Brink PC Feedback


(Apples) #21

Cough Cough

Do I need to remind some of you guyz that this discussion was a “hot topic” when we discussed about no bank weapon for nades and other stuffs, same key for smart and sprint, the horrible UI at some point. I dont want to be the guy “That told you so”, but it’s what I feel right now, and I remember I and some other were pretty much mocked at this time…

Brink IS dumbed down from what I heard from you all, I dont say it’s SD’s fault, but its a fact nonetheless. And yeah as I said many times “Why would you fix a stuff that is not broken in the first place”, I told that like a hundred time while Brink was still in developement.

The game still seems to have a great potential so I’ll buy it later when I wont be broke anymore, but still, do we really need a mod to fix a bunch of crap we didnt have to worry about with ETQW? Its just plain silly to me… I can understand some of the coding choice (because it’s crossplatform and it takes time to develop 3 différent version) for the gameplay and stuff, but cmon guyz you could at least make 2 seperates UI and add some customisation for the HUD etc.

The “F” key everywhere will simply be a nightmare for me as I hate this crap, but I’ll still try to have a go at it.

Peace

PS : this need to be stickied also!


(Senyin) #22

I too have wasted pips/abilities on the wrong person. It is kind off hard when there are
a bunch of your teammates running/standing close like a bowling pin set-up.
Or they run past you just when you hit the use-key and you get pulled along…arg!
It is frustrating sometimes trying to lock on the right person, but overall I can (learn to) live with it.
If they were the remove the auto-pull and that pain of an auto-camera angle, that would be much better.
I also like Dazman’s idea, having seperate keys for buffs, all the rest on it’s own key.

About post-game chat. Yes, it’s very quiet and “cold” after a nice game.
It’s not good for solid community building. Also, no one uses voip?


(el1as) #23

mm you are all right man, but then we can say that SD failed a lot, they did a console game project but they did not get a really good console game, too many problems as we know, and the pc version has an horrible feeling
so double fail?


(dazman76) #24

No - at least, not in my opinion, anyway :slight_smile: The core game underneath is excellent, and very much what I expected, with some nice bonuses. The mistakes/bad choices don’t really constitute failure for me, but they certainly do need fixing. Once they are fixed, Brink will be far more fun - and it’s already pretty enjoyable :slight_smile: It’s just a shame that some really basic things can ruin a whole match, if they occur. Sometimes you get away with it, but they’re always just waiting around the corner to pounce, right when you’re having fun :slight_smile:


(RipCurl) #25

I agree with all of it but especially with that. The whole gameplay feels like moving on a railway and whenever you want to do something (for example buffing/reviving/objective) you just push the railway switch (F button) and you will find yourself on a new predefined track. After that you are just caught in the animation and you don’t have the control over it while doing it.

Sometimes you have to approach two times on a body or objective until you can interact with it. Same thing if you start to interact with a command post instead of buffing the guy in front of it (like in Bad Company picking up a Kit instead of disarming the M-Com).

I know developers wanna make things easier (especially for the Consoleros) but the price seems to be the loss of control.

Sorry, but this is not my idea of “freedom of movement”


(suho) #26

I also agree with the OP.

In ET:QW I could equip everything and then use the “fire” button to use it. In Brink it comes down to activating and then either grenade- or use-button which is quite enoying.

In ET:QW I could equip:
_weapon0-3, weapon_item1-2, weapon_tool1, weapon_binocs
which makes for a total of 8 buttons which I had to bind. Admitted the Binocular not really that useful so make it 7. I can remember that it took me some to time to get it all right but in the end it worked out because I used the “context” option to make different bindings for every class. This option seems to be there in Brink as well, havent tried it yet though.

So lets compare: In Brink I have 2 Weapons, Grenades, 3 abilities and Buffing which makes a total of 7. Buffing I think should not be equipable, just a different button for it would be fine. But everything else I believe would be nice if it were equipable. The only problem with I can see here is that the different weapons all have an equip speed now. But then again wouldnt that make the “equip speed” value of your primary weapon that more important? Right now only the equip speed of you secondary weapon is important.


(Weyoun) #27

[QUOTE=DarkangelUK;313826]

I wanted this to be SD’s crowning achievement, their world dominating game that said “Look! There can be more to shooters than just TDM!”[/QUOTE]

This would make a great signature. And I really felt that way too.

I really love Brink but there are these problems that prevent it from being a instant hit. I had a hard time convincing one of my friend to stay with the game in its early stages now. Now he loves the gameplay too, but we agree that there are flaws in its system.

And hell yes: as a well established PC-game-developer it is quite strange that SD forgot to give us the ability to chat at round end. I really feel very disconnected with the guys I’m playing with.

The shame about it is: DICE forgot this for BC2 also. And they needed to be begged to finally give it to the PC crowd.

I get it that console players won’t chat…but it is vital for any PC-community.

So give it to us SD or the Makron will eat you :stroggtapir:


(malk_) #28

When I found out someone made a “PC Config Tool” I was like “Woohooo… picmip and brightmodels!”, but after using it I was like “Awww… :-(”. Still, higher FOV is a start. I’m curious how this evolves.

Hi xdc btw.


(dommafia) #29

[QUOTE=DarkangelUK;313826]
I wanted this to be SD’s crowning achievement, their world dominating game that said “Look! There can be more to shooters than just TDM!”, but I’m worried that the bugs have affected so many people that the games reputation has been tarnished beyond repair. Sure other games have had releases just as bad, but mostly they’ve been established IP’s, and everything should be done to make sure a new IP has the smoothest possible release.

I’ll keep playing, and i’ll keep trying to convince people to ignore reviews and ‘rumours’ of a broken game… but damn SD you’ve made that a challenge in itself.[/QUOTE]

holy **** we are 100% on the same page, 100%


(Runeforce) #30

I too agree on most said in this thread. Especially I hate how control is taken away from you when buffing/reviving/dusguising/interrogating/doing objectives/taking command posts. It would also be nice it you could take out your hack tool when in range in your hackbox, instead of having to run up to it and pressing your use key.

It feels too much like playing on a console. (Slightly rewritten what was said before: why break something that was working perfectly?) I understand the reason for console players, but not for PC players.


(Kendle) #31

[QUOTE=DarkangelUK;313826]I didn’t want to say it but I will… I’m pissed off at SD for letting such easily avoidable issues make it into the release. I hate to say it, but this is why betas exist, especially from a technical standpoint. The Ati performance problems and the audio issues on maps could’ve been found and fixed before anyone even knew they existed, the 360 lag problems and feedback about lack of lobby would’ve been highlighted and dealt with. It just boggles my mind that very little/no public testing was done with such a new IP.

I wanted this to be SD’s crowning achievement, their world dominating game that said “Look! There can be more to shooters than just TDM!”, but I’m worried that the bugs have affected so many people that the games reputation has been tarnished beyond repair. Sure other games have had releases just as bad, but mostly they’ve been established IP’s, and everything should be done to make sure a new IP has the smoothest possible release.

I’ll keep playing, and i’ll keep trying to convince people to ignore reviews and ‘rumours’ of a broken game… but damn SD you’ve made that a challenge in itself.[/QUOTE]

Again I have to agree 100% with this. SD, when people like DarkAngel and Dommafia are being critical you need to listen, these guys are your biggest supporters and most level headed at that, please listen and take note.

I was expecting a hugely polished game. It’s been in development for so long, and the game play trailers have been coming thick and fast for a long time too, so I figured the delay was adding all the bells and whistles, going over everything with a fine comb to make it as finished and polished as possible. I’m really disappointed that the game looks only half done.

I stopped playing ET in 2005 to play DOD:S, which I’ve ended up playing for longer than RTCW and ET put together as it turns out. My former DOD:S clan have been playing COD:BO lately and I’ve been playing with them but I really wanted to turn them on to Brink.

However I just can’t recommend Brink to my DOD:S buddies as it stands.

I’ve known these people years, they’re my friends, and I can’t in all consience ask them to spend money on a game that has maybe 1/5th the content of COD:BO and doesn’t even have half the basic components that a PC game is supposed to have.


(BrigandSk(A)) #32

Brinks success is conditioned by the cultural level of every player who understands or not the team work objective game design. In my opinion the fantasy competition of kill streaks and KDr made many games go wrong and unpleasant for most who are trying to enjoy the game the way it was designed.

  • Camarões à Brás -

Brink -

Doesn’t look great but it’s a meal you would pray for some more unless you are allergic to shrimp.

Unknown new IP Brink is a what you would pray to be the perfect game unless you aren’t into objective gameplay.

  • Fast Food -

COD -

Looks great but it’s a meal you eat much and still makes you feel empty unless you don’t care where the food comes from because you won’t consider eating it.

After the famous COD2 people ignored the change and started eating treyarch. Today it’s an FPS without objective gameplay.

What I mean is that death match or team death match is a naked game design, there’s nothing that appeals to me, there’s no challenge, no purpose so it makes me feel unwilling completely!
Splash Damage’s tittles have the game design I love and that’s why I stick to the games make my type of fun.

Brink always was supposed to be a multiplayer with an available multiplayer in offline mode.


(Beermachine) #33

Gotta agree with pretty much everything posted in this thread.

The thought that keeps floating around in my head is what happened to not hampering the player due to the control setup they use? While the all in one key is great for new players who have difficulty with using more that the movement keys at once, timing revives etc, it really cuts the legs out from under the many experienced medics, engineers etc who mastered those things in whichever game they cut their online teeth with, and removes any semblance of fine control, ninja heals / revives and many other advanced tactics to team orientated play.

Even little things like having to use a seperate key for grenades, having to hold down the interact key seem damn strange design choices for the PC, sure make them an option, but there’s a pretty good reason why nearly all PC FPS until recently have used roughly the same basic control setup, because it’s the fastest / most responsive / most intuitive when your used to it for a lot of PC players.

Good fun game with many other great design and conceptual choices, but precision control wise definitely feels a backward step from previous SD games, and I can’t help but imagine what this game could have been.


(dazman76) #34

You know, the more I think about it - the less I like the current setup from the Medic’s point of view. I was addicted to playing Technician/Medic in ET:QW - the revives worked well, and the option of placing stroyent/med kits exactly where I wanted them was perfect. You could drop them in logical places, like in the path of attack, or behind players who were retreating at the time (to keep yourself out of the line of fire). If I’d have had to instead “buff” people directly to restore health, playing Tech/Medic wouldn’t have been anywhere near as much fun - and certainly would have felt far more restrictive.

So in addition to all the points so far, I also find myself wishing for dropped/thrown medkits rather than direct buffs. Again, I can see how direct buffs help new players on PC or console players in general, but it does more harm to experienced players IMO - outweighing the benefits, in fact.


(Kalbuth) #35

[QUOTE=dazman76;313994]You know, the more I think about it - the less I like the current setup from the Medic’s point of view. I was addicted to playing Technician/Medic in ET:QW - the revives worked well, and the option of placing stroyent/med kits exactly where I wanted them was perfect. You could drop them in logical places, like in the path of attack, or behind players who were retreating at the time (to keep yourself out of the line of fire). If I’d have had to instead “buff” people directly to restore health, playing Tech/Medic wouldn’t have been anywhere near as much fun - and certainly would have felt far more restrictive.

So in addition to all the points so far, I also find myself wishing for dropped/thrown medkits rather than direct buffs. Again, I can see how direct buffs help new players on PC or console players in general, but it does more harm to experienced players IMO - outweighing the benefits, in fact.[/QUOTE]
I’m mixed about that.
Indeed, dropping tools on ground offers far more control, but I’m becoming accustomed to the way of delivering buffs in Brink, it has its gameplay impact (ie, you have to get in contact with him, not just dropping things from a safe point, and a contrario, you can revive from safer position compared to QW, it’s the opposite in fact, and it is impacting, you have to take that into account in the combat mecanisms). Flying around the battlescene healing people mid-fight makes it much more dynamic than the heal box dropping of QW


(Zylw) #36

I havent had so much problem with the F key, but I agree that it needs some adjustment. It should be more precise and also they should add option to disable that stick to target when buffing.

Things that I totally agree on are:

The server browser is bad. I have seen worse but I really dont understand why so simple thing like this cant be done properly nowdays. PC gamers arent like console gamers who just want pick some random server and get over with it. Why dont they just copy Steam server browser if its a steamworks game. Thats a good browser where they could add few features needed for BRINK.

Unlock more commands for customization. Especially those which removes annoying visuals.

And yeah those 2 major bugs are problem. Invisible people seems more rare that it might have slipped. But that sound bug amazes me too that how it has passed testing because it happens every time on refuel. Only reasonable explanation is that it appeared just before release.

Otherwhise I’m having fun with BRINK and I dont feel that its so badly dumped down like other multiplatform games nowdays.


(dazman76) #37

That’s a fair point Kalbuth - I guess I’m a little stuck because of ET:QW’s map sizes, so my thinking is “entrenched” situations rather than on-the-move dynamic situations. And I agree that’s one of the main focus areas for change in Brink… very good point indeed :slight_smile: I guess thinking too much about these things can often lead to negatives that aren’t genuinely negative - certainly if the buff/revive was split onto seperate keys, I might not even think about the medkit thing at all.


(Senyin) #38

[QUOTE=Kalbuth;313999]I’m mixed about that.
Indeed, dropping tools on ground offers far more control, but I’m becoming accustomed to the way of delivering buffs in Brink, it has its gameplay impact (ie, you have to get in contact with him, not just dropping things from a safe point, and a contrario, you can revive from safer position compared to QW, it’s the opposite in fact, and it is impacting, you have to take that into account in the combat mecanisms). Flying around the battlescene healing people mid-fight makes it much more dynamic than the heal box dropping of QW[/QUOTE]

True. I do feel reviving should be more risky then buffing though.
I’d rather throw a buff syringe to someone from a distance and get in close contact to revive,
not the other way around like it is now.
Well, you still have to fly to revive too, not just peek and toss all the time thankfully.

Anyway, I do not miss the medpack dropping that much, I like the buffing this way.
I do miss getting out that Stroyent tool or defibs and pounce downed teammates with them.
The hit and runs as a medic and the spinning while reviving as tech. Fun :oppressor:


(Kendle) #39

On the issue of medic’ing, I play Medic pretty much exclusively, and did so in ET and RTCW before that, and I definately feel the lack of separate keys for buffing and reviving.

However, I wouldn’t what droppable med packs ala ET, as this encourages Medics to drop a stash and sit near them so they can side-step over them in a firefight for a quick health boost. In other words, droppable med packs are easily exploitable for personal gain and I’m glad to see the back of them tbh.

But using the same key for buff / revive is a nonsense IMO, I suffer every game from attempting to revive a fallen team-mate and being dragged against my will towards someone else who needs buffing but doesn’t really require my urgent attention.

Dumbing down the game for devices with fewer keys is all well and good, but PC’s have lots of keys and we were told time and time again that the PC version was not a console port.


(Apples) #40

Re asking : Can someone sticky this somewhere, All I’ve seen is constructing here, and comming from known community figures, its one of the only thread I enjoyed reading in a while…

(Once its done delete this post)

Peace