Brink release and reaction – realistically


(BioSnark) #21

The in-game store is stupid. The ARG thing was a waste. Tatos should have been used in the in-game store. That’s a no-brainer and I say that as someone who got 1 tato so I have no personal stake. At least it’s a no-brainer for me.

That said, portal 2 is awesome and it’s awesome what Valve did with the previously fairly simple tho awesome characters… I mean character, glados. As I mentioned, elsewhere, I don’t like puzzle games and that’s not what I played the game for. Also, companion cubes were always an abomination of nature Valve justified my view.


(SockDog) #22

The whole “port” thing is a big red herring. Just judge the damn game on its own merits. I feel things like poor default FOV, bad controls, missing or changed features are far more telling of a heavy console influence during development than a screen or message staying in from shared code. I mean what’s fecking important here, proving they made the game on three platforms (sshhh Amazon confirms yes) or that the game on your platform works as well as it should if that was the only platform the game was coming out on.


(Nail) #23

[QUOTE=Otto;282174]I was expecting a lot more from Portal 2 personally. The root of the game was good, But even at the highest possible settings I found the graphics old and tired, like polishing an old car, its a little shinier but it’s still an old car. I found the entire experience to be basically like that (tho the co-op was better, that can say that about just about any game if you can play it with a friend)

To relate this back to brink, After my portal 2 bubble was popped, I’m starting to lower my expectations. The graphics in some videos we’ve seen look great, but on the other hand I felt the player models when moving look very ridged kinda like a turret with legs. When looking closer at the in game graphics of newer videos they look quite a bit more primitive then the earlier videos; It makes me think that, even tho this isn’t suppose to be a console port, they are starting optimizing/capping the graphics for consoles. I like to use the container city videos as the best example of this, http://brinkthegame.com/media/videos/?id=2
when looking at it the shadows are numerous, the textures are lush and detailed. If you look at any of the latest videos, I will use this one for example http://brinkthegame.com/media/videos/?id=81 player shadows are gone completely, textures seem more bland then what they were.
Its like PC graphics vs Xbox.

Request: I would like to see a up to date pc game play video, not a bunch of video clips, but 3-5mins of constant game play, and in 1080p please.[/QUOTE]

container city was PC
other vid is PS3


(Otto) #24

[QUOTE=Nail;282178]container city was PC
other vid is PS3[/QUOTE]

I hope your right, I considered that was a possiblity, but why would you advertize your game in PS3 form if you can show it off much better on PC, PS3 owners wouldn’t notice other wise they wouldn’t be PS3 owners haha.


(ed lolington) #25

Another A++ thread from the resident fear-monger, Kinjal.


(Seyu) #26

I don’t get why Valve just didn’t say that they were parodying the Crytek fiasco.

It isn’t about whether the games are really console ports or not, it’s mistakes like these that cause a big controversy and bad word of mouth.


(Linsolv) #27

Rude. Some people own consoles because they don’t have $700 to drop on a PC willy-nilly.


(A.i) #28

Its not like PC players have free $700 to spend - it all comes to how much you want something - that makes you think how to get it…


(ed lolington) #29

do you steal computer hardware in your spare time?


(hamstein) #30

I was expecting a lot more from Portal 2 personally. The root of the game was good, But even at the highest possible settings I found the graphics old and tired, like polishing an old car, its a little shinier but it’s still an old car. I found the entire experience to be basically like that (tho the co-op was better, that can say that about just about any game if you can play it with a friend)

To relate this back to brink, After my portal 2 bubble was popped, I’m starting to lower my expectations. The graphics in some videos we’ve seen look great, but on the other hand I felt the player models when moving look very ridged kinda like a turret with legs. When looking closer at the in game graphics of newer videos they look quite a bit more primitive then the earlier videos; It makes me think that, even tho this isn’t suppose to be a console port, they are starting optimizing/capping the graphics for consoles. I like to use the container city videos as the best example of this, http://brinkthegame.com/media/videos/?id=2
when looking at it the shadows are numerous, the textures are lush and detailed. If you look at any of the latest videos, I will use this one for example http://brinkthegame.com/media/videos/?id=81 player shadows are gone completely, textures seem more bland then what they were.
Its like PC graphics vs Xbox.

Request: I would like to see a up to date pc game play video, not a bunch of video clips, but 3-5mins of constant game play, and in 1080p please.

I didn’t notice and still don’t care. I’m the kind of guy that is happy with just CS:S level graphics.


(Shackahn) #31

I am a long time PC gamer and fanboy to some extent but you need to recognise the importance of the console.

The console is in fact driving the industry at the moment. There are plenty of interesting reads out there as to why we wont see any major advancements in PC gaming until the next generation of consoles. Also there are equally as many advantages to console gaming as disadvantages.

The root of the game was good, But even at the highest possible settings I found the graphics old and tired, like polishing an old car, its a little shinier but it’s still an old car

Its an interesting argument, alot of people wont pick up a game unless it looks pretty, but fire up a game of W:ET or ET:QW and despite the age and lack of graphical shininess its the gameplay that matters. If portal 2 for example, which I haven’t played, looked amazing but didnt have any complex puzzles would you have played past the first couple of levels?

To relate this back to brink, After my portal 2 bubble was popped, I’m starting to lower my expectations

People have too high expectations anyway, and if you look at the RPS preview he actually goes on to say…

“It’s certainly well-presented (extreme anti-aliasing and careful camera angles aside, the screenshots we’ve seen to date are entirely reflective of the game’s high-colour, stretchy-limbed look)”

In response to the OP, there are always going to be people who moan for the sake of moaning. If one tiny detail is out of place, they feel they have the right to completely disregard a product. I cant comment on Protal 2 but if L4D was a console port(?) then it was a damn fine one. Also the SP of Crysis was excellent, I am not bothered about the lack of high res textures the game played really well.

The game is a couple of weeks away now, and it will be what it will be. I definitely feel that if there were issues with the PC version then they would of been highlighted in the RPS review. That said when its released it could be a complete shocker and it will get left behind by the PC community. Time will tell.

Until then relax, enjoy the sunshine as what will be will be

edit if people could refrain from posting whilst I am moving my slow fingers and replying that would be great


(Seyu) #32

There’s nothing that irritates ‘my more than this my system is better than yours’ bull. And this hate for other systems is reaching pretty extreme levels of as late.

Heck, there are people accusing The Witcher 2, a pc exclusive game, of being consolized because there are rumors floating about of a multiplatform release at a later date.


(Auzner) #33

Lazy copy pasta. If the game looks pretty and runs at maximum I don’t care if there’s lazy copy pasta like that. Bioshock is a good example.


(Kinjal) #34

[QUOTE=Nail;282166]He hasn’t even played Portal 2, he’s quoting the worst he can find on Steam forums

he’s a troll, don’t feed him[/QUOTE]

Yes i not played a portal 2, not a fan of such games. No, its no the worst from steam, just a typical discussion. Troll? no thx, im getting Brink for PC (via Steam for standart EU price, price in russia is 15-20$) and PS3 (for my brother, standart EU price).


(Seyu) #35

I think Kinjal makes a good point though. Console port or not, such little things can prove damning for the pc release of a game.


(Herandar) #36

I would personally pay Splash Damage to put “Push Start” on PC Brink, but then, when a player does press any button like five times say, “What, you can’t find the start button? Keyboard fail.” or some such, so whiny PC demi-gods realize that it is a joke. This is such a prime opportunity, please update the PC title to do this.


(tokamak) #37

I think the pc community is being trolled enough as it is already.


(Herandar) #38

Fine, make it badass then. Have “press start”, and then have Brother Chen walk out and spray paint over it. Have a Heavy with minigun blast it.

People were all gaga over Epic’s creative rip on COD (Master Sargent Master Shooter Person!!). This is the same sort of opportunity. Crytek and Valve both made a overblown “error”, and now PC community is feeling “trolled”. Give them something positive to talk about Brink at Valve’s expense.


(NeoRussia) #39

Actually Bioshock was nearly unplayable because of how poorly ported it was. Graphical glitches, crashes, bad framerate, bad UI, heck the developers didn’t even bother to map the y and x axis as well as turn off controller-based acceleration so the mouse is not in any way controllable. It was like the game was rejecting your computer and did not want to be played at all. This is the sort of lazyness that is killing PC gaming. It shows that the developers simply don’t care for the PC because they get a lot more money from consoles, and there’s a lot less coding involved to develop for an easy system. Bioshock didn’t get updated to fix all of its glitches, the people that fixed them were software pirates. Same thing with Fallout:NV, another example of a terrible console port with the exact same problems mentioned above. Thankfully, as soon as release came, the people from SKIDROW i believe included several fixes that lazy developers couldn’t fix themselves, GPU based animation errors as well as simple fixes of missing DX files that were included in their cracked versions of the game. I do have to congratulate the NV developers though because they actually bothered to patch it to a somewhat playable state, but PC gamers shouldn’t have to wait a month for patches that allow them to play their game for more than 30 minutes without crashing. Although this may be perhaps an error of the developer, which by the way they all claim with all that “all the systems are equal” quote, it appears to buyers and PC fans that there is absolutely no effort going in to make the PC version of the title, developing for consoles is easier and makes more money, and that developers don’t care about screwing fans over just to make more of it.


(Shackahn) #40

developing for consoles is easier and makes more money

Sounds like good business sense to me!