Brink Q&A


(H0RSE) #601

After seeing this post from Rahdo:

Basically, when you’re going through a campaign, team swapping it turned off. It’s the only way to have the whole thing make any kind of predictable sense to players.

It got me thinking about body/character swapping. First off, I don’t know if character swapping is going to make it in the game, but here is my question regardless.

Say you make a Heavy guy and start a Rebel campaign. while you are playing, you decide you want to change to a light guy you have, but he’s in the middle of the Security campaign. Would you be able to switch to another character you have, regardless of what side you made him?

Also, if team swapping is off in the campaign, does this mean you have to beat one campaign before starting the other (with the same guy). Or does it simply mean you can play either side you want, but once you start the game, you are stuck on the team you chose until you exit?

Will the game have auto balance for teams? (number of players per team, not actual player levels)

Will there be a penalty for quitting a match early?


(Nail) #602

You make your character, then you choose faction and class, character is neutral


(signofzeta) #603

The character is basically just a pawn in the conflict, and the gamers are gods who can decide who their pawn is and which side that pawn is on.


(darthmob) #604

[QUOTE=Nail;204919]blowing shit up in real life is extremely precise, it should be somewhat so in game.[/QUOTE]Realism should never be a reason to do something in a certain way ingame (unless you are trying to create a simulation). All realism did was bring more boring into FPS in my opinion. :rolleyes:


(signofzeta) #605

Ok, Splash Damage, again, can I customize my character so I can take every shirt off? What is the default clothing set that must be worn?


(H0RSE) #606

Reminds me of the good ol’ days. When we had rocket-jumping, gibs, we could carry 10+ weapons and ADS was nowhere to be found.


(tokamak) #607

Then again it might be so that the resistance could have a compulsory shirt.


(Rahdo) #608

[QUOTE=H0RSE;205219]After seeing this post from Rahdo:
[I]
Say you make a Heavy guy and start a Rebel campaign. while you are playing, you decide you want to change to a light guy you have, but he’s in the middle of the Security campaign. Would you be able to switch to another character you have, regardless of what side you made him?

Also, if team swapping is off in the campaign, does this mean you have to beat one campaign before starting the other (with the same guy). Or does it simply mean you can play either side you want, but once you start the game, you are stuck on the team you chose until you exit?
[/quote]
It’s not actually your character(s) going through the campaign. It’s you going through it. So as you’re going through the first campaign you choose, you could be swapping characters left, right and center, but it’s always still you going through the storyline. And you can’t start the other campaign until you’ve finished the first one.

If that makes sense.

Yup

That’s a good question actually. We haven’t decided. What do you guys think?


(Rahdo) #609

Oops, sorry I missed this the first time around :slight_smile: Resistance outfits can go shirtless, but Security always have at the very least a tshirt on (to help visually differentiate the teams). And both teams have trousers…


(DarkangelUK) #610

[QUOTE=Rahdo;205305]
That’s a good question actually. We haven’t decided. What do you guys think?[/QUOTE]

I think the idea that was mentioned was a general accumulative match XP that can’t be obtained until the end of the match… so if you quit, you lose a good chunk of saved up XP. I think the fact that there’s no great attention given to win/loss stats will stop a lot of the “OMG I CAN’T HAVE A LOSE AGAINST ME!!” statwhores from quitting.


(MILFandCookies) #611

lol @ have a lose


(tokamak) #612

That’s where SH’s endurance system comes in. You build up an xp modifier the longer you keep playing. Players who stay in a server for a while are gaining more points/xp, leaving the server ruins the endurance which is a penalty (you take away the carrot rather than bring out the stick).

That’s a different one and interesting on it’s own right. Both can be combined of course, at risk of becoming too complex for players to understand; the endurance bonus is only handed out at the end of the match.

This also automatically balances changing characters for different body-types, taking a new character messes up the endurance equally.

And yes, just like in ETQW, the outcome of the match should still count whether you left prematurely or not.


(signofzeta) #613

I remember those days in gym class where one team had shirts and the other didn’t, I think it was called skins vs shirts.

Oh well, I guess I can’t run in my underwear.

Oh another thing, when I customize my character, is the same customizations translated from the thin, medium, and fat builds? Or do you customize separately for the thin, medium, and fat builds?


(MILFandCookies) #614

Giving out XP simply for playing on a server… doesnt that diminish the value of XP?
I mean I can understand the notion of bribing a player who is new to multiplayer, to have a go online… but I dont believe there should be an incentive for staying on a server. The gameplay itself should be enough to convince them to keep playing.

However if you were to implement some sort of anti rage quit xp system - I think the stick solution would be far better. Whatever XP they accumulated in that match, they lose by not completing the match.


(Reanimator) #615

[QUOTE=MILFandCookies;205317]

However if you were to implement some sort of anti rage quit xp system - I think the stick solution would be far better. Whatever XP they accumulated in that match, they lose by not completing the match.[/QUOTE]
What if there are special circumstances in which they have to quit the match? you shouldn’t lose all xp from the match.


(DarkangelUK) #616

[QUOTE=signofzeta;205316]I remember those days in gym class where one team had shirts and the other didn’t, I think it was called skins vs shirts.

Oh well, I guess I can’t run in my underwear.

Oh another thing, when I customize my character, is the same customizations translated from the thin, medium, and fat builds? Or do you customize separately for the thin, medium, and fat builds?[/QUOTE]

Thin, medium and fat would all be separate chars with their own customisations, separate accounts if you were… i’m guessing if you want the same on all 3, you’d need to create them that way. Remember when you choose a model, that’s it…


(tokamak) #617

[QUOTE=MILFandCookies;205317]Giving out XP simply for playing on a server… doesnt that diminish the value of XP?
I mean I can understand the notion of bribing a player who is new to multiplayer, to have a go online… but I dont believe there should be an incentive for staying on a server. The gameplay itself should be enough to convince them to keep playing.[/QUOTE]

Not xp by itself, but an xp modifer that increases the longer you play on one server. That way you don’t automatically receive just xp for doing nothing, but more xp for what you do.

There’s huge value in players who stick with their servers and maintain a consistent playerbase instead of people who keep relogging and quit at the first sign of trouble.

It’s not the intention to reward players for just playing on a server, it’s an incentive for players to have longer sessions on one server.

I agree, that’s too harsh. The endurance system is just right because players really don’t lose anything they have worked for.


(Shiv) #618

How about 5 mins to re-join the server, minor crash = o crap, rejoin.


(Mustang) #619

I didn’t like that in ETQW if my internet went down it still counted towards stats
Even though I couldn’t do anything about it
So I’m thankful there are no persistent stats

Per game stats are cool and actually good fun


(Jamieson) #620

If people like the endurance system i.e you earn XP while on the server then there should be a system to stop people going inactive and gaining xp.

Make it so that after 3minutes of inactivty you stop gaining xp or alternatively to stop people just moving their mouse now and then be forced spectator.

If it was a genuine emergency and you had to go afk when you come back you will be spec and can rejoin the game.

I personally do not like the idea of being rewarded just for playing. Xp should reward skill and working as a team. ET and QW did it fine.

If you want to get people involved in MP for the first time just give them some sort of achievement for completing their first MP game etc or custom clothing that can only be gained through MP but has no effect on actual gameplay.