[QUOTE=Roaven;211780]Was that an intentional reference to star wars?
Or Austin Powers?[/QUOTE]
Lego Wars, i guess.
[QUOTE=Roaven;211780]Was that an intentional reference to star wars?
Or Austin Powers?[/QUOTE]
Lego Wars, i guess.
Maybe this would be a strategic option because as you are lying on the ground you can do stuff in BRINK but maybe this is just cheap and lame then^^
Why not make it so you /kill and then you run around until the next respawn wave and then you die and respawn?!
It was a reference to countless movies where the interrogated gets shot in the head by his own side just before he’s able to blow the whistle on their act.
Consider it a trade-off. People shouldn’t kill themselves to begin with, only to get out of really pointless situations (somewhere far away from the action for example). Lying dead on the ground being a sitting duck for operatives is the price you have to pay.
Yeh darkangel suggested that too. Which I initially thought was a really good idea, but I dont think it would work well when the defensive team wants to concede an objective in stopwatch. Something we would have to try out imo.
edit: I also think with the inclusion of buffing that ‘setting up’ for the next objective becomes important. Although we dont know how long a buff takes atm. 
As far as /killing in the middle of a fight. I personally dont have an issue with it. If they /kill they are no longer a threat to the objective. And its not like its going to make a massive difference to my kill stats cough
My suggestion was to automatically spawn with the next wave. If you /kill during a fight, you can’t do much any way, so why not have it delayed so you can run around for 10secs then respawn rather than just sit in limbo useless. Nothing worse then hitting /kill that split second too late, and you’re sitting in spec for 30secs… this way you’ll still be useful for 30secs until the next wave.
Thats fair enough, but I personally want to dictate when I go into limbo mode without having to stand still in game.
I’ll see your fair enough, and raise you a ‘that’s fine’, aslong as you can’t jump out mid interrogation 
Im sure theres a way SD can make it, so we cant tap out once the interrogation starts.
Well im hoping thats the case.
Although, it might not stop the tap out before the operative gets the chance to use his interrogation tool. However I think that forces the opps to be a little bit more careful in how they want to approach someone they want intel from.
It might mean having to use a disguise while approaching a guy waiting to be revived. Or there could be a few tools or abilities that make the interrogation process a bit more efficient, so that by the time a player decides to tap out, the interrogation has already begun.
Discussion over slash killing is perfectly fine. I am just pointing out that a lot of stuff that gets brought up constantly is not as much of a priority as people make it seem. Why do most people want to talk about slash killing? Because people use it in QW to either a tactical advantage or to piss someone off. Yet I mostly hear concern over the part where people get pissed off. Same with anything that is abused or used incorrectly. If you didn’t have asshats slash killing at inappropriate times do you think this would be an issue? I say leave it to server side, slash killing is at the bottom of my list for good reason. If it may affect the game in the way your referring, I would think SD might have already thought of it.
Did you miss the Operative interrogation part of the discussion? Whats your thoughts on that.
[QUOTE=MILFandCookies;211863]Im sure theres a way SD can make it, so we cant tap out once the interrogation starts.
Well im hoping thats the case.
Although, it might not stop the tap out before the operative gets the chance to use his interrogation tool. However I think that forces the opps to be a little bit more careful in how they want to approach someone they want intel from.
It might mean having to use a disguise while approaching a guy waiting to be revived. Or there could be a few tools or abilities that make the interrogation process a bit more efficient, so that by the time a player decides to tap out, the interrogation has already begun.[/QUOTE]
I got a grief for you.
I’m an operative. I kiill a player, preferably a noob who does’nt know about /kill or the respawn button. I’m dead smart me so I can count the enemies spawn times on some maps. I’m going to do the interrogation action during the 2 seconds surrounding his spawn time and stop afterwards so the interrogation doesn’t get completed. My noob victim doesn’t know of a way to gib himself to prevent me locking him in place and stopping him from respawning.
^----
I like slash killing in the whole of things. If it causes problems with a certain class that have a serious affect on the game outcome, then I can only assume this has been taken into consideration (this is the only class that might need a modification in terms of tapping out). Then again slash killing early as an op would work whenever he felt there was a risk of being caught, or immediately when he goes down (this is what your concerned about). Say an op gets killed and sees a friendly medic coming his way, but oh noes its an enemy op in disguise. This would still allow for interrogation to take place, but it would mean that the opposing op would need to be extra sneaky. Still I can understand where this would be an issue, but only in this specific scenario. Gotta get SD to explain how stuff works before we can assume it’s going to be like QW.
That’s not a thought, that’s a presumption of someone elses thoughts. Jeez, i give in with you…
[QUOTE=Senethro;211872]I got a grief for you.
I’m an operative. I kiill a player, preferably a noob who does’nt know about /kill or the respawn button. I’m dead smart me so I can count the enemies spawn times on some maps. I’m going to do the interrogation action during the 2 seconds surrounding his spawn time and stop afterwards so the interrogation doesn’t get completed. My noob victim doesn’t know of a way to gib himself to prevent me locking him in place and stopping him from respawning.[/QUOTE]
Did you know the spawntimes of the other teams in ETQW? I certainly didnt. Clever you if you did!
I would have it so the interrogation resets once you stop mid way through… meaning that your energy bar for that action is depleted.[ a bit like when u fly a flyer drone in qw and u stop] And the only way you can interrogate the noob again is if it goes back to 100%. The moment you stop interrogating him he can tap out, in which case I would have it written on the screen on how to do so.
Also I would give the option to players who are being interrogated to pre select a self gib. So that if you do happen to stop mid way through, or you want to gangbang the noob with another opp who has a full energy bar ;), the moment you stop, or someone kills you, hes gibbed.
Aren’t you assuming this game will have the same respawn system as QW? Without any confirmation of what the game is going to be like I can only trust that SD would have already taken such simple things into consideration.
[QUOTE=MILFandCookies;211880]Did you know the spawntimes of the other teams in ETQW? I certainly didnt. Clever you if you did!
I would have it so the interrogation resets once you stop mid way through… meaning that your energy bar for that action is depleted.[ a bit like when u fly a flyer drone in qw and u stop] And the only way you can interrogate the noob again is if it goes back to 100%. The moment you stop interrogating him he can tap out, in which case I would have it written on the screen.
Also I would also give the option to players who are being interrogated to pre select a self gib. So that if you do happen to stop mid way through, or you want to gangbang the noob with another opp who has a full energy bar ;), the moment you stop, or someone kills you, hes gibbed.[/QUOTE]
You can make a custom timer for enemy spawns. I only found it useful in comp matches though. On a side note, I wouldn’t be at all surprised if SD added in a recharging insta-gib as an unlockable ability lol.
Seems like that is basically what Rahdo is hinting at… There is still opportunity, but your going to have to try harder. It also seems like you wouldn’t be able to tap once the interrogation is started. So the strategic choice would be, do I wait for a medic and risk being interrogated or hop on the next spawn wave.
If the interigation process was instant, then this would solve a few issues wouldnt it?
but it’d defeat the whole thing about it… lol
it should take a certain time so that you can try & stop the interrogator (thud thud in head)
Ok,
well if we had it so, if you start interrigating while they are alive and then they tap out/respawn/whatever, then the interrigation continues. I.e if you start interrogating it continues regardless of their state thereafter.