Brink peaked over 10k today


(zenstar) #41

[QUOTE=Mustang;369089]This is exactly why
However if spread is tightened and we want to keep time to kill the same (which we do)
Then the solutions are to either (a)reduce damage or (b)increase player health
Because of other factors (abilities) it would make most sense to go for (a)[/QUOTE]

Just get closer to your enemy.
If the enemy covers 2% of your screen then spread is a major factor. If the enemy covers 30% of your screen then spread is barely a factor.
If the enemy is far away then use ADS and spread is reduced.
If the enemy is close then hipfire.

The reason why it takes half a clip to kill your enemy is because SD want to reduce / eliminate one hit kills and allow people to dodge and move. Brink is not just about shooting it’s also about movement.

But that’s just my opinion.


(`Ghost`) #42

[QUOTE=zenstar;369122]Just get closer to your enemy.
If the enemy covers 2% of your screen then spread is a major factor. If the enemy covers 30% of your screen then spread is barely a factor.
If the enemy is far away then use ADS and spread is reduced.
If the enemy is close then hipfire.

The reason why it takes half a clip to kill your enemy is because SD want to reduce / eliminate one hit kills and allow people to dodge and move. Brink is not just about shooting it’s also about movement.

But that’s just my opinion.[/QUOTE]

I agree

however, i also feel that bullet damage and spread are fine where they are at. the only thing i think that needs improvement is a buff to heavies amount of health.


(esomonk) #43

And make the machine gun turret useful for defending a possible and not just a headshot indicator.


(mute) #44

[QUOTE=zenstar;369122]Just get closer to your enemy.
If the enemy covers 2% of your screen then spread is a major factor. If the enemy covers 30% of your screen then spread is barely a factor.
If the enemy is far away then use ADS and spread is reduced.
If the enemy is close then hipfire.

The reason why it takes half a clip to kill your enemy is because SD want to reduce / eliminate one hit kills and allow people to dodge and move. Brink is not just about shooting it’s also about movement.

But that’s just my opinion.[/QUOTE]

Well put sir.

:penguin:


(Donnovan) #45

What’s the problem? Good stuff needs to be free?

I want to well pay who i believe to work with passion and dedication. I dont mind about the stones they can find on the way, this happens to any pathfinder.

Congratulation SD!


(kilL_888) #46

one week after the free weekend it is back to normal.

but i think the weekend did show us something. free2play is probably the way to go. i mean, there were like 10000 people playing it when it was free. this is more than ten times the number we have today. doesnt this tell you something?

this means people will try out all crap if its free. it tells me that people spend their money for quality. ergo, brink has no quality that is worth purchasing.

develope a quality game. release it for free so that everyone who is interested in it, can try it out. and then sell hats. :slight_smile:

actually im currently waiting for a validation for an online payment service, so that i can give valve some money for creating tf2, which is such a great game. i feel that valves deserves the money, so i will give it to them. its not for the hats or the cool shotgun im going to buy for my scout. no, its 1.99€ that i think valve deserves for letting me play and enjoy this awsome game.

releasing **** for 50€ just pisses people off. people will remember this and sure as hell wont make that mistake again.


(`Ghost`) #47

kilL youre on crack. the amount of people playing RIGHT NOW as opposed to before the free weekend + sale is ten fold. the amount of people playing and amount of sales sky rocketed. In a month or two if they drop the price on steam and toss out another free weekend, we’ll see even more people.

Also, BRINK is a quality game. Youve made your point, now how about you GTFO the forums.


(Codine) #48

Brink hasn’t gotten over even 2000 at its peak at all since the sales hype ended.

1,255 currently on right now.

People will come back to this game, as long as SD fixes it.


(`Ghost`) #49

[QUOTE=Codine;369666]Brink hasn’t gotten over even 2000 at its peak at all since the sales hype ended.

1,255 currently on right now.

People will come back to this game, as long as SD fixes it.[/QUOTE]

it HAS been fixed for the most part. what fixes are you talking about that are so game changing that people go ''ah mah gad!!" and uninstall ??


(Nexolate) #50

Apparently a significant portion of ATI card users are still experiencing serious framerate problems.
(I use the term apparently because I am neither in the category, nor have ever experienced it.)

Regards,
Nexo


(Codine) #51

How about the ones that let ATI users play. Give the ability to make custom huds or let SD make a framework for it so people can choose different ones atleast. We’re still stuck on only ONE crosshair which is ugly. Oh and rid of that ugly ass enemy glowing by default. You don’t need it on pc at all.

A lot of the server cvars are locked out. There’s no demo recording still. When spectating you can’t even go first person of somebody.

The weapon balance is terribly balanced as is most of the rest of the game. A lot of the stock maps could use tweaking. The game has no vsays so there’s no real quick way to talk to people unless you have a mic, but even then most people don’t even pay attention to the mic. Vsays atleast throw an icon over your head and pings the compass to tell everybody you’re in need of whatever.

I can look past the everything is 1 button thing because SD made it obviously clear they’re not going to go back to the old way like ET was. Which I find very funny because this new system is terrible and hampers the speed of the game in the long run.

You can’t even change your body type mid game which is a total joke. They tried to hard to make your character “genuine” that it just ruins the whole experience. You can change your weapons and class on the fly but you can’t change your body type? That’s just restricting players for no real reason.

Oh and add an SDK also.

All in all Brink has a long way to go to be a real game still. Almost all competitive scenes have given up on this game.


(kilL_888) #52

[QUOTE=Ghost;369665]
Also, BRINK is a quality game. Youve made your point, now how about you GTFO the forums.[/QUOTE]

yea. well. come and play it on an ati card and you see how much quality that game really has to offer.

take a look at it and compare it with other popular pc shooters and realize how many bad design decisions have been made. (not beeing able to identify friend or foe without text above your head, no identification of what class your friend/foe plays, no ingame body type change to name a few)

then play the game for over a hundred hours (like i did actually) and then come back here and tell me again what a “quality” game brink actually is.

and i sure as hell wont do you the favor and “GTFO”. i have been here before you ever heard anything about brink or splash damage and i will be here long after you are gone.

because i actually think splash damage can create quality games. but they failed with brink.


(zenstar) #53

[QUOTE=Nexolate;369669]Apparently a significant portion of ATI card users are still experiencing serious framerate problems.
(I use the term apparently because I am neither in the category, nor have ever experienced it.)

Regards,
Nexo[/QUOTE]

Ah… not the ATI thing again.
From what I hear it is a select few models still affected by the bugs in ATI’s drivers. SD have done what they can on their end to accomodate ATI’s buggy OpenGL drivers.
It suck but at this point the only people able to make the affected cards run any better is ATI because it’s the drivers that are at fault.
When ATI released new drivers after the initial launch of Brink a whole bunch of ATI owners got a 10 frame per second increase in performance. That kinda indicates that ATI are slacking here. That being said: my friends with ATI cards say that the game runs smoothly and always has since the begining. My guess is that it’s the older models that ATI no longer care about.

And it’s only going to get worse: I believe IdTech5 is still OpenGL so if you wanna play Rage yet your ATI card doesn’t play nice with newer OpenGL engines then it’s time to upgrade your graphics card. Either that or stick to DirectX engine games (The ATI DirectX dirvers are just fine).


(kilL_888) #54

[QUOTE=zenstar;369689]Ah… not the ATI thing again.
From what I hear it is a select few models still affected by the bugs in ATI’s drivers.[/QUOTE]

yea. it definetely is ati to blame. brink is the only game i ever had such massive problems with, so it definetely is ati.

crap. screw these 30% of steam users that are using ati cards. just “a few” of them models lack of performance anyways. yea, its more like, almost every model.

because, guess what. all of them ati cards share the same opengl driver file. oh… and did you read my topic where i exchanged my ati with a gtx560ti and still got framedrops to like 35-40fps? hm. that is really an ati issue.

sorry for beeing cynical. but i know better to blame it on ati.

either way. this is just one of the many issues brink had from the start.


(Codine) #55

[QUOTE=zenstar;369689]Ah… not the ATI thing again.
From what I hear it is a select few models still affected by the bugs in ATI’s drivers. SD have done what they can on their end to accomodate ATI’s buggy OpenGL drivers.
It suck but at this point the only people able to make the affected cards run any better is ATI because it’s the drivers that are at fault.
When ATI released new drivers after the initial launch of Brink a whole bunch of ATI owners got a 10 frame per second increase in performance. That kinda indicates that ATI are slacking here. That being said: my friends with ATI cards say that the game runs smoothly and always has since the begining. My guess is that it’s the older models that ATI no longer care about.

And it’s only going to get worse: I believe IdTech5 is still OpenGL so if you wanna play Rage yet your ATI card doesn’t play nice with newer OpenGL engines then it’s time to upgrade your graphics card. Either that or stick to DirectX engine games (The ATI DirectX dirvers are just fine).[/QUOTE]

I have an ati 5770, its not that old of a card.

Brink isnt a “new” openGL engine. It’s idtech 4 which is doom3 and quake 4. SD messed up BAD with whatever they did with the engine to make it run worse than an 8 year old game.

As for RAGE, its a whole new engine so who knows how ati cards will handle it at this point.


(`Ghost`) #56

@ codine

  1. demo recording: REALLY? this is an issue that makes the game bad? Use fraps or any program that does the same thing.

  2. Vsays: (battlefield style) would be a nice thing. however, its not really needed. Seeing as the only thing people really need is a revive (and the game displays that) or ammo.

  3. weapon balance: the weapons seem pretty balanced to me. each have their own feel and placement. personally when it comes to the main weapon i prefer the rockstedi. my secondary is one of the SMG’s (cant remember the name)

  4. map tweaks: MAYBE a few spots here and there need a tweak but for the most part the maps are fine.

  5. one button mechanics: please do explain further. i understand one button does the same stuff (revive, give armor, place a turret, or place a charge) but do we really need a different button per mechanic?

  6. change body type mid game: I understand why people want this, but i also understand why it wasnt put in.

  7. let the ati users play: Well i belive its been established that its not SD’s problem… its ati’s problem. plus an SDK would be nice but i would rather not see the game riddled with peoples crappy custom maps.

@ kilL

excuse me sir but i’ve known of splash damage since the original ET, which is a long time ago. i’ve only recently signed up here on the forums. so dont talk to me like you know me. Also, i’ve been following brink since it was mentioned back in quakecon of 2009. maybe that wasnt before YOU but it certainly was a long while before the game was released.

“take a look at it and compare it with other popular pc shooters and realize how many bad design decisions have been made. (not beeing able to identify friend or foe without text above your head, no identification of what class your friend/foe plays, no ingame body type change to name a few”

I dont see any bad design decisions. I can identify friend / foe without looking at the name above the head. If you want to see what class your friend/foe is using…PRESS TAB. its not hard. as for ingame body change, ill give you that one. but it doesnt really bother me. I may not have played over a hundred hours but i’ve put alot of time in. and i will continue to put more time in as i love the game and believe that SD will keep improving it. Maybe I was out of line when i told you to GTFO and i apologize. But it really frosts my ass when i see the same people in every thread post the same thing. their negative opinion. I still do believe BRINK is a quality game.


(Nexolate) #57

If you’re getting frame drops with a recent nVidia card like that then I’m a little skeptical that it may be some other area of your system.

I quoted this in another thread but I’m running a GTX260 which is 2-3 years old now and it runs the game absolutely fine with most settings up to max.

Regards,
Nexo


(Thundermuffin) #58

[QUOTE=Ghost;369702]@ codine

  1. demo recording: REALLY? this is an issue that makes the game bad? Use fraps or any program that does the same thing.
    [/QUOTE]
    You do realize Fraps and other video recorders kill performance? You sound like you don’t know what you’re talking about for even suggesting using Fraps to record matches.

[QUOTE=Ghost;369702]
3. weapon balance: the weapons seem pretty balanced to me. each have their own feel and placement. personally when it comes to the main weapon i prefer the rockstedi. my secondary is one of the SMG’s (cant remember the name)[/QUOTE]
Yeah, the game is so well balanced only 1 body type and 2 guns are used by anyone that understands how this game works. That’s balanced for sure.

The maps certainly are not fine; we just now got a 30 second respawn timer, but before that there were massive amounts of fullholds on Stopwatch. There’s really only 1 or 2 good maps, but even they don’t stand out as really amazing maps.

Yes, we really do. Every time I spawn in game and try to buff my teammates, I end up getting drug to a command post even if it’s behind me and not in my crosshairs. I also end up buffing people behind me instead of reviving the guy who is right in front of me and directly in my crosshairs. That’s barely even breaking the ice when it comes to problems because of the one button mechanic.

Hahaha, like modders’ maps are always bad. I play more custom maps than I do stock maps on most games, and I’m sure if BRINK had an SDK you’d rarely see anyone play any stock maps besides Aquarium.

So what you’re saying is, if my team runs at you’ll be able to hit tab, figure out what classes we are, and then prioritize who to kill? Yeah right!


(kilL_888) #59

[QUOTE=Ghost;369702]
…and i apologize… their negative opinion… I still do believe BRINK is a quality game.[/QUOTE]

i accept your apology… but you have to respect that people just see more clear now. we took our “pink shades of fanboy’ism” off and realize how poorly designed brink is.

if you played long enough it gets more clear to you. the fact that people are still complaining about it, is that they still care for the game. but numbers show that this game has no future in its current state.

i dont want to repeat myself either, but the core things in brink need changing to keep people playing. i dont want to make a list of it. i did it already several times.

its just that brink plays like crap for me, and thats a pity. even though it plays horrible i put over a hundred hours into it and even enjoyed it from time to time.

but there are games out there that run and play so much better then brink. and i just found one for my taste… and thats tf2 that i ignored the last couple of years. this game runs smooth, it has superb network performance and is more diverse then brink ever can be.

looking at tf2 i actually realize where the idea with the different body types came from. but where is the sense limiting you to one body type ingame? limiting body type means limiting weapon loadout, means less diversity per match.

i think thats the main reason people dont play brink over a longer term. it gets boring. it gets boring cause its always the same.

i could go on with this, but i already repeated myself again, i guess.

brink actually is not a quality game. it attempts to be a quality game.


(`Ghost`) #60

well at the end of it we’ll just have to agree to disagree.

if you guys do hop on i hope to play with you sometime.