Brink PC Feedback


(xdc) #1

If you played other games previously developed by SD they made the game solely based for the PC, later ETQW had a port for console.

The ‘f’ use button for everything, is a common console gameplay mechanic. PC players have no problem pressing a different button/bind specifically for one purpose, or using mouse-wheel(item bank). Controllers only have a certain amount of buttons so it makes it easier for them to use the same button for many different actions. Not to mention it auto turns/runs towards to the target, console gameplay mechanic.

The interface doesn’t need much explaining, everything for the most part is fine, but before the game it would nice to choose a team/spectate, class to spawn with, skip movies, and the end game movie only interferes with chatting to other players. I like to see end-game comments, such as GG, good-job <player>, etc, right now it gives off a feeling of being disconnected to other players, almost feels like I’m playing with bots, every once in a while you see something in the chatbox.

If you look at the browser it seems as if it has no future mod support, the browser is very simple. You can’t see who’s in the server before you join, can’t see if its bots, or not, etc common on consoles.

Spectating isn’t something to do in Brink. Every id-tech game I played you could spectate to hang out, chat, free-float, admin the server, etc, see if anyone is hacking (can’t do this in thirdperson). Hacks are common in every game, vac2 isnt gonna stop it, their is no way to check if a player is cheating or not.

Customizations & cvars are no where to be found in brink. What really makes a PC game a PC game is the config file you can develop. Brink has absolutely no customizations, the only thing I can change is Field of Vision. I can’t do anything else, and this is sad as a id-tech game. Take a look at ETQW (the same engine as Brink id-tech 4 just modified), I can do a crap load of customizations to my CFG/hud/visuals/graphics/etc and later the ‘pro’ mod that came out allowed more, that should of been released in further ETQW patches but it got its last patch. I’ve been told that the developers will unlock the cvars, etc but still Brink will have no customizations, the only locked cvars are for FPS boosts, etc

Now gameplay is a touchy subject, but as a player who has played previous SD games and enjoyed them, I will say Brink is a step down for PC players. Other than customizations/sdk/mods/etc what else makes a PC game not a console port is the speed of the game. Who can imagine playing ETQW or wolfenstein:ET on a controller? I sure can’t. But actually I’m fine with the gameplay, its unique and different and thats fine. The only thing that bugs me is the constant use of ‘f’(use) for everything. The ‘item bank’ like in ETQW (forget the specific name for it) was better competitively.
For example the Satchel Charge ability for Soldiers, first you have to click ‘4’, hold ‘f’ to plant, then to detonate it you have to click ‘4’ then ‘g’(grenade). If Satchel charge/remote had the same bank slot it would be better for PC players.

Now imagine if consoles never existed and Brink was being developed, and then was released. Do you REALLY think that Brink would be the same as it is now? I honestly do not. Consoles changed a lot of today’s, and future games, I have seen it over the past few years. I can honestly say Brink was made for consoles in mind.

Still to this day quake 3/quakelive/wolfenstein:ET/CS 1.6 is being played competitively. I honestly can’t say it will be the same for brink on PC, I can see it happening on consoles though.

Playing Brink has made me want to reinstall ETQW or wolfenstein:ET again, its been a while, but they truly feel like PC competitive games. I was hoping that Brink would be the next step forward in competitive PC gaming, etc But I honestly didn’t know what to expect when I knew it was being developed also for consoles, and reading reviews of players who got to play the game first about a year ago, playing on a controller instead of a mouse/keyboard.

Basically I was looking for the next competitive PC game, and Brink didn’t fulfill it for me. Still think it was worth the money, and hours invested into it, but it’s not the next game I will be playing years from now. If we can get some die-hard PC gamers like me such as from wolf:et, etqw, quake, unreal, cs, etc Tell me how you feel.


(xdc) #2

bump, this forum moves fast


(xdc) #3

bump, this forum moves fast


(Nail) #4

how many times were you going to delete and repost this, oops guess you can’t


(dommafia) #5

Glad he did, It’s the one thing that I find hard to defend about the game. It’s the same thing that pissed me off about wolfenstein (the game sucked all around but for the conversation’s sake) They removed EVERYTHING they already had to work with for the engine with the browser and interface.

This whole Hold “f” for everything is annoying as hell specially when there’s a bunch of teammates near each other or worst yet with a command post nearby.

Things I can’t defend about the game:
How did Refuel Map pass Q&A? this obviously was a known bug as there’s no way I can tell anyone that it was a fluke no one caught, please. There’s no one NO ONE noticed a map not having working sound.

HOld F for everything, I never liked or used the “use” key in ETQW or ET and now they jam it down our throats. Want to do a ninja revive? guess again, you run to the body to give the revive and keep running straight for cover… but the damn camera turns you around and you lose all sense of direction.

They went from the BEST server browser I’ve used (ETQW) to some simplistic bull****. THAT MAKES NO SENSE WHAT SO ****ING EVER. It is enraging to see that, specially from an established PC dev like SD. I really want to believe it was BETHESDA that forced some of these god awful decisions.

Even with these glaring issues I still truly enjoy the game. I just hate to see how they remove stuff that was 100% working and better in a previous title. How do you NOT HAVE demo recording and first person view spectator??? It’s the same engine ffs. I worry about competition scene in this game now… sigh.

TL;DR version:
I love the gameplay, hate some of the technical decisions.


(riptide) #6

[QUOTE=dommafia;313384]

I love the gameplay, hate some of the technical decisions.[/QUOTE]

Pretty much agree with this and the OP. I do plan on playing it though and have faith that it will be fixed in time. Hopefully sooner rather than later.


(xdc) #7

I haven’t given up on Brink yet, the gameplay can be very enjoyable. I just hope SD releases updates specifically for the PC, and releases the SDK soon. A pro mod will fix all of this, but who knows how long this can take.


(Weyoun) #8

I have to agree with the OP and everything Dom said. The “use” key is clearly overused (in my case it is ENTER since I use the arrow-keys for movement.

It is really annoying to run up to a couple of teammates with one being incapacitated and you want to send him a revive syringe only to end up giving your last pip to a guy standing close who needs a bit of life.
Not to mention that it is quite counter intuitive to first select the lacarus grenade with one key and then release it with the grenade key. You should be able to throw it by using your Mouse1 button with the lacerus-grenade-key simply selecting the nade and putting it into your hand. This really pissed me off in more than one ocasion.


(Codine) #9

I’ve already made a bunch of threads about all these issues and Brink being the bastard child of the ET series.

They really need to listen to the pc community here. Us ET veterans want to play a new game but every new game can’t even get the formula right.

And yes I agree, this is the same as wolf09. At least in wolf09 you could throw medpacks or ammo on the ground.

Please SD, atleast make a “classic” or “ET” style game mode that servers can run so it doesn’t upset everybody over it.


(Kalbuth) #10

Yup, the “F” mechanism, even if it can be xploited, is annoying. Specially when you end up giving adrenaline to the nearby medic instead of the soldier rushing the objective :frowning:

As for demo/record, I think it’s because of some bug/feature they added and had no time to patch it before release, I’m confident demos will be OK by next patches

But they have loads to do to correct the bugs & issues, and this will hit the game hard


(NullEleven) #11

Or just on any issue, console gamers generally, and I say generally, don’t know their arse from a hole in the ground. Lot of complaining, not a lot of, well anything else.

But I agree to having the option for more complex controls. We PC gamers have 101-110 keys, plus alt, shift and ctrl commands, and however many buttons we have on our mouse. Let us sort out the controls.


(Busterking) #12

Lets face it, the money is in the dumbed down console games. Less quality, less work involved and more money.

They are gearing their future games for consoles. That’s why they built Brink the way it is. Their next game will be even worse.


(system) #13

Unlike you, I don’t have the console port running on my PC. I remapped F to S. HAHA!


(neg0ne) #14

Absolutely agree with xsc and dom.

Using one key for all actions would be ok for me if there wasnt´t this automove-thing. this really sucks.
Serverbrowser the same.
and a lobby please.

besides of all the bugs, SD please work hard for fps imrovement! it´s a fast game, so fps is crucial.

I love the game very much. But coming from et/etqw some thing seem to be “downgraded” more than further developed.

Removed the bugs, no automove on actions, better serverbrowser, better fps performance…this game would be awsome.
like this… it will fail.

neg0ne


(Protector) #15

-Game runs fantastic for myself apart from no sound bug.

-I like the auto move thing it helps you lock onto the person of your choice whilst also moving you to the fight quicker if the player is ahead of you.

-Server browser does need some sort of “proper” filter system but as it stands it does what it needs to.

-Why do we need to press 10 different keys to do 10 different things when one button does the trick? If you can’t correctly point your player in the direction of what you want is that SD’s fault?


(light_sh4v0r) #16

+1 Dom, couldn’t have put it any better.
Have a star from me :slight_smile:


(shibbyuk) #17

While the use of the ‘F’ key is, shall we say, a little curious, I can’t see them actually changing something like that at this stage. At lest, not the default behaviour; I think there are higher priorities at the moment. Like it or not (which I don’t), you do kinda get used to it.


(dazman76) #18

Although some of the problems described affect me to varying degrees (i.e. not so much), I find it pretty hard to disagree with either xdc or dom on this one :slight_smile:

I’m really enjoying the game, but some of the things removed (or simply changed) from their ET:QW incarnations are pretty annoying. I can certainly see why some were implemented, i.e. to make the experience smoother on consoles or simply controllers. I just wish those who didn’t want these “features”, could turn them off easily.

My biggest gripes are:

Inaccuracy and non-prioritising of buffs/revives - this really needs to be fixed, as playing medic can make you want to chew your keyboard. If I go to revive a downed player and another one with 95% health gets in my way just as I press the key, I DO NOT want to waste a supply pip and valuable time buffing the second player. In almost all situations, reviving is higher priority than buffing. But since that isn’t 100% true, why don’t we have seperate buttons for revive and buff? :frowning: Having two keys eliminates the need for any prioritisation code, which is never going to be perfect anyway.

Changing of player position/camera angle - please, just turn this off. It’s horrible, and it ruins the fluidity of the game. ET:QW had no such forced position/camera - as long as you were roughly pointing toward the target and were also in range for the ability, it just worked. I never had any problems with being in the right position and facing the right direction to revive people in ET:QW - why enforce this with Brink?

Although all of those “ZOMG console port” threads really do annoy me, I cannot help but have similar feelings myself. Ideas that are best left on console versions of games have polluted the PC version - the one place where SD should have expected long-time players of their previous titles, to return. I know they want to make “the games they want to play”, but has this really changed so much since ET:QW? Or was ET:QW not the result you were looking for? I’m confused! :slight_smile:

TL;DR: I love the game SD, but you made some poor choices I’m afriad, when considering your PC player base - most of whom are either W:ET or ET:QW veterans - or both.


(dazman76) #19

Although some of the problems described affect me to varying degrees (i.e. not so much), I find it pretty hard to disagree with either xdc or dom on this one :slight_smile:

I’m really enjoying the game, but some of the things removed (or simply changed) from their ET:QW incarnations are pretty annoying. I can certainly see why some were implemented, i.e. to make the experience smoother on consoles or simply controllers. I just wish those who didn’t want these “features”, could turn them off easily.

My biggest gripes are:

Inaccuracy and non-prioritising of buffs/revives - this really needs to be fixed, as playing medic can make you want to chew your keyboard. If I go to revive a downed player and another one with 95% health gets in my way just as I press the key, I DO NOT want to waste a supply pip and valuable time buffing the second player. In almost all situations, reviving is higher priority than buffing. But since that isn’t 100% true, why don’t we have seperate buttons for revive and buff? :frowning: Having two keys eliminates the need for any prioritisation code, which is never going to be perfect anyway.

Changing of player position/camera angle - please, just turn this off. It’s horrible, and it ruins the fluidity of the game. ET:QW had no such forced position/camera - as long as you were roughly pointing toward the target and were also in range for the ability, it just worked. I never had any problems with being in the right position and facing the right direction to revive people in ET:QW - why enforce this with Brink?

Although all of those “ZOMG console port” threads really do annoy me, I cannot help but have similar feelings myself. Ideas that are best left on console versions of games have polluted the PC version - the one place where SD should have expected long-time players of their previous titles, to return. I know they want to make “the games they want to play”, but has this really changed so much since ET:QW? Or was ET:QW not the result you were looking for? I’m confused! :slight_smile:

TL;DR: I love the game SD, but you made some poor choices I’m afraid, when considering (or not) your PC player base - most of whom are either W:ET or ET:QW veterans - or both. Very odd decisions.

We don’t - but medics need two :slight_smile: Tried playing a medic? Accidentally buffed a perfectly healthy (95%) team-mate when actually trying to revive a dead one? Bingo - two keys for these abilities removes that problem. Just two keys. For two different abilities. Is that so elitist? :slight_smile: heh


(DarkangelUK) #20

[QUOTE=dommafia;313384]Glad he did, It’s the one thing that I find hard to defend about the game. It’s the same thing that pissed me off about wolfenstein (the game sucked all around but for the conversation’s sake) They removed EVERYTHING they already had to work with for the engine with the browser and interface.

This whole Hold “f” for everything is annoying as hell specially when there’s a bunch of teammates near each other or worst yet with a command post nearby.

Things I can’t defend about the game:
How did Refuel Map pass Q&A? this obviously was a known bug as there’s no way I can tell anyone that it was a fluke no one caught, please. There’s no one NO ONE noticed a map not having working sound.

HOld F for everything, I never liked or used the “use” key in ETQW or ET and now they jam it down our throats. Want to do a ninja revive? guess again, you run to the body to give the revive and keep running straight for cover… but the damn camera turns you around and you lose all sense of direction.

They went from the BEST server browser I’ve used (ETQW) to some simplistic bull****. THAT MAKES NO SENSE WHAT SO ****ING EVER. It is enraging to see that, specially from an established PC dev like SD. I really want to believe it was BETHESDA that forced some of these god awful decisions.

Even with these glaring issues I still truly enjoy the game. I just hate to see how they remove stuff that was 100% working and better in a previous title. How do you NOT HAVE demo recording and first person view spectator??? It’s the same engine ffs. I worry about competition scene in this game now… sigh.

TL;DR version:
I love the gameplay, hate some of the technical decisions.[/QUOTE]

I completely agree, and yeah the whole ‘F’ button thing is a nightmare with a group of team mates. It was an objective in itself trying to give an adrenaline shot to the code carrier on sectow, I think I had to just buff everyone so he was the only one left and couldn’t miss.

I didn’t want to say it but I will… I’m pissed off at SD for letting such easily avoidable issues make it into the release. I hate to say it, but this is why betas exist, especially from a technical standpoint. The Ati performance problems and the audio issues on maps could’ve been found and fixed before anyone even knew they existed, the 360 lag problems and feedback about lack of lobby would’ve been highlighted and dealt with. It just boggles my mind that very little/no public testing was done with such a new IP.

I wanted this to be SD’s crowning achievement, their world dominating game that said “Look! There can be more to shooters than just TDM!”, but I’m worried that the bugs have affected so many people that the games reputation has been tarnished beyond repair. Sure other games have had releases just as bad, but mostly they’ve been established IP’s, and everything should be done to make sure a new IP has the smoothest possible release.

I’ll keep playing, and i’ll keep trying to convince people to ignore reviews and ‘rumours’ of a broken game… but damn SD you’ve made that a challenge in itself.