Gears of War 1 and 2 both have reviving as an important element of gameplay. MW2 has it in Spec Ops co-op.
Brink Q&A
Ok,
well if we had it so, if you start interrigating while they are alive and then they tap out/respawn/whatever, then the interrigation continues. I.e if you start interrogating it continues regardless of their state thereafter.
Unless gibbing was in the game…you can’t interrogate a bunch of bloody pieces…well you could, but you wouldn’t get very far.
until someone implement interrogation as mini-game.
but this and especially interrogation of wounded/incpacitated players, can lead to game bad in some countries.
even in real life is “too much” for many units under usual circumstances.
Indeed, and as far as I can tell those games don’t have gibbing.
[QUOTE=brbrbr;211903]but this and especially interrogation of wounded/incpacitated players, can lead to game bad in some countries.
even in real life is “too much” for many units under usual circumstances.[/QUOTE]
Well you can easily replace the texture of the interrogation tool with the covert offering the guy a chocolate bar.
since the thread i made to ask this in more detail was moved to off-topic for some reason, i’ll ask it here:
will the movement speed of the player models be the same in the pc and console versions of the game?
Does it matter? They’re different games. If yes then that means they both work at a particular speed, if no then each works better at a different speed. What do you really want to know? Whether the game is fast or not?
just that, whether the movement speed of the player models is perfected for gameplay on keyboard and mouse and for gameplay on a gamepad individually, or if it’s somewhere in the middle. and since movement speed affects a lot of things, if they are making two differently balanced versions of the game or one. and if they have somehow managed to make the same gameplay speed perfect for both, i’d be very interested to know how, or pointed to somewhere where i can read about if it has been discussed already.
I think perhaps not instant, but once initiated it is locked in motion unless interrupted by an outside force, ie an enemy with a boom stick
. From looking at a game play video that included the operative class, I am a bit skeptical as to how it will really function. To me it appeared that a fixed body was available on the map somewhere behind enemy lines that might act as an alt-defend point so that it could not be exploited; most likely with a regular recharge. Maybe some of the new info will give a more clear picture.
[QUOTE=tokamak;211921]
Well you can easily replace the texture of the interrogation tool with the covert offering the guy a chocolate bar.[/QUOTE]
sure, or pack of cash.
but point is to make it[whatever it was]BEFORE release.
SD have sad experience of this case[about release with fatal flaws].
I could be wrong, but im pretty sure it was badman waiting to be revived in that video.:infiltrator:
Yea, you are probably right. I just found it weird that he was just laying dead out in the middle of no where. Made me think that maybe they were still experimenting with the operative objectives.
they experiment on live players ?
oh God !
p.s.
but if srs, its much easier to script it by AI.
but game developers are usually SO busy[for such nonsese as trailers/movies creation], so easier to make some machinima himself, rather than distrurb/distract them form main work.
i usually prefer not touch developers unless something really BAD/Nasty can happen otherwise[in my past(MANY years ago) experience in gamedev company]
Will there be any colour blind options? The ETQW map was hard to tell apart enemy (red) and friendly (green) arrows… luckily there were cvars in place to change the arrow colours, but i think this was an inadvertent fix. Would like a click button that gives me sight!
