Feel free to throw in any question on your mind, I will try to keep track of them and update the thread as frequent as I wan… as possible.
Part 1: Answers can be found here.
[ul]
[li]What are the classes?
[/li]> [li]Could you expand on how much customization will affect gameplay?
[/li]> [li]Will servers be ranked/unranked/both? (how will servers work in general?)
[/li]> [li]What engine will the game use?
[/li]> [li]Will the smart button interact with vehicles and turrets? With other words, are these dynamic objects climbable?
[/li]> [li]What kinds of vehicles and how many will there be in the game (if any)?
[/li]> [li]Demo recording/playback. Will the be more expansive controls (GUI, Camera) to support Video/Machinima production?
[/li]> [li]Mod/Maps tools. Will they be available, if so is there target of when Pre/Post retail release?
[/li]> [li]How will mods/maps integrate with the base game? Autodownload, Server types etc.
[/li]> [li]Cross platform play (PC vs 360)?
[/li]> [li]PC Anti-Cheat. Anything other that Punkbuster being considered?
[/li]> [li]Health. Packs or Regenerative?
[/li]> [li]Will there be male and female playable characters?
[/li]> [li]Will there be blood and gibs?
[/li]> [li]Will the Browser system be similar to QW?
[/li]> [li]The Ark is inspired by Curitiba isn’t it?
[/li]> [li]It’s said this game is not having a “Play single player” or “Play online” button, how will this affect competitive play, can we still set up private servers to play clanwars in and stuff?
[/li]> [/ul]
Thanks for answering the first batch Rahdo!
Part 2:Answers and the meaning to life can be found here!
[ul]
[li]Will learning the movement manually give any benefit over traversing the obstacles with the SMART button?
[/li]> [li]Is player customisation confined to only in-game assets or can player created textures be used (Team/Clan insignia)?
[/li]> [li]VOIP on the PC version?
[/li]> [li]Mac and Linux ports coming after release?
[/li]> [li]Any thoughts on tackling the need to tweak via the console by improving gfx configuration options in the menu system? If yes, will there be options to balance “visual clarity vs performance” (i.e. greater draw distance vs lesser texture quality) as well as the usual “visual eyecandy vs performance”?
[/li]> [li]KB+M support on the PS3?
[/li]> [li]Does the new engine support dynamic day/night lighting and weather or is global lighting baked in like ETQW?
[/li]> [li]Map making more, less or equally involved as ETQW? (additional answering here
[/li]> [/ul]
Thanks for answering that second batch as well Rahdo!
And here’s a “Hardcore” lobby for competetive play featuring Rahdo!
[QUOTE=dohfOs;199293]Hello all! As some of ou might know Richard Ham took his time and replied on numerous of questions from the Crossfire.nu-community (W:ET/RtCW/ET:QW-mainly). I took the time to summarize the whole thing into a gigantic Q&A with answers perhaps more leaned towards the competitive scene rather then the general public (which imo makes the thing even more interesting).
http://brink.chefenco.com/gigantic-brink-qa-with-richard-ham/
And yeah, the page is not in english, but the Q&A is, and if you want to make the whole thing English, press the UK-flag in the top right corner for some über Google-translation ;)[/QUOTE]
PS: You guys are making it increasingly harder for me to extract any questions out of your long enthusiastic posts. Please if you have a question embedded in your story, could you post a short version of it at the start of your post to make sure I won’t miss it?
EDIT: refreshed the competition interview link http://brink.chefenco.com/gigantic-brink-qa-with-richard-ham/


