Pff, what do you know. 
Brink set to release on September 7?
When ETQW was still in the final dev stages, the retailers were issuing unofficial release dates left and right, and in the end, none of them were right. They just give dates to encourage sales, and then delay the date if necessary.
You know what? My pre-order of Duke Nukem Forever still hasnât arrived yet, and itâs over ten years late. ETA? âWhen itâs done!â
Iâm just curious why Bethesda would want to release BRINK so close to an already popular Halo Reach. Iâve never played any Halo Games but I know Halo have a huge fan base and that could and will take away sales from this game. Wonât it be a better decision to release it a month earlier? Then again it all depend on SD being able to complete it within a given time. Lets hope BRINK do well with the sales so we can get any patch and update soonerâŚ
Iâm sure SD and Bethesda care and for fans that care about the longevity. Longevity of the IP depend on sales. This is not a PC vs Xbox thing.
Iâm guessing we also have Rage and the new CoD coming out around the same time. I donât think you can get much window space around that time of the year.
Borderlands was a commercial success despite being a new IP released sandwiched in between Modern Warfare 2 and other heavyweights. Getting the hype machine up, having an adequate marketing budget as well as delivering a solid product is pretty much all you need.
Iâd say with the amount of swag theyâre (SD or Bethesda) sending to the press is a good way to ensure theyâre talked about.
Nah, after the game known as Wolfenstein, id software is staying the hell away from the public. So I doubt rage will be released at that time.
Please, look at credits of WOLF, only 3 guys at Id worked on the game and hundreds of persons from activision/raven software (rip)/endrant studio (rip) made this game. And solo was pretty good, unlike the MP part which shouldnât have been called âwolf2MPâ. So please donât blame ID soft for wolf that much 
I suspect id was just fulfiling contractual obligations to produce a certain number of games for publisher Activision before they were able to escape.
lol, Iâd bet that id never wanted to make Wolfenstein in the first place, or release it as soon as possible, and like you said, Wolfenstein became the target, and all the âfansâ now have the wrong idea. Well this is what they get for not playing other games.
It isnât what most people think. It is a shame too, but I think id is doing the right thing by going silent with rage, until they get it right. They donât want to mess up. The failures from Raven, Endrant, and mostly Activision has put id into hiding. Youâd have to wait for QuakeCon and see.
This is the truth. Stuff like thisâŚ
What you all should be asking about the Sledgehammer Call of Duty game for 2011âŚModern day or not?
- Geoff Keighley
This was the only comment he made on a day when two IW staff were fired by Activision and everyone else was turning the WTF knob up to 11.
Give enough money, exclusives, tips/leaks and stuff to the media and theyâll bend over and play the game right with you. Sad sad times.
I donât think id had any contractual obligations as such. I also canât see id letting an ip a valuable as Wolfenstein go down the toilet just to dodge even a single game contract with Activision. Given the way Activision has behaved of late I could totally believe they (Activision) sank Wolfenstein so as not to weaken their own franchises (id has said as much several times).
Wouldnât also surprise me if they made a play for buying id at some point and got turned down.
IIRC Wolfenstein was in development for several years and was part of the same third party development strategy they used with SD for ETQW. Theyâve stated numerous times that there was a bigger and bigger conflict of interest with Activision. ETQWâs marketing, Wolfensteinâs patchy development.
I can be critical of id but for Wolfenstein, short of pulling the plug I donât think there was much id could do. Getting Endrant on at the end was probably their attempt to polish the turd Activision had laid on their doorstep.
It isnât what most people think. It is a shame too, but I think id is doing the right thing by going silent with rage, until they get it right. They donât want to mess up. The failures from Raven, Endrant, and mostly Activision has put id into hiding. Youâd have to wait for QuakeCon and see.
Huh? Silent? They had a whole website and lots of media for months last year and will likely be ramping back up for the E3/Gamescon/Quakecon. Iâm going to be shocked if Rage isnât out this year.
Raven = Activision. Another studio, bought up and sucked dry.
Endrant I think you should cut some slack. Seems they were given some maps, assets and an old version of the ETQW engine and told to make MP in a very short period of time.
If id has anything to be ashamed of itâs not the poor quality of Wolfenstein (by their usual standards). Itâs the fact that they stood by it, bullshitted their potential customers and tried to push that turd onto the world like nothing was wrong. id of old, the id who wasnât just âA Businessâ would have had the balls to do that, you know âwhen itâs doneâ.
[quote=SockDog;216091]IIRC Wolfenstein was in development for several years and was part of the same third party development strategy they used with SD for ETQW. Theyâve stated numerous times that there was a bigger and bigger conflict of interest with Activision. ETQWâs marketing, Wolfensteinâs patchy development.
I can be critical of id but for Wolfenstein, short of pulling the plug I donât think there was much id could do. Getting Endrant on at the end was probably their attempt to polish the turd Activision had laid on their doorstep.
Huh? Silent? They had a whole website and lots of media for months last year and will likely be ramping back up for the E3/Gamescon/Quakecon. Iâm going to be shocked if Rage isnât out this year.
Raven = Activision. Another studio, bought up and sucked dry.
Endrant I think you should cut some slack. Seems they were given some maps, assets and an old version of the ETQW engine and told to make MP in a very short period of time.
If id has anything to be ashamed of itâs not the poor quality of Wolfenstein (by their usual standards). Itâs the fact that they stood by it, bullshitted their potential customers and tried to push that turd onto the world like nothing was wrong. id of old, the id who wasnât just âA Businessâ would have had the balls to do that, you know âwhen itâs doneâ.[/quote]
Actually, it is a shame for Raven really. I think the Raffel brothers should just ditch what they worked hard on and start over, because, like a black hole, their minds got sucked into the clutches of activision. Their pre activision games, Heretic, Hexen, and all that were actually good games. When they were bought by activision, their games started to suck. What kind of a difference would that make? I donât know. Or the Raffel brothers could just work at id, and Kevin Schilder, and the old Raven software team.
I donât mind if poor companies go the greedy route, because they need money. But when a multimillionaire company does the greedy thing? It is absurd. They should be pumping out quality games, and not caring about the money. At least the LA lakers had it right with the Pau Gasol trade 2 years ago, according to Stephen A Smith.
When game developers have a lot of money, they should worry least about contracts, and use that money for quality games, like Stephen A Smith says, the Lakers have Kobe. They need players for the championship, and that it isnât about contracts anymore.
As of now, id software = LA lakers. Activision = Kwame Brown. Why? Because Activision is a bonafide scrub.
And it is way better if DEVELOPERS, lead publishing companies, because all they care about are their games, and not BUSINESSMEN, because all they care about is money. Actually it should be developers with a business degree, because without that, there is no way they could manage money to keep their studio alive.
If Raven separates from Activision, they donât have to pump out Marvel and X-Men games anymore, although their first X-Men game was good, their more recent ones kind of suck.
I heard that Bobby Kotick wants developers to pump out the same games, but wouldnât that make him an oppressive dictator, and the game developers his slaves?
But I do find a correlation with multimillionaire publishers and greed. You canât be a multimillionaire publisher in a short timespan without greed. If developers are greedy, they would definitely sign with a greedy publisher. If a developer is one that falls for it all the time, they will most likely sign with a greedy publisher.
id and raven used to be friends, but that bully activision drove a wedge between the two.
What would have happened if Raven merged with id, and Raven were never bought by Activision?
Halo Reach has been mentioned; thereâs a new trailer. I have to say it looks pretty awesome!
I really hope we will get to see some good Brink trailers as well. Not just showing off game features but bringing some good editing and cuts as well. I really like the way new features are presented in that Halo trailer with a mixture of good cams and ingame scenes showing some skills and the hud as well.
Iâm kinda jealous that the public Character Customization Promo wasnât anywhere near this in-depth.
At least someone thought to put it up online 
I have to agree with âsignofzetaâ last post. Activision is money hungry. Raven would have been way better by merging with ID instead of that greedy as publisher name Activision. The gameplay and longevity of SOF2 was awesome. After that and the departure of Kenn Hoekstra, it all went downhill for them.
P.S.: It is sad what Activision is doing to Infinity Ward heads. Get their money from MW2 and donât want to pay up now. That is what you call Greedy Son of Bitches!
Itâs a valid business tactic, and no one is to blame but Activisionâs customers. Donât misunderstand me, I havenât bought a single Activision game in years due to their policies â but theyâre not doing anything illegal and itâs hard to argue with their results (being the biggest gaming company in history, having launched the biggest entertainment property of all-time, getting the income from the biggest MMO ever, etc).
Donât expect things to change anytime soon; sheeple will still be sheeple.