostly for console it will be horrible to play (in terms of controls) on a PC, so I have too disagree with you.

I played a ego-shooter on a wii and it was a horrible bad experience, playing a ego-shooter on N64 was much better but still not that great, what experiences you guys have ?


(Exedore) #227

…why is there none for fps game…s

The SplitFish is already available, for PS3 anyway…
http://www.splitfish.com/?uid=4nkpfqinh2cvv3t0


(darthmob) #228

You want the perfect peripherals for first person shooters? Mouse + keyboard. They have been around for a long time. :stuck_out_tongue:


(Nail) #229

I’d like support for multi monitors, 3 would be nice but I’d settle for 2


(SockDog) #230

[quote=Joe999;199247]can bethesda please introduce an fps controller for consoles with brink? would be awesome. i mean, if they can make a plastic dj controller for a game which probably nobody wants to play anyway and which isn’t even compatible with any other games, why is there none for fps games? the gaming world would thank you in eternity. also rage could use it. and brink 2 and 3. kthxbye
[/quote]

You get my vote! Why it won’t happen? because it would shatter their fragile little minds.

Don’t forget that a lot of these gamers are clueless or plain deluded.


(tokamak) #231

Afkers can be very annoying considering they count as one player less without revealing it to the rest of the players causing hidden imbalance within the teams. How about automatically giving a bot control over a player after he didn’t make any action for 30 seconds? This of course, next to a function to trigger a bot whenever you need to leave your pc. And I think it speaks for itself that bots don’t earn any xp or any stats at all while substituting a player.

Considering the bots in game, I would like to see their skill adapt on the fly to the performance of the human players. This can be measured by the average accuracy or xp/min.

Naturally bots should never perform better than, preferably a bit below human players so they won’t play a too big factor in the game. The match should be between the players, the bots are only there to compensate imbalanced teams / afk players.


(Shiv) #232

I have to agree with tokamok, especially with these torture missions aimed at players.
i think as soon as i realise the other team has an afk and i am in a torturing mood i might go for it.


(tokamak) #233

Another thing I just thought up.

Give different body types different spread behaviours suited to the playstyle people expect of that type.

Players with light bodies should receive less spread while moving, and less spread while moving and shooting, but it will take longer for them for the spread to reduce when standing still.

Heavy body types will have a huge spread while moving but will stabilise faster and also have less spread if shooting while standing still.

The ratio between the spread is of course completely made up on the go, it’s just to illustrate the point of how spread changes dependant on the actions of that body type. There’s less difference between moving and standing still for a light player while the effect for the heavy player is huge though he gets to keep stability while standing still and shooting.


(Bezzy) #234

[QUOTE=tokamak;199473]Another thing I just thought up.

Give different body types different spread behaviours suited to the playstyle people expect of that type.

Players with light bodies should receive less spread while moving, and less spread while moving and shooting, but it will take longer for them for the spread to reduce when standing still.

Heavy body types will have a huge spread while moving but will stabilise faster and also have less spread if shooting while standing still.

The ratio between the spread is of course completely made up on the go, it’s just to illustrate the point of how spread changes dependant on the actions of that body type. There’s less difference between moving and standing still for a light player while the effect for the heavy player is huge though he gets to keep stability while standing still and shooting.[/QUOTE]

This somewhat sorts itself out, since (as already mentioned in interviews) weapons available to lights tend toward the pattern you’re describing there (i.e. better for running and gunning), while weapons available exclusively to heavies tend toward the lower pattern (i.e. better for stacatto movement).


(tokamak) #235

Right, though do heavy players have any incentive to play with light weapons?

I think the above idea should apply regardless of what weapon you’re using, see it as a factor on top of the gun’s own spread behaviour.


(darthmob) #236

I just thought of a small feature to show off your character similar to those found in racing games. You know, turn the camera, zoom in and out and make screenshots. Maybe add some animations / poses to choose from as well.

Every RPG forum has a “show us your character” thread and if the customization system is as varied as it seems I see no reason why it shouldn’t be the same with Brink.


(Floris) #237

[QUOTE=tokamak;199495]Right, though do heavy players have any incentive to play with light weapons?

I think the above idea should apply regardless of what weapon you’re using, see it as a factor on top of the gun’s own spread behaviour.[/QUOTE]

You already hurt them by making them move slower, why hurt them even more by crippling their ability to use regular guns?


(tokamak) #238

For the benefit of having better stationary stability.


(Shiv) #239

and its a choice, choice choice choice.

their fingers might be too big for the guns.

i would have thought, smaller guns = more accuracy… and more style points :smiley:


(Nail) #240

I think it would be smaller gun = less spread
a 5.56 may be easier to shoot, but a 7.62 is more accurate and has more stopping power and a 12.5 even more so

5.56 (.223) accurate to 400 meters
7.62 (.308) accurate to 800 meters
12.5 (.50) accurate to 1600 meters

(edit) this is with standard ammo, not match grade