Brink Q&A


(Cankor) #781

[QUOTE=Rahdo;211651]well, the easy answer is to not allow it (still allow self-incap, i suppose), but the question is: how would you guys feel about that? /kill was really most useful as a way to change-class-now-fast-fast-fast and do other stuff on the limbo screen,right? that functionality is taken care of by command posts now, so you don’t have to fall on your sword when your team needs an extra soldier. with that in mind, do you guys think /kill is still necessary?

if self-kill does stay in, at least operatives can take solace in the fact that if they don’t get to the body in time for an interogation, they can at least still disguise themselves as the dude (interacting with incapped guy = interogate, interacting with dead guy = disguise)[/QUOTE]

what if:
If you are alive and you self kill you are instantly gibbed.
If you are down and not gibbed it means you just re-spawn when the timer is up. This gives the enemy op an opportunity to interrogate you, he just has to get there before the spawn timer counts down.
…or, put a delay on it when you are down and not gibbed, 10 or 15 seconds maybe. Enough time where you can’t just do it as soon as you see an enemy op.

hmmmm…maybe self kill isn’t needed anymore, put the delay in there too, /kill delays until the spawn wave pops, you stay alive up until then then it kicks in. Stops all the whiners complaining people /killed to steal a kill from them.

[I]edit: just saw Darkangel’s post, think he was talking about the same thing when he said “respawn next wave” button instead of instant kill button.

This would still function almost like a /kill when you are close to the spawn timer, but in other circumstances your body is vulnerable until the timer ticks down (spawn timer or /kill timer, however it is set up).[/I]


(MILFandCookies) #782

Yep, if your team decides to concede the objective and wants to slash out, in the ‘next respawn wave’ system you pretty much are a free kill while picking your class. Alternatively you slash out, run and hide and wait for however long the respawn timer goes for… spawn at the next objective and then use the command post closest to that spawn to change class without respawning again.

To me the amount of time that takes, kind of defeats the purpose of it.


(INF3RN0) #783

Ok. There are more serious things to be concerned about than slash kills. Why does so much of the community focus on things that only make them e-rage…


(DarkangelUK) #784

Why do you always assume that everything that is discussed is out of rage? I can’t see one instance of that during this discussion… the whole debate is based around the operatives interrogation, which will be rendered useless if you can just /kill… it’s discussing a gameplay affecting command, nothing to do with rage. You should try some focus yourself. It’s a forum, if we want to discuss it we will…


(MILFandCookies) #785

No rage here inferno :slight_smile: Rahdo asked the question, and we’re discussing possible ideas.


(3Suns) #786

I’m not sure I am following everything in this thread, so please forgive me if I sound like I am talking out of my ass.

To clarify, we are debating whether or not (and if so, how) we should allow the player to deal with being downed:

A) waiting to be healed - during which time we might “do stuff” - but risk possible interrogation giving the enemy not just a disguise, but friendly intel as well.

or

B) /kill (“tap out”, kill ourselves) and avoid intel capture but at the same time still risk leaving a corpse and clothing for disguise.

or

c) /kill gib. Kill ourselves AND destroy our body so that neither intel nor disguise can be benefitted from our death. Correct?

First of all, since interrogation is a gameplay element, I think we need to be able to choose whether or not we want to risk it, or kill ourselves and deny the enemy that intel. I think we should be allowed to choose to kill ourselves.

Furthermore, if we are given a choice to kill ourselves, it should embedded in the game narrative. BioSnark suggested a cyanide capsule. That is exactly what I was thinking as I was reading this thread. If the “procedure” of taking the pill were presented in such a way that it took time (1 to 5 seconds or something), wouldn’t that take care of a bunch of issues (e.g., wait until they appear and then rob them of an interrogation by using insta-death etc.).

If /kill gibbing is possible, then that should be done with a grenade, again taking time (but with the benefit of possibly taking an enemy who is attempting interrogation with them - like a booby trapped corpse) - though this might be “overpowered” then and become the only chosen method. Not good.

Finally, as regards the death XP, if we are allowed to kill ourselves, the enemy who downed us should be awarded the kill XP, otherwise it is as Cankor suggested, subject to “kill stealing”.


(tokamak) #787

That’s exactly what makes ‘tapping out’ so cheap yeah. It’s neither fun nor realistic.


(.Chris.) #788

How long does it take to interogate someone?

I would say keep /kill in but have it so they have to wait on ground till next respawn wave and during that time they can still be interogated or something.


(tokamak) #789

Yeah that would be best. Keep the kill, just remove the tapping out. That would even discourage killing yourself in the middle of a fight because you’re losing simply because it would give the opponent player an easy interrogate.

Though one weird circumstance would be that it could lead to players gibbing their fallen teammates to prevent their intel being won. Oh well easily solved by making fallen players immune to friendly fire (whether that was turned on in the first place or not).


(Ragoo) #790

Haha :smiley: I like the idea that you have to kill your teammate so he can’t be tortured by your enemies to gain information.

Anyway, if you are already gunned down you would only /kill to spec your teammates which is a nice feature imo. So please give the option to do that but not to kill yourself to prevent enemy interrogation. Imo the interrogation will be better than disguise in most cases so it should not be so easily avoidable.

And for the /kill while you are still running around, I think the best idea is that it’s just a command to respawn in the next respawn wave automatically. So no respawns only to prevent you from being killed by an enemy. That was just stupid in ET:QW.


(tokamak) #791

“WHO DO YOU WORK FOR?!”
“Okay! Okay! I talk!”

  • red laser dot on head-
    “They’re in…” splut

(Exedore) #792

Cruel!!! You can just kill the guy trying to interrogate your buddy, and even use an incapped teammate as a trap…
:stroggtapir:


(Roaven) #793

[QUOTE=tokamak;211757]“WHO DO YOU WORK FOR?!”
“Okay! Okay! I talk!”

  • red laser dot on head-
    “They’re in…” splut[/QUOTE]
    Was that an intentional reference to star wars?
    Or Austin Powers?

(H0RSE) #794

Though one weird circumstance would be that it could lead to players gibbing their fallen teammates to prevent their intel being won. Oh well easily solved by making fallen players immune to friendly fire (whether that was turned on in the first place or not).

Will Brink even have gibbing? Games today seem to not have this feature.


(tokamak) #795

What games today have revivable team-mates?


(DarkangelUK) #796

Gibbing was present before revivable team mates. Any way, BF BC2 to name… err… one.


(H0RSE) #797

Gibbing was present before revivable team mates. Any way, BF BC2 to name… err… one.

Are you saying BC2 has gibbing, because I’ve been playing the xbox demo and there is no gibbing of any kind. Is this a PC exclusive thing?


(Shiv) #798

No, it has revivable team mates…
Even when you suicide to swap class your team can revive you… good times.


(MILFandCookies) #799

[QUOTE=tokamak;211755]Yeah that would be best. Keep the kill, just remove the tapping out. That would even discourage killing yourself in the middle of a fight because you’re losing simply because it would give the opponent player an easy interrogate.
[/QUOTE]

From my understanding /kill puts a player in the gibbed state. So if a player does /kill in the middle of a fight, they cant be interrogated, as they wont be alive to say anything.


(.Chris.) #800

Yes that’s why I suggested you change it so that isn’t the case instead when you /kill you are forced to wait till the next respawn wave in which time you cant be revived but can be interrogated by the enemy until you respawn. Maybe it could be called surrendering and whoever uses it most in a map gets the ‘Coward of the Match’ award.