[QUOTE=Rahdo;211651]well, the easy answer is to not allow it (still allow self-incap, i suppose), but the question is: how would you guys feel about that? /kill was really most useful as a way to change-class-now-fast-fast-fast and do other stuff on the limbo screen,right? that functionality is taken care of by command posts now, so you don’t have to fall on your sword when your team needs an extra soldier. with that in mind, do you guys think /kill is still necessary?
if self-kill does stay in, at least operatives can take solace in the fact that if they don’t get to the body in time for an interogation, they can at least still disguise themselves as the dude (interacting with incapped guy = interogate, interacting with dead guy = disguise)[/QUOTE]
what if:
If you are alive and you self kill you are instantly gibbed.
If you are down and not gibbed it means you just re-spawn when the timer is up. This gives the enemy op an opportunity to interrogate you, he just has to get there before the spawn timer counts down.
…or, put a delay on it when you are down and not gibbed, 10 or 15 seconds maybe. Enough time where you can’t just do it as soon as you see an enemy op.
hmmmm…maybe self kill isn’t needed anymore, put the delay in there too, /kill delays until the spawn wave pops, you stay alive up until then then it kicks in. Stops all the whiners complaining people /killed to steal a kill from them.
[I]edit: just saw Darkangel’s post, think he was talking about the same thing when he said “respawn next wave” button instead of instant kill button.
This would still function almost like a /kill when you are close to the spawn timer, but in other circumstances your body is vulnerable until the timer ticks down (spawn timer or /kill timer, however it is set up).[/I]
Rahdo asked the question, and we’re
I like the idea that you have to kill your teammate so he can’t be tortured by your enemies to gain information.