LOL, PC stats will take 2 more months.
Brink Statistics Site Online Now
i understand why people think K/D isnt an indicator of skill in a team based objective game but what stat on here is an indicator of skill? i dont see a win/loss just my most recent games. there is average xp but that has been killed by having to rejoin over and over to find a relatively lag free game .
the only stat that i see that has any merit is your accuracy.
if i am missing something please correct me if i am wrong but if there was k/d atleast i would know if im killining more than im dieing
[QUOTE=legend123;329489]
And to those people who keep using the same argument
“KD is for campers, they will avoid teamwork to increase stats, they are bad players”
What a bunch of bull****. Seriosly.
With that reasoning XP, revives etc are useless.
or
“Wins/losses are more important”
Consider that you get a team that just cant shoot properly even with good teamwork. You will be stuck in your spawn and there is nothing you can do about it.
What happens: some people stay behind the lines and revive/buff letting others to die without actually helping them kill the enemy.[/QUOTE]
You are simply wrong. Imagine I am a medic with no supplies left. I can suicide, be back at the choke point in say 20 seconds, ready to buff or revive 6-8 times. Or, I can fight the enemy as normal, managing to stay alive, maybe kill an enemy, and only have regenerated 1 supply pip.
What is best for the team? 6-8 revives, or 1 revive and 1 kill? I think the answer is obvious. And while I have supplies, I’m fighting with the rest of them, though when medic I do play it a bit safer than otherwise unless I can count on a revive, I don’t pursue wounded enemies as I’m much more useful still able to revive - let the soldiers and engineers be aggressive and go for the kill notices and glory, i’m happy softening up the enemies and keeping the front rolling.
Yesterday I played as the only soldier on our team, I got most points on our team by running to the choke, giving out ammo for all my supply to the guys that were almost dry, then charging the enemy and dying, repeat. Without that steady flow of ammo, the choke would have collapsed in a few minutes, instead it held the entire game. I would MUCH rather have been doing something fun, and used a class I actually had points in, but with no soldiers we needed an ammo runner. Would it have been better if I had stuck to medic, keeping up my K/D and reviving guys that were out of ammo?
Obviously, you need to kill enemies to win, it is your main tool, and being skilled at killing while staying alive is tremendously important. But I don’t always have to personally be the spearhead, and I routinely do stuff to help the team that mess up my K/D, like suiciding to get supplies and not pursuing kills but reviving instead.
Yeah he’s a ****. Just kidding… I was on the receiving end of being mowed down by him last night. I helped get his kills up…just not the way I’d like to! Note to self: don’t run into his mower.
wah wah k/d ratio…
the biggest head scratching aspect of the site for me is…how meaningful is it to track ‘the war’ and which side is winning at the moment when you’re always switching sides from host to host
[QUOTE=chamber666;329522]wah wah k/d ratio…
the biggest head scratching aspect of the site for me is…how meaningful is it to track ‘the war’ and which side is winning at the moment when you’re always switching sides from host to host[/QUOTE]
Makes you wonder why there is not a Conquest mode which makes you use the side you picked from the start, huh?
I can’t see what the issue is with showing either the kills or K/D ratio as long as there are enough other stats to put that information into context. That way I might learn something about the way I am playing and improve my game. As it stands what information we are given is nothing I already didn’t know (IE what class I used the most or favoured weapon) and of very little use.
I am afraid you are seldom going to a a game (which is not full of either friends or a clan) which everyone plays the game ‘right’. This is an issue with any game that requires team work or an objective, probably the reason why games like COD are so popular as team work in an average game means little.
I know that the PC v console thing has been beaten to death, but it still makes me sad when I spend $50 on a game (even for a game from a kick ass dev like SD) only to feel put in the backseat for playing on a PC. Would it have killed them to launch the stats site on all platforms at the same time? And why wasn’t it ready at game launch? I still love you SD, but it does seem half baked when I have to tap my foot and wait for things to unfold. I know that the age of FPS games on PCs is coming to a close, but I would like to go out with a bang, so to speak…
[QUOTE=Smokeskin;329510]You are simply wrong. Imagine I am a medic with no supplies left. I can suicide, be back at the choke point in say 20 seconds, ready to buff or revive 6-8 times. Or, I can fight the enemy as normal, managing to stay alive, maybe kill an enemy, and only have regenerated 1 supply pip.
What is best for the team? 6-8 revives, or 1 revive and 1 kill? I think the answer is obvious. And while I have supplies, I’m fighting with the rest of them, though when medic I do play it a bit safer than otherwise unless I can count on a revive, I don’t pursue wounded enemies as I’m much more useful still able to revive - let the soldiers and engineers be aggressive and go for the kill notices and glory, i’m happy softening up the enemies and keeping the front rolling.
Yesterday I played as the only soldier on our team, I got most points on our team by running to the choke, giving out ammo for all my supply to the guys that were almost dry, then charging the enemy and dying, repeat. Without that steady flow of ammo, the choke would have collapsed in a few minutes, instead it held the entire game. I would MUCH rather have been doing something fun, and used a class I actually had points in, but with no soldiers we needed an ammo runner. Would it have been better if I had stuck to medic, keeping up my K/D and reviving guys that were out of ammo?
Obviously, you need to kill enemies to win, it is your main tool, and being skilled at killing while staying alive is tremendously important. But I don’t always have to personally be the spearhead, and I routinely do stuff to help the team that mess up my K/D, like suiciding to get supplies and not pursuing kills but reviving instead.[/QUOTE]
Totally agree, in almost every single Class based team driven objective kind of game I seem to more often then not (when with selfish randoms usually) find my self playing what needs to be played rather then what i want to be playing. In BFBC2 I could never be a Recon cause every half assed noob thought they were “Enemy at The Gates” best ever snipers and never did objectives and often had the lowest scores.
Hell I was in a match with a bunch of people from the board a few days ago in a mission which we had to escort a guy through the entire map (pretty sure it was aquarium), I was a Soldier (heavy also) and one of only 2 so i didnt want to switch since i was the only guy handing out ammo in the group i was fighting with and helping to keep the enemy pushed backwith all my upgrades for soldier.
Well at one point i start getting pissed and check the scoreboard to see why the guy hasnt gotten up in forever and we were is such a stalemate, well what do you know, we have one medic, one ****ing medic in a level and section that REQUIRED them, but whats this, we have 5 ****ing engineers (all humans) for some reason unknown to myself. So thats 1 medic, 2 soldiers and 5 engineers on an escort mission. Well i started to get mad and lettin others know but by the time 2 other guys inlcuding myself switching so only 3 medic now and 1 soldier, it was too late and we lost having at most made it halfway.
[QUOTE=Oschino1907;329535]Totally agree, in almost every single Class based team driven objective kind of game I seem to more often then not (when with selfish randoms usually) find my self playing what needs to be played rather then what i want to be playing. In BFBC2 I could never be a Recon cause every half assed noob thought they were “Enemy at The Gates” best ever snipers and never did objectives and often had the lowest scores.
Hell I was in a match with a bunch of people from the board a few days ago in a mission which we had to escort a guy through the entire map (pretty sure it was aquarium), I was a Soldier (heavy also) and one of only 2 so i didnt want to switch since i was the only guy handing out ammo in the group i was fighting with and helping to keep the enemy pushed backwith all my upgrades for soldier.
Well at one point i start getting pissed and check the scoreboard to see why the guy hasnt gotten up in forever and we were is such a stalemate, well what do you know, we have one medic, one ****ing medic in a level and section that REQUIRED them, but whats this, we have 5 ****ing engineers (all humans) for some reason unknown to myself. So thats 1 medic, 2 soldiers and 5 engineers on an escort mission. Well i started to get mad and lettin others know but by the time 2 other guys inlcuding myself switching so only 3 medic now and 1 soldier, it was too late and we lost having at most made it halfway.[/QUOTE]I agree with you guys. In Brink you can’t sit back and just let “Others” do the objectives, which involve you getting directly in harms way, like escorting the bot because your goal is just getting kills. How can you worry about K/D when this game’s goal is often for you to be in the thick of the action and in harm’s way all of the time, not on the sidelines sniping fools? People keep asking for K/D but it’s just not an aspect that works for Brink. I know it is in other FPS games, but like I said, if you have to escort the bot or the hostage you are gonna get killed a lot! Or fixing a crane, or Hacking.
Plus…it is no surprise that Container City is most played map and Resistance Dominates. You can rack up the kills on Container City if you’re playing as Resistance and trap an inexperienced team. I LOVE playing Security on this map!
mind you i got most kills and best engie like 3 matches in a row. XD but horse has a way with his gatling powered bullet hurricane systematic brink genocide weapon doesnt he?
I’ll definitely be using this site to decide if I want to add people to my friend’s list on live. Because you get an idea of how much of a team player they are. If they play medic and have lots of kills but no revives… then that’s not the style player I want to play with.
[QUOTE=Smokeskin;329510]You are simply wrong. Imagine I am a medic with no supplies left. I can suicide, be back at the choke point in say 20 seconds, ready to buff or revive 6-8 times. Or, I can fight the enemy as normal, managing to stay alive, maybe kill an enemy, and only have regenerated 1 supply pip.
What is best for the team? 6-8 revives, or 1 revive and 1 kill? I think the answer is obvious. And while I have supplies, I’m fighting with the rest of them, though when medic I do play it a bit safer than otherwise unless I can count on a revive, I don’t pursue wounded enemies as I’m much more useful still able to revive - let the soldiers and engineers be aggressive and go for the kill notices and glory, i’m happy softening up the enemies and keeping the front rolling.
Yesterday I played as the only soldier on our team, I got most points on our team by running to the choke, giving out ammo for all my supply to the guys that were almost dry, then charging the enemy and dying, repeat. Without that steady flow of ammo, the choke would have collapsed in a few minutes, instead it held the entire game. I would MUCH rather have been doing something fun, and used a class I actually had points in, but with no soldiers we needed an ammo runner. Would it have been better if I had stuck to medic, keeping up my K/D and reviving guys that were out of ammo?
Obviously, you need to kill enemies to win, it is your main tool, and being skilled at killing while staying alive is tremendously important. But I don’t always have to personally be the spearhead, and I routinely do stuff to help the team that mess up my K/D, like suiciding to get supplies and not pursuing kills but reviving instead.[/QUOTE]
You are stretching what I was saying to an extreme.
Of course reviving 6 people is better than 1 rev + 1 kill in most situations (not always).
To answer your last paragraph I am the same way usually.
I have played competitively and on pubs to experience this.
W:ET (which is probably SDs best title… opinions opinions) was arguably the best team based game out there (along with RTCW). It had KD ratios after the round (not a stats tracker like Brink is doing). There was no problems with it.
I know! It is hard to get revives. You have to get in harms way because your downed teammates got shot down! It just blows my mind how many people are looking to find out their deaths in this game. You are literally exposed many times when you are dishing out the revives. Lazerous bomb only gets your team mates up with partial health! You should die a lot in this game if you are a Medic or are doing it wrong. Where the heck were you if you are a Medic and have many more kills than deaths?
Probably playing the more correct way and clearing the area before reviving a player and watching both the Medic and their teammate get destroyed. Seriously, you can’t simply revive others and expect to win unless you are providing your existing team with an advantage in the process. Medics that run in to revive and die are worse than medics that kill a player and then revive. Sure, sometimes the medic will die before they manage the revive but simply picking up a player only for them to be downed again serves what purpose?
These games must have happened after I left, as I was uncontested Top Murderer when I played.
It must’ve because I was trying to hack on Terminal and Horse was tearing me up with a weed wacker.