BRINK suggestions forum


(darthmob) #201

It will be like a multiplayer game with an offline mode because that’s what it is. :rolleyes:
You can try to mask the respawns with fancy sci-fi explanations but it will still be the same class-based multiplayer objective gameplay.

Why would you want to remove the kill-messages? It’s a team-based game and the information about fallen teammates and enemies is definitely of relevance to you no matter if you play alone or with friends or online. A better approach may be to not remove them entirely but show them differently. I agree that “Bot1 killed Bot2” doesn’t make much sense when you are playing alone.

The problem with showing it differently is that it can result in an information overkill very fast. You may show the avatar or class information but that would take up a lot of space (have a look at Modern Warfare2, they have way too much information on the hud with giant dogtags and promotions and stuff like that). You may have a voiceover saying something like “teammate / enemy down” but that would get annoying after a while.

Now that I have thought about it for a few minutes I come to the opinion that the best approach would be the way it is in multiplayer as well. It helps with having one experience all the time as Darkangel says and there’s more to it. It is most likely guaranteed that your teammates look unique thanks to the customization system. There could be a list of bots that have unique names (very much like in ETQW) and a unique appearance as well. Eg. there could be the bot BigBen who will always play a heavy class with lots of firepower. If you would play singleplayer or coop you might recognise him from previous games “Oi, I know that guy that’s Big Ben!” because he always wears that bright red suit and funny tattoo. I’m sure you could come up with a good list of bots for both sides that are fairly unique in name, playstyle and appearance.

That way you would have a similar experience online as offline. You play with a unique team against another unique team and I think that’s what the game is about.


(tokamak) #202

See, that’s all nice arguments why people like you (the multiplayer veterans) might not want to use that filter, but why would you be against the option?

And it’s a good thing you use Modern Warfare as an example, the singleplayer has a far calmer hud than the multiplayer version. You wouldn’t want to play the singleplayer story with the multilpayer hud would you?


(DarkangelUK) #203

So again, the only con arguement from yourself is ‘it looks tacked on’… back to where we started. I gave my reasons for it, which apparently you appear to have completely dismissed, forgotten and irradicated from memory then come back with some tosh such as “if someone ever comes up with real cons against this suggestion.” Wow you REALLY don’t like it when someone disagrees with you do you. Bad idea all round, re-read everything again to see why i think so. And stop taking things so personal or just don’t post and stop forcing your opinions down peoples throats… you know… like a broken record.


(tokamak) #204

I’ve dismissed them because you only give arguments against why you wouldn’t want to use the filter yourself, which is understandable. You however, did NOT give any arguments against the OPTION of a filter.

Always adorable when people think having a discussion means forcing opinions down peoples throat. Especially when I’m the one arguing for having more options and against one single way of playing the game.


(DarkangelUK) #205

nah m8 cos you summed yourself up perfectly, you’re a broken record… you repeat over and over and over and over, we get it, it’s something you want. Someone posts a counter, and you’re but but but but and repeat what you said again. And my argument was for new players, not myself… hence the use of ‘new players’ when referring to them. I can’t see a reference to myself really, checkl post 190… where i do i mention myself and not new players? You like to make things up as well, as if the text isn’t there to look back on.

It’s always adorable when people get petty because not everyone agrees with them. Your numerous cases in point. But please, go ahead and repeat yourself again… don’t break the cycle.

Yeah it’s still a bad idea btw


(tokamak) #206

I’m not interested in discussing the discussion.

If you can’t say why you are against the option then why even bother replying?


(DarkangelUK) #207

Right so you’re basically being a tool… i’ve said why, you’ve chosen to ignore. End of discussion.


(tokamak) #208

You didn’t say why, you have not made a single point I didn’t respond to or have already addressed before. But sure, if you like to end a discussion with an insult, by my guest.


(DarkangelUK) #209

Oh really? Post 190… but sure, repeat again.

You know what m8, i’ll leave you to it. Your argument holds no water at all, no matter how many times you say the same thing over and over, you ignore blatant posts and there’s no changing that. I’ll leave it at that.


(badman) #210

Right, let’s stop the bickering and get back to posting constructive messages. This really isn’t helping anyone.


(tokamak) #211

Okay post 190:

[QUOTE=DarkangelUK;198949]Are trying not to understand simplicity? You’re ADDING THINGS that’s sprung on them when they join MP. How can that possibly make it easier for them?! That’s like having a test drive around a racing track, then when it comes to the actual race, saying “btw here’s a rev limiter, it’s quite handy to have that there”… why wasn’t it there in the 1st place?? Sure make kill text removable by cvar so the ‘vets’ can remove it via console, but throwing an option, or in fact hiding an option and springing it on them as they decide to try MP is just dumb.

Kill text is a handy thing to learn to read. On the surface it’s just player killed player, but underneath it gives tactical info. In most team games, Q3 TDM, ETQW, W:ET you have team mate locations, when that player dies in the kill text then you know where they were when they died, that tells you there’s enemies at that location… more than likely weakened enemies cos they were just in a fire fight. Keeping a new player blind to this info won’t help them one bit.

You’re not changing my mind, so stop trying :)[/QUOTE]

This is just full of arguments why people might not prefer the default template! Adding templates doesn’t complicate the game in any way! Look at World of Warcraft, you can customize your game endlessly and the beginners won’t even realise the option is there!

You’re scared that the default template might not be the correct one for people to begin with, but again, again, again, chip, chip, put the needle back in place this is not an argument for an OPTIONAL template. What the default template might be is entirely debatable and not even the point of this discussion, yet you chose to zoom in on it all the time!


(DarkangelUK) #212

Now you’re contradicting yourself! Pick a story and stick to it. YOUR argument was leave it simplified for SP, no MP stuff kill text etc. then when they decide to play online, announce “oh btw there’s MP HUD stuff that could be handy” and slap it on them.

Read post 190 again… jeez i even placed in a little scenario to make it easier to understand. It’s about unexpectedly adding info that they’ve not even experienced. I must admit i’m impressed how you subtly managed to swing your view with each post to leave your initial thought out of announcing the MP HUD at the point where it asks them if they want to play online… or did your selective memory kick in at that point as well?


(tokamak) #213

Yes, that’s what I would prefer, beginners starting the game like a singleplayer, then being slowly guided into the mechanics of mutliplayer, but that’s completely beside the issue of having optional templates in the options menu, you’ve spent the last page only railing against the idea of using the simplest one as a default one and pretending it was against the optional templates.


(BioSnark) #214

You’ve both listed the pros and cons several posts back. You’ve also both acknowledged that you aren’t going to convince each other. Your both cool people but right now you’re just building bad blood over something that isn’t ultimately up to you guys.


(DarkangelUK) #215

Pretending what? I’ve always said it’s silly adding extra unnecessary options, and stupid to throw important info at them when they should’ve been aware of it from the get go. Wow, you’re even defending your ninja posting of saying one thing then flipping it onto something else… wp man, wp. From what i observed you tried that with the sniper thread as well… but kinda got yourself confused near the end.


(badman) #216

This man is correct. You’ve both made your points, move on.

Don’t make me resort to cooldown bans :tongue:


(tokamak) #217

Actually, I would appreciate it if someone didn’t agree with me and went in depth into my suggestions and pulled them apart. After all, ideas are cheap, making them work is the real challenge. It would only help to shed light at every side and corner of the issue and leaving nothing go unnoticed, it would only improve things. I don’t expect people to get convinced by my arguments, but I do like it if they dealt with the arguments themselves instead of drawing things to a personal level, involving unrelated topics or simply bickering about the debate itself.


(Floris) #218


(shirosae) #219

Y’know, I was fairly openminded about the idea of a default ‘single player’ GUI, but you’re right. Even in a PC multiplayer FPS like ETQW people displayed a ridiculous attachment to all that was vanilla. Given that there are going to be console players and non-multi people playing, I can see even something as insignificant as a GUI change spooking them.

I change my vote, for what it’s worth: Let the offline people see the obit list by default, so there’s less for them to adapt to/ be terrified of when going online.

Disclaimer: Still loads of config options for the rest of us please. :smiley:


(Nail) #220

This should be default armor for new Resistance players

:stroggtapir: