What would be the use of that randomness, if you just killed someone with a full clip, you deserve to get as much ammo from him as the next guy does.
[QUOTE=tokamak;201068]I’m talking more about the possibility to pick up guns from other players. That’s way more difficult and way more interesting. A player could pick up a weapon that has been ‘buffed’ by upgrades and the engineer or other means, becoming an incredibly lucky chap walking around with a plaything he was not meant to have.
I think that’s fun feature, it also helps to balance the level difference between players. High level players have the responsibility not to die or they might be giving their cargo to the enemies.
Just make it so that teammates can’t pick up the guns of players they have teamkilled or you will get the perverse effect of people shooting their own team to get better weapons.[/quote]
Kinda reminds me of Counter-Strike. You usually have one team able to buy good weapons, because they won the first round, and one team which either spends their money on lesser guns, or goes “eco” and rushes with their default equipment. In those cases having all that firepower comes with the responsibility of keeping it in the hands of your team. In the case for BRINK, killing an opponent with the same gun could reward you with ammo, killing an opponent with a better gun would reward you with that better gun. As for teammates getting killed, there should be a general anti grieving system in place, so I don’t think it will matter if you can pick up your teammate’s gun.