Brink peaked over 10k today


(zenstar) #61

[QUOTE=kilL_888;369697]yea. it definetely is ati to blame. brink is the only game i ever had such massive problems with, so it definetely is ati.

crap. screw these 30% of steam users that are using ati cards. just “a few” of them models lack of performance anyways. yea, its more like, almost every model.

because, guess what. all of them ati cards share the same opengl driver file. oh… and did you read my topic where i exchanged my ati with a gtx560ti and still got framedrops to like 35-40fps? hm. that is really an ati issue.

sorry for beeing cynical. but i know better to blame it on ati.

either way. this is just one of the many issues brink had from the start.[/QUOTE]

Actually they share the same driver install package but each model will have different driver files installed. Some will be shared across models and some will only access certain portion on shared files.
The engine could use some extra optemization but if you’re dropping down to 35-40 fps even after changing graphics cards then there is something wrong with your system. Perhaps you have a memory bottleneck or something.

And it’s not just this game. It affect various OpenGL games to varying degrees. From flickering textures to bad alpha application to framerate issues. Maybe you’re lucky and just don’t play those other OpenGL games.

[QUOTE=Codine;369699]I have an ati 5770, its not that old of a card.

Brink isnt a “new” openGL engine. It’s idtech 4 which is doom3 and quake 4. SD messed up BAD with whatever they did with the engine to make it run worse than an 8 year old game.

As for RAGE, its a whole new engine so who knows how ati cards will handle it at this point.[/QUOTE]

SD have made numerous changes to the idTech4 engine for Brink updating it a fair bit since the old doom3 Q4 days including using a lot of new OpenGL instructions. And apparently some of the things they added were snippets of alpha code that are being used in idTech5 (which is what Rage uses). So don’t get your hopes up too high. Hopefully it’ll work fine with ATI, but I suspect it won’t be smooth and ATI will scramble to fix their drivers some more.


(sanDIOkan) #62

[QUOTE=Ghost;369702]@ codine

  1. demo recording: REALLY? this is an issue that makes the game bad? Use fraps or any program that does the same thing.
    [/QUOTE]

I stopped here…


(Kurushi) #63

Lots of bitter ATI users with bad PC setups :frowning:

ATI 5770 here running Brink fine. Use older drivers; you should know better!

Brink’s ‘major’ problems have been fixed. Haters gunna hate


(Thundermuffin) #64

[QUOTE=Kurushi;369972]Lots of bitter ATI users with bad PC setups :frowning:

ATI 5770 here running Brink fine. Use older drivers; you should know better!

Brink’s ‘major’ problems have been fixed. Haters gunna hate[/QUOTE]

Yup, it’s my PC setup for sure. It isn’t like my PC plays ET:QW or any other OpenGL game fine. :rolleyes:

I know all of my friends’ rigs are from 2008 (or newer), and they still get brought to their knees by this game. I played that Crysis 2 MP beta a while back when it was on Steam, and I could play it on the “gamer” or whatever was the max quality with just a little stuttering (just enough to annoy me, but not enough to render the game unplayable like BRINK’s 20FPS) and playing it at “advanced,” or whatever they called high, made it completely playable (no stutters, FPS seemed really steady) and it still looked better than BRINK.

I don’t think you can call it our rig, when a variety of people continuously have the problem even with the latest cards. We aren’t hating on BRINK for no reason, we haven’t been able to get any real enjoyment out of this game we paid 50$ for.


(Kurushi) #65

[QUOTE=Thundermuffin;369973]Yup, it’s my PC setup for sure. It isn’t like my PC plays ET:QW or any other OpenGL game fine. :rolleyes:

I know all of my friends’ rigs are from 2008 (or newer), and they still get brought to their knees by this game. I played that Crysis 2 MP beta a while back when it was on Steam, and I could play it on the “gamer” or whatever was the max quality with just a little stuttering (just enough to annoy me, but not enough to render the game unplayable like BRINK’s 20FPS) and playing it at “advanced,” or whatever they called high, made it completely playable (no stutters, FPS seemed really steady) and it still looked better than BRINK.

I don’t think you can call it our rig, when a variety of people continuously have the problem even with the latest cards. We aren’t hating on BRINK for no reason, we haven’t been able to get any real enjoyment out of this game we paid 50$ for.[/QUOTE]

It’s far from perfect but 20FPS? Ouch :eek:


(Thundermuffin) #66

Yeah, for the first couple of weeks I was getting 20 ~ 27 FPS and having to scrim the game like that. It was really not an enjoyable experience at all. I now get maybe 30 ~ 50 but that still dips down to 20FPS way too often to be anywhere near stable and it just feels really bad when you compare it to my stable 61FPS (I have it locked to 61, lol) FPS on TF2. Just having that range from 30 ~ 50 is really bad as you can tell when it’s at say 47 and then when it drops to 33. It’s a noticeable drop that really jars you and it screws up your aim.

I’m also using like the lowest graphics settings possible in BRINK and it never gets high; it’s hit 80FPS one time, but it nosed dived after like 3 seconds.


(Kurushi) #67

[QUOTE=Thundermuffin;370034]Yeah, for the first couple of weeks I was getting 20 ~ 27 FPS and having to scrim the game like that. It was really not an enjoyable experience at all. I now get maybe 30 ~ 50 but that still dips down to 20FPS way too often to be anywhere near stable and it just feels really bad when you compare it to my stable 61FPS (I have it locked to 61, lol) FPS on TF2. Just having that range from 30 ~ 50 is really bad as you can tell when it’s at say 47 and then when it drops to 33. It’s a noticeable drop that really jars you and it screws up your aim.

I’m also using like the lowest graphics settings possible in BRINK and it never gets high; it’s hit 80FPS one time, but it nosed dived after like 3 seconds.[/QUOTE]

I used to get those fps troughs. You would not believe the difference different ATI drivers made to my min fps.

This is the main reason I’m looking forward to demo recording, to run a good timedemo! :slight_smile:

I did a lot of benching in ETQW with different catalysts. FPS varied wildly there too. Drivers is a problem for ATI! It’s not all to blame, but trust me… get benching


(Thundermuffin) #68

I kept updating my drivers and rolled back once or twice, but never found one that actually fixed it. I actually never really noticed a major increase from the older drivers but that one optimization patch + one of the beta drivers did help it out a lot.

My FPS in ET:QW was pretty stable, but I had it capped at like 61 as well so I on’t know if it would have dipped wildly from 150 to 60 or anything.


(zenstar) #69

[QUOTE=Thundermuffin;370047]I kept updating my drivers and rolled back once or twice, but never found one that actually fixed it. I actually never really noticed a major increase from the older drivers but that one optimization patch + one of the beta drivers did help it out a lot.

My FPS in ET:QW was pretty stable, but I had it capped at like 61 as well so I on’t know if it would have dipped wildly from 150 to 60 or anything.[/QUOTE]

I think Brink uses a newer version of OpenGL than ET:QW. I mean it’s the same basic engine underneath so things should react roughly the same. They’ve added some extra bits n bobs and I would guess upgraded to a newer OpenGL platform.
Sure there are more polys in the maps and models now than there used to be but our CPUs and GPUs are much better now.