Brink PC Feedback


(Kendle) #141

[QUOTE=genecrazy;320415]http://www.youtube.com/watch?v=-doMBaqhd34

Bring this back please. This game had so much going for it, then suddenly you guys just decided to destroy something that could have been a masterpiece…
Don’t get me wrong, the Brink we have now is still fun, but comparing it to the 2009 version, it makes the current Brink seems like a mess…

What happened.??? :[[/QUOTE]

That’s off topic, not only is that vid a trailer based on the console version, this thread is mainly about the PC centric aspects of the game that are missing, like the keyboard controls etc.


(Humate) #142
  1. No first person spectating
    -1, game design choice.
    If an enemy saw you, the rest of the enemy shouldn’t be spotting your position at the same time, there’s no Situation Room in Brink.

Nope, you can still see where the enemy is in 3rd person view.

I would say it has more to do with concealing the quality of their bots, than an actual gameplay mechanic.


(Kendle) #143

Good point, in fact, you might be able to see an enemy in 3rd person that you wouldn’t in 1st person, even more reason for spectating to be 1st person rather than 3rd. :wink:


(GlobalWar) #144

Maybe it’s already suggested but after reading 5 pages I got bored (for now).

What I miss is a good explanation about the objectives. I played for over 30 hours now so I start to learn what to do on what map/side but there are loads of people that really have no clue what to do and fall back to just run and gun. The objective wheel is handy but thats only for your current class. It doesn’t explain the bigger picture of the map’s objectives. In time everyone knows what to do but I am afraid that people just give up and do not look further.

A good map overview with all the objectives would fix this for the biggest part. Maybe some more simple (pictures) info during map load? The intro movies are cool but are not doing a great job with explaining thing.

I also vote for the different key’s reviving and buffing. (I would like the buffing stuff in dropable boxes tbh)


(legend123) #145

[QUOTE=GlobalWar;320726]Maybe it’s already suggested but after reading 5 pages I got bored (for now).

What I miss is a good explanation about the objectives. I played for over 30 hours now so I start to learn what to do on what map/side but there are loads of people that really have no clue what to do and fall back to just run and gun. The objective wheel is handy but thats only for your current class. It doesn’t explain the bigger picture of the map’s objectives. In time everyone knows what to do but I am afraid that people just give up and do not look further.

A good map overview with all the objectives would fix this for the biggest part. Maybe some more simple (pictures) info during map load? The intro movies are cool but are not doing a great job with explaining thing.

I also vote for the different key’s reviving and buffing. (I would like the buffing stuff in dropable boxes tbh)[/QUOTE]

Interesting…
I agree they spent too much time explaining the simple stuff but not the most important the objectives. (I remember in W:ET there was a brief description of each objective which was probably useful for some beginners).

I have 50 hrs now in game and there is still 1 or 2 maps im not 100% sure on the objective as well. But more time and experience will fix that.


(Ark_peasant) #146

Oh, that’s not really what I meant ^^

Of course, records need 1st person view to catch cheaters, I was talking about the spectator view when you’re dead : people waiting for a respawn.

Apparently I forgot there was 3rd person view when you’re dead and waiting for a revive… In my opinion there shouldn’t be spec views when you’re dead, but yea, if there’s a 3rd person spec when dead, we need a 1st person as well.

There’s still so much to fix, it would be a miracle if Splash Damage makes Brink an epic game, should I keep hope alive ? I really don’t know :rolleyes:


(JetSet) #147

I feel that the PC version of Brink is awesome. Sure I had the same trouble that everyone else is talking about but after the first couple of updates I am able to run the game somewhat smoothly.

My main feedback is to please use open beta testing (say what you want about Bungie and the Halo series but they know how to handle betas). If the game had undergone a week’s worth of beta testing in its development most of the trouble could have been worked out prior to launch. I understand that there are deadlines that can at times be beyond your control but a game this hyped should have had one.


(Violent Crimes) #148
  1. Nerf the medic a bit no reason to play any other class but medic.
  2. Fix the turret to actually have a faster response time otherwise they are worthless.
  3. Make maps that you actually need to use the “Smart Button”.
  4. Add Lobby System.
  5. Allow larger servers to be hosted.

(Nail) #149

“2. Fix the turret to actually have a faster response time otherwise they are worthless.”

fixed that for ya, wouldn’t want people to think you were complaining about downloading pirated softwae


(EnderWiggin.DA.) #150

Simple stuff. PC version.
1)When a map is loading and the voice over is playing, you “press any key” to skip. This works great unless you are using push to talk on voice comms. So please make it a specific key.
2)Gibbing players-When you gib a player with melee, it doesn’t really make a sound to give audio confirmation of the gib. I would like a skull crushing sound that is more audible. Just kidding. Kind of. Also, gibbing players with melee is actually kind of hard. I find that I have executed what I think should have worked but it doesn’t gib the player properly.
3)I wish when playing with FF=on, that it was NOT possible to slide tackle my teammates. Especially when SMART does things I don’t really want it to do.
4)mak fireteams was more transparent. And hitting F1 twice would allow a person into a fireteam. No need to use mouse to click yes.
5)people were able to adjust VOIP settings without having to adjust the cvars manually.
6)the cvar net_allowTalkBack was not cheat protected so that I could hear if I was transmitting at a reasonable volume.
7)spawn times were adjustable via a script.
8)increase the time it takes to remove a hack OR decrease the time it takes to hack an objective.


(EnderWiggin.DA.) #151

[QUOTE=Violent Crimes;321528]1. Nerf the medic a bit no reason to play any other class but medic.
[/QUOTE] Unless you want to plant a charge, hack a safe or repair a crane.


(zicogja421) #152

Or hand out ammo, buff your teammates with kevlar, buff your teammates’ weapons, plant a mine, etc.


(zicogja421) #153

[QUOTE=zicogja421;319423]I could be wrong, but I think you can disable objective wheel auto-look in the options, under ‘gameplay’.

As for my feedback, let me copy what I wrote in another thread:

Not considering any technical issues (lag, bad framerates, no sound, etc.) that people might have, I would say that the main issues with the PC version of Brink are (probably in this order):

1. The undesirable effects of the do-it-all use key, including accidentally performing unintended actions because you happen to be close to a certain player or object and having your movement controlled by the game at all. I think the first issue could be fixed by implementing a weapon/item bank and allowing for different types of actions to be binded to different keys. As for the game controlling your movement, I think that whatever benefits it might offer are greatly outweighed by the simple fact that it can often cause you to unpredictably look and move to places that you don’t want to look or move to just because you want to help your team out. And this can lead to annoying combat situations.

2. Lack of performance-friendly and competition-friendly customization options. In particular, you should be able to customize your HUD and video settings a lot more than you currently can.

3. Bad sound localization. The sound localization seems to be better in ET, which was made 8 years ago. In particular, I often find it hard to tell where gunshots are coming from, even when someone is shooting from just a few feet behind me. I also find it hard to hear footsteps and where exactly they are coming from.

4. No demo recording. This is especially important for competition, as it makes the detection of hackers much easier.

5. No first person spectating. It’s fun to be able to spectate your teammates after you die in first person because you are able to see what they see and how they are shooting or performing other actions.

6. Lack of manual voice chats. Not only did manual vsays add to the fun of playing ET and ET:QW, but they also helped players to coordinate their actions.

7. Bad in-game chat implementation. The global chat is the same color as the general info text, so it is easy to miss when people send a global message. Also, the width of the chat space is very small, making it somewhat awkward to read longer messages. Also, like many others have suggested, in-game chat should be allowed during the cinematics and basically at all times when a player is connected to a server (besides when the map is loading). Making it hard for players to communicate via text chat during the game just takes away from the social aspect of the gaming experience and makes players feel somewhat disconnected from one another.

8. The obtrusiveness of the objective wheel. While not a HUGE issue, I do find it annoying that the wheel takes up the screen and forces me to do something with my mouse other than changing the orientation of my character. Maybe they could implement an objective menu similar to the vsay menu in ET, where you can just press a certain combination of letters and numbers to pick which objective you want. That way, you can keep looking where you want to look while you quickly pick an objective. Like someone said in another post, I can’t imagine that they would have designed the objective-picking system in the way that they did if the game had been designed solely for PC.

9. Gun recoil, spread, and damage. This might be ranked higher on my list, but I don’t know all the facts yet. I have heard things like the spread of the guns is too random and too excessive, and I have kind of experienced this, but I need to pub more to really get a feel for any nuances with recoil and spread. I have noticed that iron sighting and crouching don’t really seem to help my accuracy much; I tend to get better results just by strafing and firing from the hip, which leaves me wondering if the gun/shooting system is perhaps flawed. The shooting does, in certain situations, certainly feel somewhat random, but maybe it is something that can be mastered…

10. Bad server browser filter system. It should be a lot easier to find the kind of server that you want to find.

11. Unskippable Cinematics. We should be able to skip whatever cinematics we want to. Further, we should have the option to have the game automatically skip them for us.[/QUOTE]

Unfortunately, as far as I can tell, the latest patch did not address any of these issues except the bad server browser filter system and bad in-game chat implementation. And those were not even improved to a good level - they were just improved. I would still like to be able to simply click radio buttons or checkboxes or select pre-set values from a list in order to make browser filtering a simple process. And it would nice to be chat with people in the seconds immediately following the game, not just possibly on the scoreboard ‘phase’ (if the server even has chat enabled).

Besides #9, which basically reflects the way that SD wants the game to feel, all the other items in the list should be addressed eventually to give players more options to customize their settings and to make the gaming experience smoother and more intuitive. But I don’t really think SD wants to “fix” #1, because they are probably committed to the way that they have implemented that action/interaction system. And I don’t see them addressing #3, 6, or 8 much if they do so at all.

If #1-5 and possibly #9 are not addressed by SD in at most a couple of months AND they don’t release an SDK for modders to take things into their own hands, then I have very little hope for this game lasting in competition.


(rand0m) #154

Nicely put zico, 100% agree with everything you said.


(Runeforce) #155

#1 Get rid of the xp system.

#2 Let players create characters at level 20.

#3 Don’t apply a penalty for respeccing (and if the current system is kept, make the penalty only one level, not between 1.0-1.9 level as it is now.)

#4 Let players change character during warmup

#5 Let players change body type during match (could be only at the spawn CP.)


(D10is) #156

I see that the KP_Enter issue has been fixed in the latest patch.
Thanks for that SD :slight_smile:


(TheMonk) #157

[QUOTE=Busterking;313686]Lets face it, the money is in the dumbed down console games. Less quality, less work involved and more money.

They are gearing their future games for consoles. That’s why they built Brink the way it is. Their next game will be even worse.[/QUOTE]

:frowning:

is all i have to say


(tokamak) #158

#5 Let players change body type during match (could be only at the spawn CP.)

Why only at the spawn? I think bodytypes should be changeable on the spot. Sometimes you want a heavy gun yet you don’t want to be slow when you want to get somewhere. So if everyone could just be the body they want all the time then that would be great!


(Navy_Spitfire) #159

It would be very convenient if players could change body types at spawn as well at characters during warmups; that way players don’t constantly have to exit matches do to those tasks.

It would also be nice if players could assign ability points at the end of maps, again, so they don’t have to leave the server to do so; maybe limit them to only being able to use existing points and not giving them the whole nine yards (in terms of allowing them to re-spec at maps end).

I feel turrets need to be more responsive. I’ve seen so many enemies run circles around level 2 turrets without them blinking an eye.

For future updates, definitely need:
Weapons
Abilities (both universal & class specific)
Weapon add-ons
Character Customization

Frankly, I love it- having aggressive updates like Team Fortress 2 will ensure a long shelf life for the game. I’m currently on my second character, and if updates keep rolling out with more stuff to unlock, more levels, maybe more classes, then we will be playing this for a long time.


(4est) #160

The wheel for changing classes should not show when engineer is upgrading the command post.

When upgrading a command post the wheel for changing classes is showing. If an enemy appears and I “jump” away (move the mouse) from the post, suddenly I’m another class and the buildables just disappeared too. FUN!