Got a couple o’ questions (to steer this thread back to its focus):
Will there be two modes for voice chatting on the PC, one for team chat and one for global chat?
A nifty feature TF2 has is that you can specify the minimum and maximum pitch for your hitsound, making high-damaging hits sound high, and low damaging hits sound low or vice-versa – very handy when using the shotgun. Could this feature make it to Brink?
The leaning in the Container City preview seems a little off (looks like you’re tilting your head 60 degrees or so towards your shoulder rather than leaning your whole body to the side), has this changed?
This might have been answered before: how does the intro on the maps work when there’s 16 players on a server? If everybody just run around jumping all over the place, how will the dialogue and choreography work? Is it non-interactive or non-existent, et cetera?
Will there be an option for us PC players to store accounts to the SD/Bethesda backend (like in ETQW, the Battlefield series, et cetera) – as well as online account-only servers? The huge benefit is of course that you won’t play against people who has used external program to unlock everything in the game, but on the flip side it won’t allow you to bring your singleplayer character online.