You’re assuming this is an SD choice, I’d bet my right ball it was not something they decided…
Brink Statistics Site Online Now
I don’t care about seeing a “deaths” stat because I don’t think it, or a k/d stat would serve as and indicator of any importance in Brink . . . because? Because if you play hard to help your team you are going to die alot . . . and just keep returning to try to help and die again, and especially in certain maps and depending whether you are Security or Resistance. . . and since so much of that is random there is no way to find balance that would ever make such a stat (k/d) be a valid indicator of your strength.
That being said, they should give us more stats that would indicate how good of a team player you are.
If you click on the map it tells you how many kills your team had and who won the match! Cool. Also, it shows you how much exp you had in relation to other people on your team! Clan portion of the Stats should be very cool!
I think the stats site is pretty cool, there’s a lot of interesting things to check out, especially the weapons and abilities (although they seem to be acting up a bit, for example several of the engineer abilities just show the total XP from the last ability you had selected and I don’t know what the scale of the “Time Used” stat for the engineer build objectives is). The melee killing blow/knife blow stats seem a bit off as well. Hopefully these will be sorted out. It’s good how you can see the average xp per match broken down by class, so you can tell if someone is willing to switch up their class to complete objectives or not.
I was really hoping for map and body heatmaps a la the World at War and Halo stats as I always found those cool to look at. Tracking the number of head/nut shots would have been neat as well. Same for things like buffs/revives per minute or per match, although you can figure out your total number of matches from your total xp and average xp and calculate the match averages from there.
As for KDR and deaths not being in, I’m not particularly surprised that they aren’t but they would be nice to know. I do agree that they would encourage some people who really care about their stats to play a lot more cautiously and to sideline the objectives though. It wouldn’t have hurt to put everybody’s total kills in the dropdowns for recent matches as you can just go to peoples’ profiles and check them out individually (assuming that they’ve signed up and that match is still in their recent matches list). Win/loss ratio (on each map and overall) would have been nice but it’s not exactly crucial. I see the stats more as something interesting to look at rather than a reliable way of gauging how good somebody is at the game.
Also these typos/mistakes could do with fixing (pedantic, I know):
Balpdaun -> Bulpdaun, Barnet -> Barnett, Boomer -> Lobster, Gottlung -> Gotlung, Multiboomer -> EZ-Nade
Flash Bang -> Flashbang, Fleet of Foot -> Speed Boost, Comm Hack -> Comms Hack
Ship Yard -> Shipyard
A couple of questions:
Anybody know why some abilities are covered with a padlock icon? They don’t seem to correspond to any of my character builds.
“Repair MG Nest” is a defunct ability right? I thought you couldn’t damage MG nests.
Remember that the stats site is developed by Agora Games and not SD so there’ll be minimal dev time spent on this. Here’s hoping that the PC guys will get their site very soon as well.
edit: Just remember, at least we don’t have to pay $8 a month for this~
Out soon but you will need a console to view it(not really, although consoles can only use a pc,go figure)
thanks , I saw that and it seemed tedious to have to do. see u online. ciao.
Probably true, since the publisher certainly has to live up to their responsibilities as well…I was just grumpy this morning, especially after I couldn’t peruse the PC stats…
“Play against other clans in ladders and tournaments” Hmm I wonder if they are going to run their own ladder or they are talking about the ones being run by the community.
On the topic of playing medic:
I would rather stay alive and fight it out than suicide to revive more people.
Reasoning:
-teaches teammates to not throw themselves into harms way.
-gives me a break from healing to pop off some rounds
-the less dying, the better on all accounts
I feel k/d placed in a subtle spot where it wont bcome a focus is fine, because I would rather play with people who have stats that reflect teamplay AND a high k/d, because a dead teammate tossing himself at the enemy is beyond useless. Even if my supplies are recharging, I still have a gun and I will help clear areas until reinforcements arrive to let me rez the dudes sitting back waiting for me to rez them. You can turn a losing situation, info a full team charge by simply standing ground and doing your best to hold the enemy back.
Oh yeh you’re right again Jess, no one plays competitively on consoles… Thanks again for sharing your opinion as fact. Stay classy.
[QUOTE=peteXnasty;329738]On the topic of playing medic:
I would rather stay alive and fight it out than suicide to revive more people.
Reasoning:
-teaches teammates to not throw themselves into harms way.
-gives me a break from healing to pop off some rounds
-the less dying, the better on all accounts
I feel k/d placed in a subtle spot where it wont bcome a focus is fine, because I would rather play with people who have stats that reflect teamplay AND a high k/d, because a dead teammate tossing himself at the enemy is beyond useless. Even if my supplies are recharging, I still have a gun and I will help clear areas until reinforcements arrive to let me rez the dudes sitting back waiting for me to rez them. You can turn a losing situation, info a full team charge by simply standing ground and doing your best to hold the enemy back.[/QUOTE]
Since the concepts of dying to regain supplies or to inch the objective a bit further are so simple to understand, you must be trolling when you say stuff like this.
i dont understand the guys who are talking about “k/d ratio is bad and not useful in a teambased game like brink” …
a medic would look like a idiot by looking at the k/d ratio? is it proofed that medics have a bad k/d ratio? if i play medic i can revive mates and anyways im pretty sure that im killing much more enemys than they kill me. if u think a good medic is someone who is only reviving mates your wrong. and if you think its good for your team if you run to the enemy line to die just to spawn again and be able to revive your mates its wrong, too.
this is not good. a kdr is important - imagine 2 teams - in the first one every player has a positive kdr - the other team with a bad kdr but more xp. what do you think which one is winning? im sure in over 85% of the matches between these teams the team with the better kdr is winning. ive played a match where 2 or 3 guys in my team where buffing all the time, then running to the enemys like rambo and dieing instantly … after respawn they buffed again and so on - the end of the story: we lost and had no chance of completing the objectives … these 3 had the most xp on the server … im not saying a kdr should be on the scoreboard instead of the xp even if im sure that a kdr is more important than xp. but i think we need both. a mix of kdr and xp on the scoreboard.
I don’t know what’s up, but my stats are entirely wrong. It claims I’ve not used numerous weapons even once, and that I’ve hardly gotten any kills.
How is my concept not simple? Rather than just burn all my supplies, you learn who needs then the most, and when you’re out, instead of running back to the front (where the fight may be lost by the time you get there) you simply fight and kill the people who are trying to kill your guys…negating the need for revives.
Why not pair up with someone who has transfer supplies?
Or do I need to L2P? Cause obviousllllly there’s only one way to play, right? Let’s just get rid of medic guns they don’t need’em
win loss ratio is the most important. It accurately shows how good at team play you are.