Got another question
Brink is both singleplayer and multiplayer, online and offline, with stats being carried through each mode
So, where are these stats/unlocks to be stored?
On a Bethesda/Splash master server, or client side to allow stats progression when offline
If client side, what is to stop my mate playing 200hrs straight, unlocking bucket loads of stuff
Then me copy-pasting his stats file in place of mine, thus unlocking me loads of cool stuff for zero effort?
If on a megaserver, how will offline stats progression be possible?