Brink Q&A


(brbrbr) #1021

i think, both self-revives and medic revives should have drawbacks to balance out things.
such as decreased[more at each revive]healthpoint count in 1st case and some side effects of medic revive[blurred vision ? slower aim ? 20% less weight to carry? modified appearance[bloodsplats on face and BDU, dammaged equipment appearance]
sure, ruining class-based gameplay is wrong move.
any of clases should have strong/weak sides, to allow/force them to cooperate to succed.

cough
*roars"For the Horde!!/Ark !!" *


(tokamak) #1022

Good luck with constructing that bridge, hacking that console or blowing up that gate…


(darthmob) #1023

Can you sprint while strafing? Eg. pressing forward, left strafe and sprint at the same time to sprint diagonally ( | forward sprint, / and \ diagonal sprint). You can’t do it in BC2 and it’s such a small issue and yet so annoying because I see no reason to not have it in a game.


(.Chris.) #1024

Limited lives were an option in ET, it was hardly used.


(3Suns) #1025

I am not saying it would be popular, but the toggle switch wouldn’t require more than just a few extra lines of code (in fact, creating the menu option would probably be the more work intensive aspect of the additional mode). Also, SD is emphasizing teamwork in Brink even more than in ET, so the option to play around with that a little could have interesting results.

Good luck with constructing that bridge, hacking that console or blowing up that gate…
Exactly. That is why I think that if any one class (or even body type) becomes the only one necessary, then the designers missed something in their design. Sometimes design flaws become more evident when certain variables are pushed to the extreme, or eliminated altogether.


(Lequis) #1026

I could have sworn I heard that if you are shot while using smart to climb over an obstacle, your enemy can deny you from climbing by shooting you. Is this true? and if so can it be countered on larger obstacles (ie containers etc) with manual control (as opposed to smart use)? Also if you are 99% done with the animation and practically done climbing, can your opponent make you fall down to ground zero (as in you have to re-climb the obstacle)?

Complex question but I’m curious because that is probably the last thing I’d want because usually if I’m running it’s for cover. I know if it were a notable amount of damage it would make sense, but one stray bullet could get annoying.

If non-smart countered the damage aspect then good jump-spotters (for the lack of a better term) would still have a large adv. over the entire deny system.

Of course I could have been making this up and there is no real comment besides, “No.”


(SockDog) #1027

I’d also see this as an 8 player only game vs respawning bots. Which IMO is totally different from 8v8 last man standing type affair.


(tokamak) #1028

You really need to give SD more credit than that though, QW was full with subtle feedbacks that balanced that countered class stacking.


(signofzeta) #1029

I don’t know if the non-modded Wolfenstein Enemy Territory has class stacking, but I know of some mods that actually made the medic class the stacked class because they changed one variable, and BAM, the class becomes stacked. I hope modders here are aware of this, and keep the classes balanced when they make their mods.


(3Suns) #1030

Understood, and I wasn’t questioning SD’s design, but speaking in general terms. :slight_smile:


(Exedore) #1031

It’s very difficult to stack one class in Brink, you lose out on lots of buffs and other functionalities for your team. It’s all about finding the right balance for that particular objective, and that is a bit different for every objective in the game… not to mention also dependent on your tactics!


(Exedore) #1032

Not really. You’re just a bit more vulnerable, as your accuracy is severely reduced while you’re doing a SMART move. You can continue the move while you’re taking damage, or bail out of it if you think you need to change plan.

The skinny body type does SMART moves faster, so it’s not as risky. If you’re good with the manual moves, you can reduce that window even further.


(3Suns) #1033

[QUOTE=Exedore;214202]It’s very difficult to stack one class in Brink, you lose out on lots of buffs and other functionalities for your team. It’s all about finding the right balance for that particular objective, and that is a bit different for every objective in the game… not to mention also dependent on your tactics!

Not really. You’re just a bit more vulnerable, as your accuracy is severely reduced while you’re doing a SMART move. You can continue the move while you’re taking damage, or bail out of it if you think you need to change plan.

The skinny body type does SMART moves faster, so it’s not as risky. If you’re good with the manual moves, you can reduce that window even further.
[/QUOTE]

Thanks, Exedore! Awesome choices! Full of win! :stroggtapir:


(brbrbr) #1034

so skilled players become harder target ?
cool.


(Nail) #1035

skilled players are always harder targets


(tokamak) #1036

Is this accuracy reduction different for bodytypes? A light guy could have an easier time aiming his gun while climbing over something than a heavy guy.


(Qhullu) #1037

can you give us any numbers? i mean, i assume you climb over an obstacle faster if you press jump when you are at a certain distance from it, how small is the window for the absolute fastest climb? is it long enough so that it’s something that is possible to do consistently, or small enough so that it’s something you need a little bit of luck to pull off?

also, does sprinting while you press jump affect the speed of the climb?


(INF3RN0) #1038

I am glad that they are allowing for smart+manual movement. Should allow for some pretty cool stuff :D!


(tokamak) #1039

In Mirror’s Edge there’s also a sense of manual control; whenever you grab a ledge you can, depending on how well you jumped, press jump another time to quickly lift over, however, if you didn’t grab it right, pressing jump would result in almost losing your grip which makes it appear as if you’re an old granny trying parkour.

So it’s not only timing but judging your moves in that game, great stuff.


(Corpse) #1040

So how does the manual control work then?

Take the slide in the SMART showcase video for example.
Using the SMART button you can slide under something. I take that you hold that button then and that you won’t have to press it at the right moment.

But how would you do this manually? Just run up to it and press the crouch button at the right time?
This is something that is still unclear.
Well…, at least to me.