You mean mainstream pc gaming.
Brink release and reaction – realistically
NeoRussia. You and I must have got different copies of BioShock cause mine played fine. Maybe I am better at adapting than you?
developing for consoles is easier and makes more money
ask SD how developing for PS3 was easier than on PC
Realistically, from what I have seen of game play videos and hands on articles, the game will meet wide spread acclaim. There will be those who have problems running the game on their PC’s for various reasons and many of them will complain about a bad port. There will be others that claim loudly about various things being ripped off from other games, and others who feel the campaign is too short, or that the lack of TDM makes the game lame. But most people who play it will truly enjoy it.
That’s my realistic assessment.
It will an even bigger/better surprise to the mainstream market as Borderlands was.
as I said a long while previous and as rps’s Alec Meer said, I suspect a lot of sp gamers won’t feel at home in Brink’s singleplayer.
Brink may be SD’s most accessible game so far, but the learning curve is still there, if the challenges can entice people to actually learn the game there’s a bigger chance of acceptance. If it all works I’m sure it’ll be PC player’s choice
[QUOTE=NeoRussia;282407]Actually Bioshock was nearly unplayable because of how poorly ported it was.
Same thing with Fallout:NV, another example of a terrible console port with the exact same problems mentioned above.[/QUOTE]
I didn’t have any issues with either of those games when they were first released.
there is no other meaning of “mainstream” than “mainstream PC gaming”.
unless you put equals between “casual” and “mainstream”, which i doesn’t do.
there you may got point, consoles lot more suitable for 6 yrs old kids and housewifes.
than serious gaming and thus serious games.
[QUOTE=Nail;282166]He hasn’t even played Portal 2, he’s quoting the worst he can find on Steam forums
he’s a troll, don’t feed him[/QUOTE]I don’t think he was trolling? He was commenting on how people from both sides of the argument present themselves, how people will complain over the most minor of details with PC games, and how console gamers can say “Who cares” because don’t notice/experience it.
I think it’s important to note things like field of view, menu clunkiness, and the way the mouse moves (both on menu’s and in-game). Mafia 2 for example, the mouse was extremely sensitive in the menu’s, so I turned it down to “very low,” but then in game it was near impossible to play and I had to keep changing.
The other thing aside from interface, is general game design. The puzzles in Portal 2 don’t require a lot of fast movement/reflexes/twitch aiming, or aiming. They’re more about looking at an environment and discovering how to unsolve the riddle of it. I believe the first Portal had more puzzles that required fast thinking on behalf of the player to make different combinations of portals, not a step by step break down of the map.
Is the above a sign of changing the pace of the game? Perhaps! Portal 2 has a lot more story, and outside of the test chambers you are seeing a lot more and exploring a lot more, so it’s entirely possible that the puzzles are different in order to get people to look at the environments more. Or, conversely, it could be that they redesigned the puzzles to be easier to work with with a controller. I saw a video of a guy trying to pick up an object and he had difficulty because his aiming was going left and right too much and he had to concentrate to get it right in the middle. Can you imagine that kind of imprecision with having to quickly aim and place portals correctly?
Lastly was the issue of the cues on screen. Since consoles are notourious (and make a large amount of sales) for being more casual, on screen cues may be more improtant to players who will pick up and put down a game more often. You may forget some basic mechanics of a game if you only play for an hour a day, or a few hours every weekend and swap between games often. PC gamers however are more likely to play for longer hours and thus are more likely to also retain the knowledge of gameplay mechanics. Having on screen cues may be just be about user friendliness, or it might be over the top and a sign of pandering to the wrong target audience - or rather, having features aimed at one audience, present in a product on another platform (see the “console”/“press start” debates we’ve seen recently).
I for one believe that multiplatform games can indeed share gameplay features and of course code, but each system MUST be focused on individually. Think of a family sedan and an off road car. The sedan CAN go off road, but it will be bumpy and the off road car CAN go on roads but you won’t be using it to its full potential. They have common traits and can sometimes be used for the same purposes, but each car is better suited to different environments and should be used to its full potential in those environments rather than settling on the lowest common demoninator.
Played Portal (1) on the Orange Box on XBox and beat the game without much difficulty using a controller. And hand-eye coordination is not my strong suit.
I definitely do not think Portal 2 is a console port. Valve did mess up on a few things but it’ll all be patched up soon.
And for anyone saying PC gamers are whining the most, PC gamers actually gave Portal 2 a higher average score on metacritic than both console versions.
PC user score: 8.0
PS3 user score: 7.4
Xbox 360 user score: 7.3
Isn’t it possible that the pc gamers rather than accepting defeat, deliberately voted down the console versions?
can you really blame valve, consoles are where the $ at since there arnt as many pc gamers.
Honestly, I don’t know, but antsy pc gamers with a false sense of entitlement aren’t very rational in the first place.
If you say so. Bombing all platforms simply says the game is bad. I think you’re overstating the number of people who vote it down for that reason versus game length and I’m bored with hearing people whining that other people are entitled. It should go without saying that if you have time and money to be playing a videogame you’re entitled.
But the game should be made exactly to my specifications because I am paying for it. To hell with all of your other people’s opinions.
