Brink rivals


(tokamak) #61

This appears to be true for horizontal parts of a structure, like floors and ceillings. But the walls themselves have pre-set sections that respond to destruction to the point where the glass windows remain floating in mid-air once you got rid of their wall.

After you take these walls away then yes, the structure seems to collapse using physics.


(3Suns) #62

As BC2 is one of my all time favorite games, that is kind of cool to hear! (and BF3, baby!)

OK, now let’s get this game out the door! :smiley: :stroggtapir:


(Herandar) #63

I played the Crysis 2 demo after my usual BF:BC2 session last night, and it is very much a COD:MW experience. Oh, except that everyone can cloak themselves most of the time. (I died a lot, most of the time to an invisible opponent that walked up to me and melee’d me.)

Kill streaks (based on the dogtags though, so no snipers nuking the game, thankfully), collectable tags, perks etc. The game said we needed to work together as a team, but there was ZERO teamwork in any of the games I was in. (I didn’t play long enough to unlock the second mode.)

Looks like another attempt by EA to unseat Activision.


(Herandar) #64

I’ve put in 350 hours in BF:BC2 now, and I’ve never seen floating windows in destroyed wall sections. I have seen all of the windows explode from someone firing a rocket launcher inside a building many times though.


(St NickelStew) #65

In BC2 I have experienced windows shattering when from the “backwash” of an RPG shot in the other direction! Have played BC2 tons and have all achievements.

I am excited about BRINK because it has similar (and in many ways more prominent) teamplay elements. I also think the body-size differences in BRINK offer some very interesting strategic choices for players.

I have met most of my XBL friends while playing BC1/BC2, and many are interested in BRINK. Very few shooters seem to have teamplay cooperation that is shared by BC2 and BRINK. I can see playing BRINK until BF3, and probably beyond as they are very different game experiences.

The combination of BF3 + BRINK … huge maps + destruction + vehicles + SMART movement — now THAT would be positively epic.


(H0RSE) #66

[QUOTE=Herandar;258242]I played the Crysis 2 demo after my usual BF:BC2 session last night, and it is very much a COD:MW experience. Oh, except that everyone can cloak themselves most of the time. (I died a lot, most of the time to an invisible opponent that walked up to me and melee’d me.)

Kill streaks (based on the dogtags though, so no snipers nuking the game, thankfully), collectable tags, perks etc. The game said we needed to work together as a team, but there was ZERO teamwork in any of the games I was in. (I didn’t play long enough to unlock the second mode.)

Looks like another attempt by EA to unseat Activision.[/QUOTE]

In a nutshell. Crysis MP = MW2 with superpowers.


(DarkangelUK) #67

Orrrr… Call of Duty: Reach


(jazevec) #68

Natural Selection 2 looks pretty sweet (FPS/RTS hybrid with asymetric teams). And it can actually be played with mouse+keyboard.


(Herandar) #69

Exactly.

That.


(tokamak) #70

Really? I had floating glass the first 10 seconds after I started the game.


(Herandar) #71

Don’t think massive open battlefields and SMART really mesh well. No place to parkour in Heavy Metal, though you could easily run 2 kilometers. Heh, there needs to be some sort of orienteering/footrace mini-game in that level.


(tokamak) #72

It’s not like SMART doesn’t combine well in large areas, it would just play a very, very small role to the point of being pointless.


(Seyu) #73

Could be used to climb trees or something.


(Kinjal) #74

that’s remind me something - “With one man climbing a tree to feed the birds, the troop commander gave up, admitting that he could no longer control himself or his men. He himself then relapsed into laughter.”


(Crytiqal) #75

Who tests drugs on soldiers anyway? :s


(H0RSE) #76

SMART isn’t a parkour simulation system - its main goal is smoothing out movement, so it would be welcomed in any game where obstacles can get in your way - which is practically every game. Even using SMART to a small degree, would make games play so much better.


(nincek) #77

It’s partialy parkour. Parkour is a definition of using natural body movement and strength to overcome obstacles, either to large scale (houses, other buildings), to the lowscale (benches, fences…)

The only thing that troubles me is that they are pushing (moving and shooting) too much. There could a little of only moving, like wallrunning or wallflips, but wallflips would take time figuring how to implement in a balanced way.


(tokamak) #78

It’s not just obstacles, it’s also liberating players on a z-axis in close encounters. And in wide op spaces there’s simply very little z-axis going on.


(DepressedOptimist) #79

I actually forsee SMART making its way in to more and more games, but each game will put less emphasis on its existance. Eventually it will be looked at as sprinting with the ability to jump fences and slide.


(brbrbr) #80

iD Rage maybe. if they[iD] limit scale of worls and gameplay to shown in promo movies/teasers, ie cripple Rage.
DeusEx3 Gay Denton story ?
Kaos Studio Homefront ?
Crytek Warfare maybe ?[thoats should be good mix of Planetside and Global agenda in Cryis2 engine/details] with portions from Fuel of War and RTQW.

“in short” main SMART goals was to make shooters more consoles-friendly, with intentions to save game from [usual before]loss of dynamics of gameplay, inevitable previously.
on PC its have no advantages, only drawbacks and probably really necessary in “Tutorial” mode[hope SD include that mode from ETQW in Brink].